Greetings!
Since the beginning of beta, we’ve seen a lot of bug reports around the Hunter class in particular, and we’ve been working diligently over the past weeks to shore up some of the issues that players have been reporting to us. We felt that it would be helpful to post an update on our progress as well as to clear up some confusion around issues that were reported that are behaving consistently with the Reference client and are not considered to be actual bugs.
The following issues are behaving as expected and are considered to be “Not a Bug” (we’ll be updating the Not A Bug list with these issues as well):
Note: This was reported several times to us based on 1.2 patch notes which seem to have been misunderstood. The intent here is simply that damage displayed is what the pet would deal if it were Content, not what it deals based on its current happiness level.
The following reported issues are either confirmed fixed in recent builds, or we have upcoming fixes currently in testing:
Note: This isn’t hunter specific and was a global issue. This did affect Hunter pets so we listed it here
Please note that this list is not comprehensive. There have been many other issues that affect hunters that have been fixed recently, and we are still hard at work fixing other bugs.
The following issues have been confirmed as bugs and are still Known Issues as of our current Beta build:
Thank you all for your reports on the WoW Classic Beta so far!
https://us.forums.blizzard.com/en/wow/t/hunter-beta-issues-update/223166
Considering the doom and gloom around the class recently, I figured this might be thread worthy.
Thoughts?
I find it weird warriors can charge over traps and not get "hit".
Moreso I'm getting worried with the beta closing and there still being these bugs found, and seeing Esfand right now looking into Ret Palas and finding weird things there too.
Still a month to go before launch. I have no doubt they're crunching hard.
Leeway being confirmed to be working as intended was already the nail in the coffin for my hunter plans and this unresponsive traps thing doesn't help. I'm sure there will still be plenty of hunters and I'm sure they'll have a good time but I know I'd be too frustrated by mobs and players hitting me from 11+ yards away.
Still a month to go before launch. I have no doubt they're crunching hard.
Leeway being confirmed to be working as intended was already the nail in the coffin for my hunter plans and this unresponsive traps thing doesn't help. I'm sure there will still be plenty of hunters and I'm sure they'll have a good time but I know I'd be too frustrated by mobs and players hitting me from 11+ yards away.
Yep, I'm still waiting for more updates but am more than ready to postpone my hunter plans given the current state they are in. This is actually exciting because I get to decide what I want to play again! Probably mage or warlock though.
Well that sucks. I had planned to play Hunter and all but abandoned those plans due to the state of Hunters on the beta. Guess this is the nail in the coffin. Mage it is :P
One big issue that is broke on the Beta and is not mentioned here is melee swings reset autoshot timer. This was not the case in original vanilla and means that "melee weaving" on bosses will be impossible, and going in for the quick Raptor Strike/Wing Clip in PvP (or on a mob) is going to suck as well.
Well that sucks. I had planned to play Hunter and all but abandoned those plans due to the state of Hunters on the beta. Guess this is the nail in the coffin. Mage it is :P
One big issue that is broke on the Beta and is not mentioned here is melee swings reset autoshot timer. This was not the case in original vanilla and means that "melee weaving" on bosses will be impossible, and going in for the quick Raptor Strike/Wing Clip in PvP (or on a mob) is going to suck as well.
Have also dropped hunter for now, will be maining priest or warlock instead
Boy, it's so much worse than the blue post implied...
https://www.twitch.tv/perplexitycya/clip/StormyOilyPassionfruitUWot
TL;DW: you only need 60% bonus speed to run straight over a freezing trap without triggering it.
Well that sucks. I had planned to play Hunter and all but abandoned those plans due to the state of Hunters on the beta. Guess this is the nail in the coffin. Mage it is :P
One big issue that is broke on the Beta and is not mentioned here is melee swings reset autoshot timer. This was not the case in original vanilla and means that "melee weaving" on bosses will be impossible, and going in for the quick Raptor Strike/Wing Clip in PvP (or on a mob) is going to suck as well.
Have also dropped hunter for now, will be maining priest or warlock instead
Do you think it is worth to drop Hunter now? I mean they will fix it someday. So far Blizzard hasn't kept to any statements anyway...
Well that sucks. I had planned to play Hunter and all but abandoned those plans due to the state of Hunters on the beta. Guess this is the nail in the coffin. Mage it is :P
One big issue that is broke on the Beta and is not mentioned here is melee swings reset autoshot timer. This was not the case in original vanilla and means that "melee weaving" on bosses will be impossible, and going in for the quick Raptor Strike/Wing Clip in PvP (or on a mob) is going to suck as well.
Have also dropped hunter for now, will be maining priest or warlock instead
Do you think it is worth to drop Hunter now? I mean they will fix it someday. So far Blizzard hasn't kept to any statements anyway...
"Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
+
Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns"
This is gamebreaking for me in pvp… Only really nice thing they have fixed is the FD / Trap combo should be working everywhere now..
Was planning on speed leveling a hunter as a farmer to make gold then level my paladin (holy at 60). Think I may just go the casual way and level pala first with professions. Quite the spanner in the works for me.
At least Feign Death n Freezing Trap will work on release. Hopefully.
"Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
+
Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns"
This seemed to be the biggest issues when people talked about it.
I still find it weird that at 60% (mounts don't get hit) move speed you can walk over traps.
SS and FT's share of DR was a big change too from pservers.
"Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
+
Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns"
I still find it weird that at 60% (mounts don't get hit) move speed you can walk over traps.
Even mobs sometimes just walk right over it if they have a little bit of movement speed boost...
"Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
+
Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns"
I still find it weird that at 60% (mounts don't get hit) move speed you can walk over traps.
Even mobs sometimes just walk right over it if they have a little bit of movement speed boost...
That's got to be a bug though, but I have no idea what move speed mobs have or if they're calculated differently.
Unless boots with a minor speed increase or a pot or something just completely negates it too.
Makes me wonder about the Druid travel form, do they just become immune to traps?
Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
Was it like this in real Classic? I mean I can not remember something like this...?
Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
I played a hunter back then and I don't remember that (100% can have forgotten that but it seems weird) + what does "sometimes" means here ? Is there a chance to not trigger it when you are under a speed buff ?