So DM has been out for a day now. There was a lot of noise about an incoming flood of gold coming from some well known gold farming spots inside parts of the dungeon, and this was supposed to bring a lot of inflation. Well, a day later, and it appears like a lot of the gold farming methods that worked on private servers don't work in patch 1.13. I'm also reading that the loot tables on things like Lashers is a lot less lucrative here than it was on private, leading to even mages finding more efficient gold farming methods elsewhere.
I never did any DM farming on private servers, and I'm still a few levels away from DM here on Classic. For the guys in DM right now, has anybody tried doing any gold farming in there yet? Should we still expect a huge influx of gold to cause mass inflation, or is that looking less likely now that we know the state of patch 1.13's Dire Maul?
The biggest change is that the Arcane Crystal supply will go up. If the supply of Arcane Crystals is high enough that the bottle neck for Arcanite Bars is the 2 day transmute cooldown, we'll start to see a bigger price difference between the two; with Arcanite Bars likely staying the same price as they are now but with Crystals decreasing in price and the cost of the Arcanite Bar transmutes going up in trade chat.
Outside of that, I don't think there will be as big of an economical shift as people expected. There will be more gold circulating with DM:E jump runs and DM:N tribute runs generating more vendor gold, but I don't think we'll see prices of everything get out of hand just yet.
People always spam "there will be chaos when X happens", but there never is. The people who theorycraft and try to predict the future as if they have learned fucking Gnomish Engineering IRL are silent. It always happens. Never pay them more than 5% credibility. Not much will change, except people will have a bit more gold. That would have happened in either case, because a lot of people have cleared content and so it's more slow, meaning more downtime for farming. That's it. No flipping the entire auction house upside down.
/sigh
There will be more gold circulating with DM:E jump runs and DM:N tribute runs generating more vendor gold, but I don't think we'll see prices of everything get out of hand just yet.
Are you sure? I'm seeing threads like this pop up:
Dire maul jump runs impossible
And I'm reading about hunter tribute runs being much more difficult than they were on private servers. And there used to be a way for Druids to farm lashers solo on private, but the methods used on private are impossible here on 1.13 because the lashers are immune to the Druid's nature spells and their loot tables are much less lucrative than they were on private as well. So lasher farming seems to be gone, and it looks like other solo farming methods are gone as well or generally a lot harder / less efficient compared to what they were on private.
But I have no experience here, and am trying to make sense of what I'm reading elsewhere. I know DM has only been out a day or so but I'm curious to hear from the private server vets about how different things are here now that the 1.13 version of DM is out and known.
I was looking forward to solo farming lashers to generate enough gold to buy an epic mount in a few levels :lol:
You can still do jump runs with 3 people and make good money.
Im not sure, for me the best G/Hour is actually farming runecloth and buying runecloth and sell stuff to the Auction House.
Sometimes with buying and farming I get 80g/h+ (as a Priest)
No content release will cause an actual spike in inflation on the economy as a whole.
The only type of gold that can cause inflation in the game is the gold you get as a player from infinite sources (quests, selling items to vendors, gold looted from mobs) so we can't really talk about inflation since the materials and items you get from Dire Maul will likely get posted to the AH instead of selling them to vendors, and all the gold sources that come from players is just recirculated, you don't add gold to the economy, you just move it form one player to another.
The gold you loot from monsters is negligible, you cannot actually think that looting gold from mobs in a dungeon can cause anything other than a steady and slow increase in inflation, just like all gold that is looted from monsters.
Buying items from vendors, AH cut and repair bills, but mostly repair bills, do a decent job at removing gold from the economy and balance it.
In reality, inflation spikes can only be caused by population spikes.
The only thing you can expect from Dire Maul farming is a change in pricing of the materials and items you get from it.
The more people farm it and put them on the auction house, the cheaper they get.
Quite to my suprise, DM had a kind of different impact than the expected inflation on our AH eco.
