UI customisation in...
 
Notifications
Clear all

UI customisation in classic

52 Posts
18 Users
0 Reactions
24.4 K Views
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

Do you think WoW: Classic will allow us to customise our interface like in the current version?

Was this even possible back in vanilla days?

 
Posted : 02/04/2018 6:55 pm
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

I’ll keep the UI vanilla even if the choice was given. It’s a good UI! Wander if they will also bring in modern default stuff like raid frames...

 
Posted : 06/04/2018 7:50 am
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

Why even use custom UI stuff nowadays it uses up so many resources and is a bitch to reconfigure every time they patch

 
Posted : 06/04/2018 8:33 am
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

Why even use custom UI stuff nowadays it uses up so many resources and is a bitch to reconfigure every time they patch

Clearly you never raided back in van... DKP, healbot, dmg meters you need all this to run content.

On the flipside questing etc is fine with the default UI. I do remember it often being lengthy actually finding the mobs I needed to kill or the places I needed to go to. That blue zone thing there is nowadays is super useful. I wander if it will be implememented - although it took longer to locate areas from the quest text it also meant you took more time to appreciate the map and explore a bit!

I guess if that’s the case everyone will just get TomTom nav and get coords off the internet :)

 
Posted : 06/04/2018 3:24 pm
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

I wander if it will be implememented - although it took longer to locate areas from the quest text it also meant you took more time to appreciate the map and explore a bit!

Yeah you didn't need the blue stuff to find Zhevra hooves at least :P

Honestly though this is why I think the game in it's first instance was so great. You really got to know the world around you intimately as opposed to just rushing from place to place.

 
Posted : 06/04/2018 3:31 pm
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

Yeah addons were around at the time but not mad shit like this:

 
Posted : 06/04/2018 3:55 pm
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

Yeah addons were around at the time but not mad shit like this:

What the shit is that :lol:

 
Posted : 07/04/2018 3:29 am
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

Alright so from what I’ve gathered it was possible to add UI mods in vanilla, but like in no way as sophisticated as you can nowadays.

Do you reckon they will allow full LUA support, libraries etc? Was this the case back then?

 
Posted : 12/04/2018 4:38 am
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

I did not full UI overhaul in Vanilla, but do remember running addons (nostalgia incoming); Questhelper, AtlasLoot, Bagnon, Cartographer etc.

Pretty sure the user experience development has eliminated the need for such things in more recent years, now excited about turning back time (?)

 
Posted : 13/04/2018 3:24 pm
(@positron)
Posts: 4
New Member
 

Oops last post went through as guest, hello.

 
Posted : 13/04/2018 3:25 pm
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

Oops last post went through as guest, hello.

Welcome! :smile:

I used TomTom as well before the blue goo on minimap

 
Posted : 14/04/2018 5:36 am
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

I wander if it will be implememented - although it took longer to locate areas from the quest text it also meant you took more time to appreciate the map and explore a bit!

Yeah you didn't need the blue stuff to find Zhevra hooves at least :P

Honestly though this is why I think the game in it's first instance was so great. You really got to know the world around you intimately as opposed to just rushing from place to place.

Have to agree here. I found this far more immersive than click quest > click accept without reading > rush to the blue stuff > click all the things > return afap.

 
Posted : 14/04/2018 5:46 pm
(@doomsnout)
Posts: 36
Eminent Member
 

I wonder how today's addon developers are preparing for Classic. Will they be reverting to code they used in vanilla or having to completely rewrite for a new library?

 
Posted : 15/04/2018 10:51 am
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

I wonder how today's addon developers are preparing for Classic. Will they be reverting to code they used in vanilla or having to completely rewrite for a new library?

Well they've barely started hiring the developers of the game, let alone started thinking about third party UI cusotmisation :neutral:

 
Posted : 15/04/2018 12:30 pm
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

I wonder how today's addon developers are preparing for Classic. Will they be reverting to code they used in vanilla or having to completely rewrite for a new library?

Well they've barely started hiring the developers of the game, let alone started thinking about third party UI cusotmisation :neutral:

Well that's not to say the addon developers themselves haven't thought about it already. I guess it depends on how blizz are rebuilding the game - from the bottom up using new architecture or going back to the old code.

 
Posted : 16/04/2018 12:35 pm
Page 1 / 4
Share: