Druid:
I know nothing about druid...
Hunter:
I know nothing about hunter...
Warlock:
I hate them so ...
Mage:
Frost
https://bobo-talents.aerobaticapp.com/?class=mage&talents=pxq6zazbzcpyq~q-pPq7q5pRrgrhpWpQs4s5s6s7p_pVq_q.rxwawbwcy~y-p9pZsqsrssstpYrirjrkrlI8p3rppqprp5rnpTpSI9
Elemental
https://bobo-talents.aerobaticapp.com/?class=mage&talents=pFqTqUqVqWpEqSpzpAqOC3C4pJpKsusvswpCs~p6pHpIp7p8pxq6zazbzcpyq~q-pPq7q5pRrgrhpWpQs4s5s6s7p_pVq_q.rxway~
Pally:
Ret
https://bobo-talents.aerobaticapp.com/?class=paladin&talents=F-GaGbGcGdHOHPHQINIOpsIQHUGEGFGGGHGIGOGPGQGRGSG1G2G8G9G_HnGTISITGUGVGrHZH0H1GsGtG3G4G6G5G7puIPGBGCGDHo
Holy
https://bobo-talents.aerobaticapp.com/?class=paladin&talents=HBHCHDHEHFHcHdHeHgHfHtHuHvHrHsHhHiHjHkHlHmHwHxptIMpmpnHYpoppILGJGKGLGMGNGTGUGVGWGXG1G2HnGYGZHZH0H1G0IU
Priest:
Shadow
https://bobo-talents.aerobaticapp.com/?class=priest&talents=wkwDwEwFwGwpwAwjwHwIwZw1w0wnwwBkBlBmwhwLw3wMwNwOwxwiwrwqwswtw2wuwywzvhvMvNvOvPvqvwvxvovrvvvgvCvDvtvsvA
Healer
https://bobo-talents.aerobaticapp.com/?class=priest&talents=vhvMvNvOvPvqvwvxvrvvvgvCvDvtvovfvEvFvGvHvBvsvADeDfDgvpvyvzvUv9BfvYv4C8C9C_C.C~I2I3I4I5I6vXv5wgv6IVH~IW
What you guys think?
You have 4 points in Shadow you can move around, I'd suggest doing so
Maybe use this hybrid spec for best, is viable and good:
https://bobo-talents.aerobaticapp.com/?class=priest&talents=wkwDwEwFwGwjwHwIwJwKwpwAw0wZw1BkBlBmwhwLwMw3wqvUv9BfvYv4C8C9C_C.C~wgvhvMvNvOvPvrvqvwvxvovBvtvgvCvDvsvA
(dont skill my order, was thinking while skilling)
I highly recommend these for Mage Frost/Fire:
Link: Frost Build (Winter Chill or the Arcane one to do more damage)
Link: Fire Build (Standard Fire Build)
For mage elemental build I tend to roll more into fire.
https://classic.wowhead.com/talent-calc/mage/-055232010300315-20303230110051
The idea behind it is to use frost for defense and setting up your target, generally using R1 https://classic.wowhead.com/spell=116/frostbolt and https://classic.wowhead.com/spell=10/blizzard for Chill and Freeze procs. If you can maintain 5 stacks of https://classic.wowhead.com/spell=22959/fire-vulnerability on someone your crits from https://classic.wowhead.com/spell=12873/improved-scorch and https://classic.wowhead.com/spell=10199/fire-blast alone will be able to take someone down especially if you can lock them into an endless chain of blizzard-induced freezes. It's a ton of fun for offensive-minded mages and you still benefit from all of the frost defensives minus https://classic.wowhead.com/spell=13033/ice-barrier . The real fun is catching someone in a full frost nova, getting a https://classic.wowhead.com/spell=12526/pyroblast off and following it with instant https://classic.wowhead.com/spell=10199/fire-blast and https://classic.wowhead.com/spell=13021/blast-wave .
For Frost I go https://classic.wowhead.com/talent-calc/mage/2302532012201431--0505320000005 for the sheer joy of 1-shotting people when paired with a https://classic.wowhead.com/spell=23505/berserking buff. Bonus fun when you add https://classic.wowhead.com/item=18820/talisman-of-ephemeral-power and https://classic.wowhead.com/item=19950/zandalarian-hero-charm . Quite possibly the most fun you can have in Warsong Gulch.
For mage elemental build I tend to roll more into fire.
https://classic.wowhead.com/talent-calc/mage/-055232010300315-20303230110051
The idea behind it is to use frost for defense and setting up your target, generally using R1 https://classic.wowhead.com/spell=116/frostbolt and https://classic.wowhead.com/spell=10/blizzard for Chill and Freeze procs. If you can maintain 5 stacks of https://classic.wowhead.com/spell=22959/fire-vulnerability on someone your crits from https://classic.wowhead.com/spell=12873/improved-scorch and https://classic.wowhead.com/spell=10199/fire-blast alone will be able to take someone down especially if you can lock them into an endless chain of blizzard-induced freezes. It's a ton of fun for offensive-minded mages and you still benefit from all of the frost defensives minus https://classic.wowhead.com/spell=13033/ice-barrier . The real fun is catching someone in a full frost nova, getting a https://classic.wowhead.com/spell=12526/pyroblast off and following it with instant https://classic.wowhead.com/spell=10199/fire-blast and https://classic.wowhead.com/spell=13021/blast-wave .
Isn't more logical to use Frost Spec on fire raids and Fire Spec on frost raids?
For mage elemental build I tend to roll more into fire.
https://classic.wowhead.com/talent-calc/mage/-055232010300315-20303230110051
The idea behind it is to use frost for defense and setting up your target, generally using R1 https://classic.wowhead.com/spell=116/frostbolt and https://classic.wowhead.com/spell=10/blizzard for Chill and Freeze procs. If you can maintain 5 stacks of https://classic.wowhead.com/spell=22959/fire-vulnerability on someone your crits from https://classic.wowhead.com/spell=12873/improved-scorch and https://classic.wowhead.com/spell=10199/fire-blast alone will be able to take someone down especially if you can lock them into an endless chain of blizzard-induced freezes. It's a ton of fun for offensive-minded mages and you still benefit from all of the frost defensives minus https://classic.wowhead.com/spell=13033/ice-barrier . The real fun is catching someone in a full frost nova, getting a https://classic.wowhead.com/spell=12526/pyroblast off and following it with instant https://classic.wowhead.com/spell=10199/fire-blast and https://classic.wowhead.com/spell=13021/blast-wave .
Isn't more logical to use Frost Spec on fire raids and Fire Spec on frost raids?
Yes but this is a thread for PvP talents.
Yes but this is a thread for PvP talents.
Ouch, I didn't saw that. I'm sorry :lol:
Ignore orders, pvp builds.
Shaman
https://bobo-talents.aerobaticapp.com/?class=shaman&talents=w4w~w-xaxbw6xcxdxexfw8xkxlxmxnJeJfJgw_y3w.JcJdxrI-y4y5y6y7y8xwxRxSxTxUxtxZx0x1x2xuxxxGxHxDxFxVxWxXxYxC
Possible movable points in a few of the defensive fillers
Mage
https://bobo-talents.aerobaticapp.com/?class=mage&talents=pxq6zazbzcpPq7pRrgrhq5pyq~q-pWrxwawbwcpQs4s5s6s7pVq_q.p_y~y-p9pXrmp1q1q2zdzepYrirjrkrlI8p3rpp5rnpNsRpT
Seven filler talents in arcane, points in frost damage can be moved to spell hit if you need it