This is the only kind of addon i oppose in classic. It will change the experience by alot. In my opinion Blizzard would be doing us a big favor by making it obsolete.
Nobody is going to use it. If somebody is an absolute noob and won't even try to improve during dungeon, he'll usually get kicked and replaced. Who needs an addon for that?
Kicking and replacing someone pre raids is reserved for insufferable social behaviour. I cant think of 5 man content that couldnt be cleared by 4 people carrying a fifth. Personally I would see it as a challenge, even though that person may end up on my not invite again list.
This is brilliant, it will work in the exact opposite way it's supposed to for me. If you're asking for an imaginary score I know to avoid you and your group like the plague.
So how the fuck do you time a DM East run for instance - cause there's a jump skip with all sorts of variations on that, or a tribute run cause there's also variations on that depending on the group composition. Mara princess run you can just rush to the end boss without a problem, but most people will do 1-2 bosses besides princess for reasons. Let's not even kid ourselves with all the types of BRD runs.
No, an addon like that is outright stupid. Anyone who's going to use that as a metric of judging other players' ability to play is not a good player.
Gear score has very little to no relevance because itemization in vanilla is all over the place. A level 40 green item could beat your level 60 blue item because of a +SP stat on it, have fun ranking every GS for every item and every build for every talent point you have with an add-on. It's one thing to theorycraft what the BiS is and another thing to theorycraft how good every item is against every other item with how Vanilla itemization works.
If someone made a gearscore addon that is not based on ilvl but rather a predetermined class specific ranking, I dont see why that wouldnt work. Like every notable item gets a score from 1-10 and the average score of your gear equals your gearscore. Maybe with some weighting towards more important slots and other slight adjustments. You would still be left with oddities like resistance gear which can range from bis to useless depending on the encounter... but overall such an addon would certainly work in theory.
And to be honest, I would like an addon that rates gear. I wouldnt want it to rate players - but for a classic scrub like me seeing whats good and what isnt without intensive research would be a blessing.
I really hope this won't be commonly used in Classic.
Just meet people and get better together. Don't try to get the "best" for everything to make it potentially easier for yourself.
oooh boy, I really don't want that in Classic being the 'norm'.. gross
Yea, this and i believe they did a LFG type of addon too.. It is so sad if they actually work, because in a really quick manner things could turn into; LFM RFC NEED DPS!!! LINK YOUR .IO, RETAIL ARMORY PROFILE WITH AotC ACHIEVEMENTS
I had to register just to say I pray to C'Thun that blizzard breaks this addon.
If someone made a gearscore addon that is not based on ilvl but rather a predetermined class specific ranking, I dont see why that wouldnt work. Like every notable item gets a score from 1-10 and the average score of your gear equals your gearscore. Maybe with some weighting towards more important slots and other slight adjustments. You would still be left with oddities like resistance gear which can range from bis to useless depending on the encounter... but overall such an addon would certainly work in theory.
And to be honest, I would like an addon that rates gear. I wouldnt want it to rate players - but for a classic scrub like me seeing whats good and what isnt without intensive research would be a blessing.
I get where you are coming from, you want to use that AddOn so you can judge the gear and see if it is an upgrade or not, but that AddOn could be used to judge players based on their gear score. (getting gear is really hard and there is a greater luck factor going on in vanilla)
So lets say there is a good player but had a bad luck in the beginning, he didn't get the gear from first couple of dungeons and obviously he needs to do dungeons to get the gear. But what gear score does in this situation is, it forces the first lucky people together to form an "elite" grouping and then the good player who was a bit unlucky is kinda left in this limbo where he can't get into groups. Like; "let's get a dps but choose people with high gear score so we don't wipe and-or so he already has that gear that i want so if it drops, its mine.
But if the whole GearScore system wasn't there to begin with, everybody has a chance to get into groups and you can judge players by their skill in the game rather than the gear they have on them which is half out of their control to begin with. And one of the big aspects of Vanilla WoW was that the people you can group up with was limited by the servers so everyone has an identity in the server, unlike where everyone is anonymous at retail. Have you noticed how people are actually nice towards their guildies but treat random anonymous that they get matched with really bad.
What i am saying is, when we have our own identities in a server, people are going to be behaving much better and you can actually remember people that you grouped up with and say "yeah i know that guy, he is good! or Yeah he wasn't that good last time" so i believe that eliminates the need of a gear score AddOn.
Sorry for the long post.
Your server is a small world, if you tank alot and your a good tank, you are going to be known as a good tank, no stupid gearscore or raid data add-on will outrank what people actually know. What a load of shit these add-ons are.
Your server is a small world, if you tank alot and your a good tank, you are going to be known as a good tank, no stupid gearscore or raid data add-on will outrank what people actually know. What a load of shit these add-ons are.
I agree, but i was there when the very first Gear Score AddOn was created and being used. This was before the iLvL implementation and it really had a big impact on the social aspect of the gameplay. Hopefully Blizz will figure something out to eliminate these AddOns.
I have no idea what dungeon.io is, that site doesn't seem to work.
These sort of addons were available on private servers. Gearscore was just kind of a curiosity; it was impossible to take it seriously because you can't determine how good a player is by adding up the ilevel of her gear. My Warrior was raiding with level 20 bracers because it was one of the highest +Defense items in the game.
Same sort of thing with an addon that tries to determine how good you are at dungeons. It's irrelevant because in classic there are better markers of how good of a player you are, such as server reputation, the guild you're in, and your visible gear.
People are freaking out about the "LFG Addon" used on private servers (vQueue) because they don't know anything about it. It has nothing to do with retail LFG. vQueue just organizes information pertaining to people looking for a group and groups looking for more players to make it easier to facilitate communication. I'm sure that addon will be returning for Classic and you'll want to use it to reduce time looking for groups. It obviously can't instantly teleport you to dungeons or anything like that.
It's unnecessary for Blizzard to "break" any of this stuff.
I would like an Armory for Classic. It makes it easier to track guild progression, plan loot drops, etc. You can't really blame Armory if someone doesn't want to invite you to a group because you're undergeared. They can check that anyways with in-game inspect.
god reading this thread makes me glad that achievements won't be in classic, brings back memories of when i last played retail in like 2013/2014 and every single fucking raid wanted you to have already gotten AotC