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How much will it cost to respec?

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(@noish)
Posts: 17
Active Member
 

You’re correct friend. I think our spiny friend here is more worried about overshooting it by accident in the pursuit of twink items - definitely a worry for me as well seeing as I want a rogue twink.

Ah that makes sense. Well good luck to you both in your pursuits! I'm not sure if I'll have a twink yet... Time will tell.

 
Posted : 20/03/2019 11:47 am
(@solveig)
Posts: 80
Trusted Member
 

Also what about xp locks for twinking - is this going to be a thing?

It's been a while, so I might be wrong, but I don't think BGs awarded XP back in vanilla. So you shouldn't have any worries about thinking. Someone please correct me if I am wrong.

When running dungeons, say like Deadmines, people run into no longer being able to do the dungeons as it would over-level them.

I personally don't want XP locking, but I can see why it was implemented.

 
Posted : 20/03/2019 8:37 pm
 Jpy
(@jpy)
Posts: 377
Reputable Member
 

Not gonna lie, if Blizzard changes anything, it would be respec costs. LIke I can see them capping it at 20 or 30g.

That’s actually a big economical change for a server.

 
Posted : 20/03/2019 9:25 pm
Selexin
(@selexin)
Posts: 969
Prominent Member
 

Not gonna lie, if Blizzard changes anything, it would be respec costs. LIke I can see them capping it at 20 or 30g.

That’s actually a big economical change for a server.

Yeh, you're right. As a typically hybrid player (Druid main, shaman alt) I would love to see dual-spec or lower respec cap, but I don't see it happening. It just means it's much easier to farm/switch specs for the benefit of making more gold, which drives prices up blah blah.

 
Posted : 20/03/2019 9:33 pm
(@cletus)
Posts: 196
Estimable Member
 

How much gold will I need to respec in Classic? Or is this feature even going to be available?

Gamora: Did you respec?
Thanos: Yes
Gamora: What did it cost?
Thanos: Everything...

 
Posted : 20/03/2019 9:38 pm
(@gensei)
Posts: 398
Reputable Member
 

Not gonna lie, if Blizzard changes anything, it would be respec costs. LIke I can see them capping it at 20 or 30g.

That’s actually a big economical change for a server.

This might be provocative, but what does that actually matter? Like I know that it means that inflation might move a bit quicker. But there's going to be a lot of things different. Hell, with the game knowledge of players now, people probably spend gold far more efficiently and that has a net effect of increasing inflation compared to vanilla in that people know what and what not to spend money on. That's a far bigger change in the economy than change in respec costs, and I don't think changing respec costs changes all that much.

 
Posted : 20/03/2019 9:51 pm
(@william)
Posts: 104
Estimable Member
 

I don't mind either way. I know that's a bit of a cop out, perhaps selfish answer, but I intend to do some research so hopefully I won't spend much gold/time re-speccing.

I understand both sides though. More cost effective re-speccing will allow for experimenting with builds; however, it would also mean there's less 'set in stone' class identity with each character, as they can switch nearly on a whim.

 
Posted : 20/03/2019 11:16 pm
(@oderlods)
Posts: 33
Eminent Member
 

Honestly I don't really care, since I'm going to be maining a huntard and not respeccing often, but I can see why people might want cheaper respec or dual specialitzation. I don't see any negatives for them except the "but muh immersion". After all, people is going to be changing gear all the time and respeccing too, and the most important thing about immersion is seeing always the same dudes in your server, I don't think the spec matters lmao.

 
Posted : 21/03/2019 1:22 am
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

This might be provocative, but what does that actually matter? Like I know that it means that inflation might move a bit quicker. But there's going to be a lot of things different. Hell, with the game knowledge of players now, people probably spend gold far more efficiently and that has a net effect of increasing inflation compared to vanilla in that people know what and what not to spend money on. That's a far bigger change in the economy than change in respec costs, and I don't think changing respec costs changes all that much.

I think this assumption shouldn't be made.

You say that people have more game knowledge now but we really don't know if that's the case. In fact, from what I've seen on my travels over the last year, a lot of the authentic data and knowledge about Classic has been lost and replaced with private server experience.

Private servers are emulations and also vary greatly from one place to the next. Hit points and spawn rates are different. Boss mechanics are simulated. 'Farming' exploits like DM Tribute solo are possible on one realm but not another.

If anything, sure, players will have better access to collective knowledge through improved web tools, searches and websites. But will they have a greater knowledge of how things actually play out - like real experience? - I don't think so.

It will take a while before that kicks in. People back then had first-rate experience of playing vanilla wow. We're just getting started tbh and that won't affect the economy for a while.

Reducing the costs of regular gold sinks is never a good idea in any virtual economy either.

 
Posted : 21/03/2019 2:09 am
(@wrekk)
Posts: 24
Eminent Member
 

Not gonna lie, if Blizzard changes anything, it would be respec costs. LIke I can see them capping it at 20 or 30g.
Hell, with the game knowledge of players now, people probably spend gold far more efficiently and that has a net effect of increasing inflation compared to vanilla in that people know what and what not to spend money on. That's a far bigger change in the economy than change in respec costs, and I don't think changing respec costs changes all that much.

I think this assumption shouldn't be made.

You say that people have more game knowledge now but we really don't know if that's the case. In fact, from what I've seen on my travels over the last year, a lot of the authentic data and knowledge about Classic has been lost and replaced with private server experience.

