I want to have a good dueling class. And world 1v1. And i do not like to play a lock. I am open for ele/sp too. I really wanted to play warrior in the Beginning but useless...
I want to have a good dueling class. And world 1v1. And i do not like to play a lock. I am open for ele/sp too. I really wanted to play warrior in the Beginning but useless...
Mages are strong in duels and open world 1v1 but they're not the best. If you don't want to play lock then yeah, SP,/Ele/Rogue would be your best bets imo. If you also want to have a big impact in group PvP and especially BGs, go with Ele shaman. Ele shamans are beasts because they have great ranged burst damage and are very tanky, but also bring tons of support with Purge (ridiculously powerful spell), heals and Windfury.
Rogue is not for me.
So between Priest and Shaman?
But i wont start leveling again. Tired.
Mage is 26 and Hunter 32.
It would be a maximum of wasted time
Mage and Hunter - played them both. Mage and Hunter in vanila till Cata and Hunter now in classic till lv 50. Now my main is Shaman nad im very very very happy with my decission ;]
About huntard - as some1 write above me this class is its own shadow now. The more lv I made the more I regret my choice.
Mage - played for most of my WOW carrier. Its pure DPS - big damage numbers, have lots of utilities, can hit and run easily.
If You dont have time for new char than i sugest You - forget about Hunter and play mage. Right now you should not have a problem with finding some spell cleave group and lv him up really fast.
Why is hunter broken in classic but was not on pservers? What changed?
I decided for mage. Went AoE leveling. I am 28 now and have 38 Gold. I love it.
Thanks for your help!!
Without leeway, without shared DR's, without spell batching and without the plethora of hunter bugs, hunters WERE incredibly strong. In Classic, they are not. They are weak. Can a hunter beat other classes? Of course. But when we are talking about competitive PvP on a skilled premade, I would not recommend playing a hunter.
Stfuppercut, what steps do you think Blizzard would need to take to make Hunters viable in Classic? Would they need to tweak leeway and spell batching in addition to fixing bugs such as FD+Trap, or is there a "minimum tweaks list" that you believe they could implement out of all those options in order to get them to a minimally competitive & viable state?
Stfuppercut, what steps do you think Blizzard would need to take to make Hunters viable in Classic? Would they need to tweak leeway and spell batching in addition to fixing bugs such as FD+Trap, or is there a "minimum tweaks list" that you believe they could implement out of all those options in order to get them to a minimally competitive & viable state?
Leeway needs to be toned down. Leeway should not be something you can activate while backpedalling or jumping in place. Leeway was designed to make the game flow well... It shouldnt be a system that is so apparent that players are jiggling to activate leeway in an effort to extend their reach. Leeway is supposed to quietly work in the background to make the experience feel more fluid. Traps should have their radius slightly increased to account for leeway so that people cant use leeway to avoid traps (ex. a melee jiggling to fight a hunter with a trap between the two of them). I think that Blizz should reconsider their stance on running a mount straight over a trap or charging over traps and not setting traps off - while this is confirmed "vanilla" there is a lot of video evidence to suggest that this was happening less often in vanilla(occasionally) than it is in Classic(always).
Pet AI needs to be upgraded, it currently feels clunky and unresponsive. Scatter and trap should not be on a shared DR, as they werent for 9 major patches in vanilla which was only changed for the final 3 patches in vanilla and then was revised in TBC. One is physical CC the other is classified as Magical. They werent a shared CC because it doesnt make any sense to have them shared when one is designed to setup for the other - which is why this was changed in TBC.
Obvious bugs that will be fixed include the auto shot bug and the feign bug, but both of these hurt hunters a lot right now. Blizz has acknowledged these and is working towards a fix. Spell batching feels bad and while it was part of the game in vanilla, it was designed to increase the overall quality of the game due to poor internet connections or PC performance. In 2019, creating an artificial delay on the server feels really really bad... This is especially true in PvP and can be seen by classes who depend on quick interrupts or swaps to control a fight. Depending on how a spell is batched it can make or break a fight for a hunter. While this is true for other classes, hunters have very limited fight reset options (trap,scatter,feign) and each of these options are on a long cooldown. The hunter depends on these resets to control the engagement and set the win condition, which is to gap close the hunter or lose. It feels really bad when you are playing a hunter correctly, but you lose regardless because one of these valuable resets is batched and either doesnt function OR is overridden because of the batch window. Its awful when you are experienced enough to know that you are doing the right things, but you are getting negative feedback from the game.
Hunters are the least polished class and have the most issues. Hunters also only receive negative outcomes for both spell batching and leeway. Hunters also received some of the heaviest nerfs compared to their true vanilla state because we are going with the 1.12 version, which is technically fair, but has a very negative impact on a hunters performance due to the shared DR's.
"or is there a "minimum tweaks list" that you believe they could implement" Yeah, I would say its unrealistic to overhaul the leeway and spellbatching systems and those should be longterm considerations for Blizz. Right now, I would like to see the shared DR's removed. If they removed the shared DR and fixed the bugs with hunters (which they are working towards) like the feign bugs and autoshot bugs, hunters would be in a functional state. This would still be a very weak hunter, but a hunter that is still playable at a competitive level.
Why is hunter broken in classic but was not on pservers? What changed?
Private recreated vanilla as it was, to the best of their ability. Example: Hunters have access to Lupos early on and can use him until the AQ patch, when he was nerfed in Vanilla. Where as in Classic, Lupos is just bad. Private servers went out of their way to replicate the patches as best as they could. Blizz is taking the entirety of vanilla and adjusting it to mesh within the framework of patch 1.12 . Generally speaking, I actually agree with Blizz's approach. I think that recreating vanilla exactly as it was, is sort of a massive burden that actually makes the game worse in a lot of regards. I think that private servers often put too much effort into trying to make things exactly as they were and the experience often felt confusing for new players. However, if we are going with one final versions of classes, we should really consider how these classes functioned for the majority of vanilla, not just the final patch.
These were conversations many experienced players were trying to have pre launch but they were often snuffed out by inexperienced players who were screeching "nochanges". There are many nuances to balancing classes and assessing what state they should or shouldnt be in within the confines of a timelocked Classic 1.13 patch. This is a very complicated topic that cant be dismissed with "nochanges" because that slogan doesnt really apply.