^^ I don't want to sidetrack the thread... but this IS a thread about gold farming, so here goes:
assume 50g per hour difference. Like I said, assuming best case scenario for the alt. 30gph main, 80gph hunter doing DM trib, any respec costs for the main are are baked in. I've seen arguments about Trib income, 80gph is on the low end of claims from the farmers but who knows.
So, you gave 144 hours as the leveling time for the hunter, fair enough.
144 hours of main farming x 30g is 4,320 gold
86.4 hours of main farming x 30g is 2,592 gold
so a total of 6,912 gold
144 hours of hunter leveling 0g
86.4 hours of hunter farming x 80g is 6,912 gold
I double checked the math because 86.4 seemed so low, but there it is. Question is what gear a hunter needs for Trib farm and what time that takes to get, but on the other hand leveling to 60 probably ends with more than 0g and 230 hours of farming on a main could involve quite a few respecs.
Farming Dire maul.
a BoE world epic weapon dropped for me once and I sold it almost double from what World chat claimed it was worth.
about 300-400g I think. :)
https://classic.wowhead.com/item=2244/krol-blade
What is your main, and what do you think your average gph(gold per hour) farming will be on your main?
-resto druid horde
-either rogue or fury warrior ally
if herb prices are anything like pservers (likely i think because of rankers) gph should be well over 30 on the druid gathering herbs, depends on lots of stuff tho. Could be very high, could be low. Not really worried about it.
melee depends on how BRD pickpocket + dark iron farm looks. Open world farm gph could be really high if good spots are uncontested, but we don't know drop rates for anything yet. I hope to do better than jump runs. This where I need the gold if I play the warrior beyond 5mans-- edgemasters lionheart etc.
In the past I usually goblin the AH and a few other things for gold, but most of that isn't reliable. GPH is sky high when it works ofc.
I think dm trib will not be possible as solo hunter. It was fixed pre 1.12. We will see tho.
144 hours of main farming x 30g is 4,320 gold
86.4 hours of main farming x 30g is 2,592 gold
so a total of 6,912 gold
144 hours of hunter leveling 0g
86.4 hours of hunter farming x 80g is 6,912 gold
Aaaaa... I see. You wont be consistenlty getting 80 gph as a hunter in the open world.
As a resto druid you have other methods of making gold including DME jump runs with for arcane crystals / selling satyrs bow / class books. Due to the significant nerf in dungeon difficulty, this should be a viable farming option early on (when DM releases).
You have many many many options besides picking herbs as a resto druid.
So you used the very base amount of gold you can get while farming herbs. I would say a reasonable estimate would be 30-50 gph. Various phases will see this rise and fall, but as a stealth class you have a prime opportunity to farm Bloodvine when ZG release if you can get your hands on an early blood scythe and make an absurd amount of gold. So overall I would average this significantly higher. You then used a relatively high estimate for your hunter. As someone who has done mara and DM trib runs on pservers and sold the trib chest, youre looking at a figure closer to 50-75gph. You WILL have times where you make 100gph as a hunter (or more). Often times hunters will exaggerate their numbers based on selling tarnished / blackstone rings. Sometimes you have a list of buyers and other times you do not because the market is oversaturated. The value of these items starts high and drops off very fast as people get their pre BiS. If you are leveling your hunter after your main, this window may have already closed. As for BRD pickpocketing, that is a huge maybe. These methods may work... But there is a massive investment of time before you see any return. I would still rate this as ineffective justification to level an alt. These methods are valuable for people who are using their mains.
The comparison here would be closer to 45-55 gph potential on your druid (averaging throughout the course of vanilla) VS an average of 50-75 gph potential on a hunter using a method that may or may not be viable.
...was "best case scenario" unclear? Double or triple the time to pay off if you find those gp/h numbers a more realistic best case, I don't see how it changes anything in the end. "It takes a long time to pay off in terms of gp/h" is going to be the takeaway regardless, yeah?
- the rogue is a main or main alt (semantics). I would never suggest someone level a rogue to 60 as a farm alt (lol). At least not for efficiency reasons. Around phase 3 I will very likely level a paladin alt to AoE farm and PVP heal, which is a ridiculously bad idea in terms of gp/h efficiency but a great idea for me because I find the whole process fun. I also like pickpocket runs, and will probably do one in BRD occasionally even if the gold is terrible.
-like I said, for me the purpose of rushing a hunter would've been to reliably stack around 400-600 gold asap. For anything past about 2 weeks there should be many better options. What the best option is at any given time depends on a lot of things we don't know yet. I'm usually more interested in fun and RP immersion than flat efficiency either way. Otherwise I'd just go all out goblin-ing the AH.
for me the purpose of rushing a hunter would've been to reliably stack around 400-600 gold asap.