Couple of materials gotten a lot cheaper but the important lvl60 goods also actually got a bit cheaper, with the sole exception of cured rugged hides, which increased a bit in value, nothing too crazy though.
From my first impression leveling with lashers is alot harder because of irontree aggro range, faster patrols and more death lashers.
Have to check how the other things work out, tribute was pretty ridiculous with the huge ogre aggro range for example, also I had reports on fight club discord, that the tribute chest can spawn without blue loot.
Im not sure, for me the best G/Hour is actually farming runecloth and buying runecloth and sell stuff to the Auction House.
Sometimes with buying and farming I get 80g/h+ (as a Priest)
How do you make money off of runecloth? It sells for 1g a stack on my server, that's nothing.
Most money will always be made by playing the auction house. I just recently started flipping BoEs and mats and I allready make more gold than my lousy level 58 warrior could farm by mining and/or killing stuff.
Most money will always be made by playing the auction house. I just recently started flipping BoEs and mats and I allready make more gold than my lousy level 58 warrior could farm by mining and/or killing stuff.
Never understood how this works. How do you know when a BoE / mats are underpriced, and how do you know for sure they'll sell for more?
Never understood how this works. How do you know when a BoE / mats are underpriced, and how do you know for sure they'll sell for more?
There isn't a secret formula, unless we are talking about, for example, known BiS twink items and other very well known BoEs.
You just have to play in order to win. No way of knowing otherwise.
Never understood how this works. How do you know when a BoE / mats are underpriced, and how do you know for sure they'll sell for more?
There isn't a secret formula, unless we are talking about, for example, known BiS twink items and other very well known BoEs.
You just have to play in order to win. No way of knowing otherwise.
If there isn't a secret formula or certain tricks to it, I don't understand how people make so much money doing it. What you're describing sounds like gambling, and that's not a good way to make money.
You need to frequent the AH. Get familiar with your server’s economy, how things that are selling are being priced, how that price fluctuates throughout the week. Next an addon like TSM can help identify quickly which items are posted at below market value and snipe good deals. Risk/reward is nothing but preference, you can make profit many different ways. Another thing to keep in mind is how future events/patches etc will affect the market. Which items will be sought after when x launches?
No content release will cause an actual spike in inflation on the economy as a whole.
The only type of gold that can cause inflation in the game is the gold you get as a player from infinite sources (quests, selling items to vendors, gold looted from mobs) so we can't really talk about inflation since the materials and items you get from Dire Maul will likely get posted to the AH instead of selling them to vendors, and all the gold sources that come from players is just recirculated, you don't add gold to the economy, you just move it form one player to another.
The gold you loot from monsters is negligible, you cannot actually think that looting gold from mobs in a dungeon can cause anything other than a steady and slow increase in inflation, just like all gold that is looted from monsters.
Buying items from vendors, AH cut and repair bills, but mostly repair bills, do a decent job at removing gold from the economy and balance it.
In reality, inflation spikes can only be caused by population spikes.
The only thing you can expect from Dire Maul farming is a change in pricing of the materials and items you get from it.
The more people farm it and put them on the auction house, the cheaper they get.
I'm not implying that the currency would inflate because more items were being sold on the auction hall. You're right, no matter how much gold an item sells for on auction, no new money is being added to the monetary base. Gold just changes hand when things sell on auction, no new gold is being generated. In fact, selling items on auction actually causes some minor deflation as the auction hall takes a cut and the gold collected as a fee is removed from the economy.
I'm referring to some of the gold farming methods that were supposedly easy to run on private servers. I've read about and seen videos espousing ways to generate large quantities of new gold from selling vendor trash picked up during runs. Things like generating 50-100+ gold per hour farming lashers as a druid, for example. That kind of new gold generation by the mass vendoring of vendor trash would definitely contribute to inflation with large amounts of currency being spawned and inserted into the economy. And as far as I can tell, those methods don't actually work in 1.13 and were a private server oddity. That's what I'm trying to get feedback on... are there any remaining DM vendor trash farming routes from private that still work on the version of DM that we just got?