Hunters a hard to master but once you witness a player who has mastered hunter it's like visual art both PvE and PvP.
Same with warriors. Warriors have a less forgiving skill floor compared to hunters but Warrior 1v1s against some classes requires a bit of 4D chess. To win as a warrior you basically have to know every other classes rotations/openers/fakes and reactions to what you would do. I've almost gotten to that point but still not as good as many known names. Mages and good hunters still tend to kick my ass if I sneeze.
Warrior supported PvP is hilarious. Pocket healer (if a pally it's more broken). Recklessness, sweeping strikes and cleave into that ball of fun spinning the flag in AB and one shot everything.
As far as warrior PvE goes, it's super easy. Get drunk and hit bloodthirst and any casual guild will think you're a god amongst men. (Even warrior leveling is easy, just dont be dumb.)
(interesting how Mage got 0 votes, guess that's because Mages have a very high skill floor :D).
I don't think that mages got a very high skill floor - they are not called '2019 hunter' without reason: everyone and his dog can play a viable mage nowadays.
Nethertheless, I think they are in the higher area for skill ceiling, because of the things you can possible do once you are experienced, just look at all the PVE solo farms or the pvp videos of good elemental mages, mad shit that does take some time to learn.
So yes, low votes for mages are definitely strange.
Warriors at 16 oh lord.. guys please visit fight club (warrior) discord, you seem to need the help :cool:
The correct answer is Mage.
People dissing warriors skill cap should recall all the dungeons they did with bad tanks.
People dissing warriors skill cap should recall all the dungeons they did with bad tanks.
Just because some morons play the class badly does not mean the class is actually hard or complex.
Let me elaborate a bit on warriors and skill ceiling / floor.
In my opinion, Warriors are pretty interesting, because they are not easy to learn, but also not hard to master. By using the above terms, you could say they got a medium skill floor and a medium skill ceiling.
Stance dancing for example looks intimidating, but with good macros it's null sweat, because stances are instant AND off general cooldown.
Leveling also is a way lesser issue than before, thanks to melee cleave and strong 2h builds utilizing continuous weapon upgrades.
Tanking looks difficult, because you have to know how threat works and how to use your tools. Also because people play very fast and never give you much time to build threat. Also until you got your hands on Thunderfury, your raid will mostly be 'threat capped' - they could dps harder if the tank would do more tps.
Now the exceptional warrior players go beyond that, and use a wide array of different items and weapons (and talent speccs) for different situations, tailored to their specific needs. It might suprise some, how many different items you could use, while still being a bruiser. I really like how they fulfilled the class fantasy here, that warriors strive to master different weapons and tactics.
Unpopular opinion: I don't measure skill in PvE unless it's world first on new released bosses. PvP mostly never on the same location, different geared players, different skilled players. You have to adapt to enemy having consumables etc.
PvP is where the skilled players hang!
You can show some skill in PVE too, but it's harder to track there.
If you do everything else right, have the right consumes but be undergeared you can do some raids just fine for example. That doesn't work in Naxx anymore because every encounter is also a gear check there. But even in AQ40 you could do wonders with playing your class to 100%.
Also, if anything goes south in dungeons or raids it's mostly the skilled players that stay alive or saving the raid a wipe.
Nethertheless, I agree that it's easier to measure skill in PvP, especially if you are duelling under rules or challenge yourself to win a unfavorable encounter in battlegrounds.
Lol at the people voting mage. Gtfo go spam your 1 key in Mc some more.
Druids, rogues and warriors are all very complex. I'd say druid takes the cake. It can be everything in the game but never the best at what it does. Warriors stance dance a lot and controlling your rage doing so, sucks. And rogues stealth mechanics are insane. You can you can do alot with it and a rogues cds. Ambush>blind>leave combat>stealth>ambush>(if there not dead use vanish then ambush 🤣)
(interesting how Mage got 0 votes, guess that's because Mages have a very high skill floor :D).
I don't think that mages got a very high skill floor - they are not called '2019 hunter' without reason: everyone and his dog can play a viable mage nowadays.
Got my logic mixed around there, meant that mages have a very low skill floor (was thinking of mages compared to warlocks, who actually do have a very high skill floor xd)
Hunter, Warlock and Rogue came to my mind first. I voted Hunter though for the amount of dynamic mechanics they have to master.
Got my logic mixed around there, meant that mages have a very low skill floor (was thinking of mages compared to warlocks, who actually do have a very high skill floor xd)
Yeah, I thought so :mrgreen:
Sample size of 155 votes slowly is looking decent. Sure, Forum crowd is a bit different than the population of WoW players, but some of them should not be allowed to vote anyway :razz:
For now top 3 picks are
1st Druid
2nd Hunter
3rd Warrior
to which I can almost agree, except for the warriors. I would see Druids, Hunters, Mages in top 3, not necessary in that order.
Will allow revoting, maybe people changed their mind!
@Pippina Didn't we talk about this Pippina? or maybe it was someone else with a similar name.
Happy to discuss it in detail, if you're genuinely interested.
No, I don't remember. Run it by me again. I'm trying to wrap my head around this one.
173 votes, mages / hunters won some more, I like it!
If people are wondering why Paladins / Priests and Shamans are so low:
Paladins have a low skill floor and ceiling, as they are pretty bland in classic.
Priests and Shamans have a medium to hard skill floor, but the ceiling is medium at the best, not much options in classic and you are pretty predictable. Sure a troll shadow priest or tauren shaman can pull of some surprises against inexperienced players, but that's it.