By your estimate that method wont pay off until around 6,912g, even with estimates that are quite a bit off, and very forgiving to your own theory. If you are only stacking 400-600g quickly, it definitely wont be worth the trouble.
If you are only stacking 400-600g quickly, it definitely wont be worth the trouble.
I appreciate your apparent concern for my well-being, and you've said quite a few things that are important info for anyone reading who doesn't know them already. If hunters were unbugged, I'd roll one to have fun playing it and the long-term opportunity cost of farming on a main instead is completely meaningless to me-- chance for early farm is a side benefit. Like I said, I goblin the AH sometimes. Use your imagination as to why someone might find a very early gold pile "worth it."
Not personally very interested in the gp/h vs opportunity cost of rolling a pure farming alt, since I don't roll alts for that reason-- I only mentioned "it pays for itself eventually" as a side note. By all means double or triple the 86 hours break-even point if you find that more realistic. My apologies for doing "rough napkin math" about a "best-case scenario" that involved estimates you find quite a bit off AND very forgiving to my own theory. Horrors!
I am interested to hear that you hunter-farmed trib tho. Pserver exclusively, or retail vanilla? And discussions about ways to farm gold ofc, that's why I'm in the topic. Btw I think it's possible herb farm is the best druid gp/h option is phase 2 on a pvp server-- depends how many squads of rankers there are, how many of them stop to pick flowers, and how efficiently they kill my farming competition... and on what the DM lashers are dropping etc. Also remains to be seen what open-world farm is like compared to pservers.
I am interested to hear that you hunter-farmed trib tho. Pserver exclusively, or retail vanilla?
Pserver exclusively before it was broken on most of the modern Blizz-like pservers. I mained a priest in retail vanilla.
Have also 2 manned DM jump runs with healers who can make similar quantities of gold without rerolling an alt and while still playing their main as a healing spec. If the end goal is to farm DM runs... Why make a hunter to farm DM trib when a healer can farm DM jump runs?
Gonna sling rocks........ and ore....... and maybe some bars. :D
Why make a hunter to farm DM trib when a healer can farm DM jump runs?
in my case, because I like to play a hunter sometimes. I personally would never make a hunter (or anything else) to farm trib (or anything else, including prof cds).
a few questions about this tho-- do we have proof 2man jump runs were possible in vanilla? Do you think they'll be possible in classic? How much does the lack of /camp hurt? Does the profit depend on the AH price of shards and arcanite crystals mostly, assuming you aren't running a customer for gear? Is the gold reliably better than solo lasher farm, or does that depend on lasher drop tables?
a few questions about this tho-- do we have proof 2man jump runs were possible in vanilla? Do you think they'll be possible in classic? How much does the lack of /camp hurt? Does the profit depend on the AH price of shards and arcanite crystals mostly, assuming you aren't running a customer for gear? Is the gold reliably better than solo lasher farm, or does that depend on lasher drop tables?
Jump runs exist based on the same principals that apply to other farms that exist and function. The loss of /camp is massive. Profit is always related to demand. Demand for the crystals, demand for the shards and whether or not you can line up customers to sell the bow (I believe there is also a caster neck you can sell). As you know, we dont have a realistic idea what to expect with lasher farm rates as many values have been modified on private. The difference of 10-15g per hour will completely shift the efficiency and value of each of these farm methods, and the beta did not include these dungeons so we have nothing concrete at this point.
Do a quick youtube search to see DME jump runs and you can get an idea of what to expect.
Private drop rates were not completely accurate. Small inaccuracies that dont affect most players and still provide a blizz-like experience will be magnified by a player who plans on farming this content for hundreds of hours and will be huge. We have to wait and see. Of course, the easier way to make gold is simply to buy items for cheap during initial phases and then resell them later when new content increases their value. As far as grinding is concerned, I cant see a good argument to level a farm alt given the time and effort it would take compared to the pay off. If I was going to do this, the justification of making several low level toons and selling their proff cooldowns for passive income while simultaneously farming on main would dramatically outvalue any gold I could make on a secondary farm toon exclusively.
Do a quick youtube search to see DME jump runs and you can get an idea of what to expect.
thanks for answers! Just a note, I deliberately avoided endgame (dungeons and big story quests after Sunken Temple) on vanilla pservers so it'd be new for classic-- haven't ever been in DM, don't want to see it in videos, thus the questions...
It will be different this time around since I will be a Warlock!
I will be changing professions to gather mats to lower the price of the quest mount!
I need to wait till phase 2 though because of Dire Maul!
I was lucky in Vanilla to get a few world epic drops that made my Epic Mount gold!
So basically I didnt farm for it lol
My guess is phase 2 will drop when I'll be around 55-ish lvl, so I'll try and farm lashers for both gold and xp at lvl 58. If that ain't gonna work then prob'ly gonna be farming whatever is easy and/or profession based.