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Hunter Beta Issues

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 Tec
(@tec)
Posts: 204
Estimable Member
Topic starter
 

Greetings!

Since the beginning of beta, we’ve seen a lot of bug reports around the Hunter class in particular, and we’ve been working diligently over the past weeks to shore up some of the issues that players have been reporting to us. We felt that it would be helpful to post an update on our progress as well as to clear up some confusion around issues that were reported that are behaving consistently with the Reference client and are not considered to be actual bugs.

The following issues are behaving as expected and are considered to be “Not a Bug” (we’ll be updating the Not A Bug list with these issues as well):

  • Hunter “dead zone” is working as expected and is consistent with the Reference Client

  • A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff

  • A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client
  • Note: This was reported several times to us based on 1.2 patch notes which seem to have been misunderstood. The intent here is simply that damage displayed is what the pet would deal if it were Content, not what it deals based on its current happiness level.

  • Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.

  • Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities

  • Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns
  • The following reported issues are either confirmed fixed in recent builds, or we have upcoming fixes currently in testing:

  • Crocolisk pets cause noticeable server lag when summoned

  • Beast lore does not display the targeted creatures armor in the tooltip

  • Feign death does not immediately drop the Hunter from combat in a Battleground

  • Feign Death does not cause the Hunter’s health and mana bar to zero out as if the Hunter was dead

  • Feign Death does not kill the hunter if they stay feigned the entire duration

  • Hunters are performing a WalkBackwards animation while strafing left during Auto Shot

  • Hunters have the ability to tame pets 2 levels higher than the Hunter’s level

  • Hunter Pets do not auto-cast Dash or Dive when engaging their target

  • The Bonus Armor from Thick Hide is dropping off of Hunter pets shortly after talenting into it

  • Sending Hunter pets into combat with a special ability such as Bite does not also trigger your pet to begin attacking

  • Multiple instances of Hunter’s Mark can be applied to a target

  • Hunters are unable to cancel the animation associated with placing a trap by moving

  • Explosive Trap and Frost Trap place the hunter into combat each time they apply their associated effects or deal damage

  • Enemies will ignore collision when in combat with a player
  • Note: This isn’t hunter specific and was a global issue. This did affect Hunter pets so we listed it here

  • Pets do not display a “ding” visual when leveling up

  • Activating a Night Elf Hunter’s Shadowmeld racial ability at the same time that the Eyes of the Beast cast completes will give the player control over pet movement without snapping to the Pet’s point of view

  • Ranged attacks cannot be blocked

  • Training pets may cause your client to become unresponsive

  • The spell animation for flare is significantly different than the animation used in 1.12
  • Please note that this list is not comprehensive. There have been many other issues that affect hunters that have been fixed recently, and we are still hard at work fixing other bugs.

    The following issues have been confirmed as bugs and are still Known Issues as of our current Beta build:

  • Hunter pets that died while the hunter was in a battleground are resurrected in an unhappy state when the battleground ends

  • Auto Shot does not animate or display a missile when it fires immediately after Aimed Shot

  • Aspect of the Pack will sometimes attempt to apply itself to mounted party members

  • When a Quiver or Ammo Pouch is equipped, the tooltip for Aimed Shot incorrectly reflects an attack speed bonus from the Quiver or Ammo Pouch that it does not actually receive

  • When taming a pet that teaches the Hunter a new Beast Training ability, the chat message does not report the ability’s rank

  • The Hunter’s quiver may occasionally appear in the Hunter’s hand instead of the Hunter’s equipped weapon

  • We hope to have fixes in place for these issues before launch, but please note that we can never guarantee when or if any known issue will be fixed.
  • Thank you all for your reports on the WoW Classic Beta so far!
    https://us.forums.blizzard.com/en/wow/t/hunter-beta-issues-update/223166

    Considering the doom and gloom around the class recently, I figured this might be thread worthy.
    Thoughts?

    I find it weird warriors can charge over traps and not get "hit".
    Moreso I'm getting worried with the beta closing and there still being these bugs found, and seeing Esfand right now looking into Ret Palas and finding weird things there too.

     
    Posted : 11/07/2019 6:12 pm
    (@lendryn)
    Posts: 241
    Estimable Member
     

    Still a month to go before launch. I have no doubt they're crunching hard.
    Leeway being confirmed to be working as intended was already the nail in the coffin for my hunter plans and this unresponsive traps thing doesn't help. I'm sure there will still be plenty of hunters and I'm sure they'll have a good time but I know I'd be too frustrated by mobs and players hitting me from 11+ yards away.

     
    Posted : 11/07/2019 7:19 pm
    (@stfuppercut)
    Posts: 1228
    Noble Member
     

    Still a month to go before launch. I have no doubt they're crunching hard.
    Leeway being confirmed to be working as intended was already the nail in the coffin for my hunter plans and this unresponsive traps thing doesn't help. I'm sure there will still be plenty of hunters and I'm sure they'll have a good time but I know I'd be too frustrated by mobs and players hitting me from 11+ yards away.

    Yep, I'm still waiting for more updates but am more than ready to postpone my hunter plans given the current state they are in. This is actually exciting because I get to decide what I want to play again! Probably mage or warlock though.