Private servers are emulations and also vary greatly from one place to the next. Hit points and spawn rates are different. Boss mechanics are simulated. 'Farming' exploits like DM Tribute solo are possible on one realm but not another.

If anything, sure, players will have better access to collective knowledge through improved web tools, searches and websites. But will they have a greater knowledge of how things actually play out - like real experience? - I don't think so.

It will take a while before that kicks in. People back then had first-rate experience of playing vanilla wow. We're just getting started tbh and that won't affect the economy for a while.

Reducing the costs of regular gold sinks is never a good idea in any virtual economy either.

I agree with you, the fact that private servers have a way bigger population than Classic will have alone is going to have a big impact on the economy. Also the rate of casuals/hardcore players is going to play a big role, a high ratio of hardcore players for example will result in a high demand for consumables/herbs etc.

 
Posted : 21/03/2019 2:23 am
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

It varied by how many times you respec. IIRC 1g/5g/10g/15g/20g/etc till you hit 50g. Then it has a decay of 5g per week or month that it isn't used, forget which. Will only reduce down to a minimum of 15g however. Pick your talents wisely when levelling tldr.

Whoa this thread got pretty derailed from my original question but thank you for the answer!

 
Posted : 21/03/2019 3:35 am
(@doomc)
Posts: 152
Estimable Member
 

I'm not confident Blizzard will alter the respec cost, because unlike changes that could be seen as 'necessary' due to hardware limitations or exploits, high respec was just an intended part of the classic experience.

Btw I'm not really for or against changing respec. I'm just saying it's not something I'd expect is a guaranteed change. If they did change it the less heavy handed approach would be to leave it alone at launch then see how many people are in favor of changing it later down the line.

 
Posted : 21/03/2019 7:44 am
(@gensei)
Posts: 398
Reputable Member
 

This might be provocative, but what does that actually matter? Like I know that it means that inflation might move a bit quicker. But there's going to be a lot of things different. Hell, with the game knowledge of players now, people probably spend gold far more efficiently and that has a net effect of increasing inflation compared to vanilla in that people know what and what not to spend money on. That's a far bigger change in the economy than change in respec costs, and I don't think changing respec costs changes all that much.

I think this assumption shouldn't be made.

You say that people have more game knowledge now but we really don't know if that's the case. In fact, from what I've seen on my travels over the last year, a lot of the authentic data and knowledge about Classic has been lost and replaced with private server experience.

Private servers are emulations and also vary greatly from one place to the next. Hit points and spawn rates are different. Boss mechanics are simulated. 'Farming' exploits like DM Tribute solo are possible on one realm but not another.

If anything, sure, players will have better access to collective knowledge through improved web tools, searches and websites. But will they have a greater knowledge of how things actually play out - like real experience? - I don't think so.

It will take a while before that kicks in. People back then had first-rate experience of playing vanilla wow. We're just getting started tbh and that won't affect the economy for a while.

Reducing the costs of regular gold sinks is never a good idea in any virtual economy either.

I'm just still not convinced it matters because respeccing is not a mandatory gold sink like buying a mount (while it's not necessarily mandatory, it is in a practical sense in terms of how universally bought it is). But in the case of respecs, some people will do it a lot and others won't at all. So there's a caveat for how big or small an impact it would actually have.

I think what you said about how much knowledge players have on how they spend their money is super wrong. Even players who never played vanilla and started in Pandaria would still have more applicable game knowledge than for someone just picking up vanilla back 05. Regardless, my point is in bringing up the player knowledge is that Classic will still not have the same economy of vanilla and saying reduced respec costs would ruin the economy is silly because its trying to preserve an economy that will not be recreate-able anyway. This game will not be the same.

 
Posted : 21/03/2019 8:55 am
(@teebling)
Posts: 1611
Noble Member
Topic starter
 

Even players who never played vanilla and started in Pandaria would still have more applicable game knowledge than for someone just picking up vanilla back 05.

I can't really fault you on this, if it is launch you are referring to as you mentioned the year 2005.
...saying saying reduced respec costs would ruin the economy is silly

That's actually not what I said, I said:
Reducing the costs of regular gold sinks is never a good idea in any virtual economy either.

I stand by this point.
But in the case of respecs, some people will do it a lot and others won't at all. So there's a caveat for how big or small an impact it would actually have.

True as well. I suppose at the end of the day one can't really comment with any certainty on your advocation for lowering respec costs because there are two directions your caveat can go: 1. respeccing becomes cheaper and therefore more people are at liberty to use it and in turn sinking more gold from the economy, or 2. the number of people respeccing doesn't change but gold accumulates faster because not enough is being lost through this sink.

Now, no-one can prove which one will be the case without data to support... so I guess that's that discussion over. However small changes such as this are the antithesis of the authentic approach that Blizzard have repeatedly held to in all of their communications so far. I think the chances of them changing said cost is slight.

 
Posted : 21/03/2019 9:32 am
(@gensei)
Posts: 398
Reputable Member
 

I think the chances of them changing said cost is slight.

I do agree on this. I just posited it as among the things most likely to be changed, but still not as confident it will happen compared to something like guild banks that I can't see them not adding. Sorry if it seemed like I was taking liberties with what you said, was trying to address multiple points from multiple people and didn't have the patience for quoting.

 
Posted : 21/03/2019 10:18 am
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