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Graphics • World and zones illustrated maps assets

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(@teebling)
Posts: 1611
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All WoW Classic world and zone illustrated map graphics in .PNG

by teebling • 21st March 2019


images/tech/downloadicon.png Download (.zip, 92 MB)


This pack contains graphics assets for every world and zone map tile in the 1.12 client. This will hopefully be useful for people producing guides, youtube videos, applications and all other miscellaneous ventures associated with WoW Classic where they need high quality and flexible map assets to work with. There are three types of image included:

Completely explored and stitched maps:

/images/tech/explored.png


Unexplored tiles that can be stitched together to create completely unexplored maps:

/images/tech/unexplored.png


The individual explorable sections themselves which have a transparent background and can be superimposed on the base map:

/images/tech/spriteprev.png


All images have been sensibly compressed for web usage.
Made by extracting the sprites from the .MPQ files and then converting to PNG.
The original artwork is by Blizzard Entertainment, from the game World of Warcraft, which I do not claim rights to.

Also worth checking out Turda's TBC maps pack in which he has used a py script to pre-stitch the lot.

If you would like to use these graphics they are free for non-commercial use providing that proper credit and attribution is made to this page in the form of a link to https://barrens.chat on your website or publication.

Enjoy! :smile:

 
Posted : 21/03/2019 7:50 am
 Jpy
(@jpy)
Posts: 377
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This is insanely usueful and I was just thinking about adding maps to my hunter notes..

 
Posted : 30/03/2019 7:31 pm
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

How'd you stitch these together? I'm interested in doing something similar but with the TBC maps (I want to create a full world map of Azeroth and I think it looks a little silly without Quel'Thalas). It seems the coordinates involved are stored in WorldMapOverlay.dbc, and while I could probably write a script to stitch everything together myself, I was hoping maybe you'd happen to already have one handy :-)

Thanks.

 
Posted : 06/04/2019 1:37 pm
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

How'd you stitch these together? I'm interested in doing something similar but with the TBC maps (I want to create a full world map of Azeroth and I think it looks a little silly without Quel'Thalas). It seems the coordinates involved are stored in WorldMapOverlay.dbc, and while I could probably write a script to stitch everything together myself, I was hoping maybe you'd happen to already have one handy :-)

Thanks.

Hey Turdas,

Well the filenames are numbered 1, 2, 3 etc. so uts just a matter of stitching them from the top left to bottom right in the order of the numbers.

This fella also has a script for stitching but its for minimap sprites specifically so I can’t guarantee it’ll work perfectly for these ‘world map’ files:

https://github.com/WyriMaps

Check out his awesome fully stitched, explorable world map made with leaflet.js (yes, vanilla option exists too!):

https://www.wyrimaps.net/wow#s:wow_comp_wotlk;z:3;lat:3.6888551431470478;lng:-1.5820312500000002

 
Posted : 06/04/2019 3:14 pm
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

How'd you stitch these together? I'm interested in doing something similar but with the TBC maps (I want to create a full world map of Azeroth and I think it looks a little silly without Quel'Thalas). It seems the coordinates involved are stored in WorldMapOverlay.dbc, and while I could probably write a script to stitch everything together myself, I was hoping maybe you'd happen to already have one handy :-)

Thanks.

Hey Turdas,

Well the filenames are numbered 1, 2, 3 etc. so uts just a matter of stitching them from the top left to bottom right in the order of the numbers.

This fella also has a script for stitching but its for minimap sprites specifically so I can’t guarantee it’ll work perfectly for these ‘world map’ files:

https://github.com/WyriMaps

Check out his awesome fully stitched, explorable world map made with leaflet.js (yes, vanilla option exists too!):

https://www.wyrimaps.net/wow#s:wow_comp_wotlk;z:3;lat:3.6888551431470478;lng:-1.5820312500000002

Certainly you don't mean to say you stitched all of them by hand? :-)

Anyway, it took some doing but I wound up writing a quick and dirty Python script to stitch the maps together myself. While the script is too janky to distribute, I can at least share the maps I extracted. This thread is after all the #1 Google result for "wow vanilla zone maps extract"!

So again, these are the maps from the TBC client, patch 2.4.3. They're structured quite similarly to your archive, though I couldn't be bothered to clean the filenames up as nicely as you did (so they largely remain whatever the game calls them internally), and I probably didn't compress the files as much as I could have because the archive is more than twice as large as yours. Feel free to mirror the archive and put it in the opening post if you want to (and feel free to not do that as well!).

Download link: https://mega.nz/#!GJVCXSab!QCvR-V13SV9_ZY1bE-h7sEXymsA6g9NLADmz5AzJ-dQ

Here's a few sample images if you want to take a looksie without downloading the whole thing:

 
Posted : 06/04/2019 9:55 pm
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

Great job man, I've added a link to your post at the bottom of the topic.

 
Posted : 07/04/2019 4:07 am
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

I noticed the "1.12" maps are actually the maps from the launch version of the game, or perhaps even earlier. This is because they're extracted from interface.mpq, which is what's on the game discs, and don't include the patches from patch.mpq.

In practice this means that eg. Ahn'Qiraj is spelled as Ahn'Quiraj in the maps. I've extracted the patched 1.12 maps with these mistakes corrected and stitched them together like I did with the TBC maps. They're available here: https://mega.nz/#!rZU0GIqC!sZoe7F038XAY5y1pM9WS6KdHKAgAltvnSN0PHWyVImo

Feel free to mirror the file on your own server and put it in the opening post if you want to, though the directory structure in it doesn't exactly match what's currently in your archive. You can use the Mega link as well, but I wouldn't trust that being eternally available (these file upload services are transient... Mega has been around for a good while now but who knows how long it will last).

 
Posted : 04/06/2019 12:33 pm
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