     
    Posted : 11/07/2019 7:53 pm
    (@morbidmike)
    Posts: 114
    Estimable Member
     

    Well that sucks. I had planned to play Hunter and all but abandoned those plans due to the state of Hunters on the beta. Guess this is the nail in the coffin. Mage it is :P
    One big issue that is broke on the Beta and is not mentioned here is melee swings reset autoshot timer. This was not the case in original vanilla and means that "melee weaving" on bosses will be impossible, and going in for the quick Raptor Strike/Wing Clip in PvP (or on a mob) is going to suck as well.

     
    Posted : 12/07/2019 12:55 am
    (@shamelesseu)
    Posts: 203
    Estimable Member
     

    Well that sucks. I had planned to play Hunter and all but abandoned those plans due to the state of Hunters on the beta. Guess this is the nail in the coffin. Mage it is :P
    One big issue that is broke on the Beta and is not mentioned here is melee swings reset autoshot timer. This was not the case in original vanilla and means that "melee weaving" on bosses will be impossible, and going in for the quick Raptor Strike/Wing Clip in PvP (or on a mob) is going to suck as well.

    Have also dropped hunter for now, will be maining priest or warlock instead

     
    Posted : 12/07/2019 12:58 am
    (@lendryn)
    Posts: 241
    Estimable Member
     

    Boy, it's so much worse than the blue post implied...

    https://www.twitch.tv/perplexitycya/clip/StormyOilyPassionfruitUWot

    TL;DW: you only need 60% bonus speed to run straight over a freezing trap without triggering it.

     
    Posted : 12/07/2019 1:32 am
     aeh
    (@aeh)
    Posts: 326
    Reputable Member
     

    Well that sucks. I had planned to play Hunter and all but abandoned those plans due to the state of Hunters on the beta. Guess this is the nail in the coffin. Mage it is :P
    One big issue that is broke on the Beta and is not mentioned here is melee swings reset autoshot timer. This was not the case in original vanilla and means that "melee weaving" on bosses will be impossible, and going in for the quick Raptor Strike/Wing Clip in PvP (or on a mob) is going to suck as well.

    Have also dropped hunter for now, will be maining priest or warlock instead

    Do you think it is worth to drop Hunter now? I mean they will fix it someday. So far Blizzard hasn't kept to any statements anyway...

     
    Posted : 12/07/2019 1:35 am
    (@shamelesseu)
    Posts: 203
    Estimable Member
     

    Well that sucks. I had planned to play Hunter and all but abandoned those plans due to the state of Hunters on the beta. Guess this is the nail in the coffin. Mage it is :P
    One big issue that is broke on the Beta and is not mentioned here is melee swings reset autoshot timer. This was not the case in original vanilla and means that "melee weaving" on bosses will be impossible, and going in for the quick Raptor Strike/Wing Clip in PvP (or on a mob) is going to suck as well.

    Have also dropped hunter for now, will be maining priest or warlock instead

    Do you think it is worth to drop Hunter now? I mean they will fix it someday. So far Blizzard hasn't kept to any statements anyway...

    "Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
    +
    Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns"

    This is gamebreaking for me in pvp… Only really nice thing they have fixed is the FD / Trap combo should be working everywhere now..

     
    Posted : 12/07/2019 1:50 am
    (@rolopolo)
    Posts: 17
    Active Member
     

    Was planning on speed leveling a hunter as a farmer to make gold then level my paladin (holy at 60). Think I may just go the casual way and level pala first with professions. Quite the spanner in the works for me.

     
    Posted : 12/07/2019 2:02 am
    (@faendor)
    Posts: 455
    Reputable Member
     

    At least Feign Death n Freezing Trap will work on release. Hopefully.

     
    Posted : 12/07/2019 2:41 am
     Tec
    (@tec)
    Posts: 204
    Estimable Member
    Topic starter
     

    "Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
    +
    Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns"

    This seemed to be the biggest issues when people talked about it.

    I still find it weird that at 60% (mounts don't get hit) move speed you can walk over traps.

    SS and FT's share of DR was a big change too from pservers.

     
    Posted : 12/07/2019 3:18 am
    (@shamelesseu)
    Posts: 203
    Estimable Member
     

    "Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
    +
    Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns"

    I still find it weird that at 60% (mounts don't get hit) move speed you can walk over traps.

    Even mobs sometimes just walk right over it if they have a little bit of movement speed boost...

     
    Posted : 12/07/2019 3:22 am
     Tec
    (@tec)
    Posts: 204
    Estimable Member
    Topic starter
     

    "Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
    +
    Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns"

    I still find it weird that at 60% (mounts don't get hit) move speed you can walk over traps.

    Even mobs sometimes just walk right over it if they have a little bit of movement speed boost...

    That's got to be a bug though, but I have no idea what move speed mobs have or if they're calculated differently.
    Unless boots with a minor speed increase or a pot or something just completely negates it too.
    Makes me wonder about the Druid travel form, do they just become immune to traps?

     
    Posted : 12/07/2019 3:28 am
     aeh
    (@aeh)
    Posts: 326
    Reputable Member
     

    Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.

    Was it like this in real Classic? I mean I can not remember something like this...?

     
    Posted : 12/07/2019 4:20 am
    (@sauva)
    Posts: 18
    Active Member
     

    Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.

    I played a hunter back then and I don't remember that (100% can have forgotten that but it seems weird) + what does "sometimes" means here ? Is there a chance to not trigger it when you are under a speed buff ?

     
    Posted : 12/07/2019 4:44 am
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