Hello,
Hunters are currently suffering from a cripping bug.
The Feign Death ability used to make your characher get out of combat and thus be able to put traps while fighitng.
Currently, the ability is completely unreliable. Most of the times it doesn't work, and the times it work it take 1-2 seconds to get you out of combat.
(You can read more about why on the thread i posted down here on classic wow Forum)
This ability is fundamental in PVP as it's our main source for getting away from melee attackers.
If any of you have spare time, please go to the classic wow forum on blizzard, bug section, and bump on the hunter Feign Death + Trap bug threads.
This is the most commented thread I found (it's on US forums): https://us.forums.blizzard.com/en/wow/t/feign-death-trap-bug/278131/285
Blizzard has not yet commented on the issue after quite some time.
This is a huge issue, the hunter class is broken to an extend it doens't make sense to play it in PVP.
Thanks.
Wow, they still haven't fixed this? I don't want to toss around the word "unplayable" frivolously, but this bug does make Hunters unplayable in high end PvP.
Wow, they still haven't fixed this? I don't want to toss around the word "unplayable" frivolously, but this bug does make Hunters unplayable in high end PvP.
This only begins to skim the surface numbers of bugs Hunters have currently.
Well, it really does feel like vanilla then I guess. Except still not enough bugs.
...
Well, it really does feel like vanilla then I guess. Except still not enough bugs.
Trying to recreate that classic experience . I want Lupos to deal shadow damage then, so I can abuse layering to tame it. :P
On a different note has anyone noticed odd behavior with autoshot? Like my autoshot will be flashing like it's on after shooting arcane shot etc but there is no white damage. Do I need to make all my shots use a /startattack or something..
On a different note has anyone noticed odd behavior with autoshot? Like my autoshot will be flashing like it's on after shooting arcane shot etc but there is no white damage. Do I need to make all my shots use a /startattack or something..
Yes, all your spells you be /startattack macro'ed for numerous reasons...
https://us.forums.blizzard.com/en/wow/t/wow-classic-not-a-bug-list/175887
This is a list of "bugs that are not a bugs" (with a whole section only for hunters)
quoting from the page:
Hunters can sometimes experience a slight delay before recasting Auto Shot after moving.
Note: There is a hidden “retry” timer that occurs if the hunter is moving when the normal swing timer finishes. This timer checks for hunter movement before trying to resume auto shot, and this timer refreshes every 500ms when the hunter is moving. This means that if a Hunter is moving and stops moving just after this timer refreshes, you need to wait until the retry timer checks again to validate that you are no longer moving and can resume casting auto shot. This is not a result of spell batching or server heartbeats, and is specific to the functionality of a Hunter’s Auto Shot. This is consistent with Auto Shot functionality on the Reference client.
Anyone know if this was also in vanilla?
Hunters we're confirmed broken about a month before Classic launch. They have some game breaking issues that are not vanilla-like and are also confirmed working as intended, such as shared DR's between scatter and trap. Which is why many hunters have opted to roll a different class. Hunters are awful in their current state.
Hunters we're confirmed broken about a month before Classic launch. They have some game break issues that are not vanilla-like and are also confirmed working as intended, such as shared DR's between scatter and trap. Which is why many hunters have opted to roll a different class. Hunters are awful in their current state.
Did they literally said that hunters are working as intended? Can't find anything official about it.
Even if it sucks, I would still play with shared DR's between traps and scattershot but not with the way FD is right now.
Read about this on another website during the first week after launch, I'm suprised (and concerned) this hasn't been fixed :-s
Blizzard has finally posted on the corresponding thread in the Classic Bug Forum regarding Hunter Feign Death issues: https://us.forums.blizzard.com/en/wow/t/feign-death-trap-bug/278131/382
Hey everybody, I wanted to take a minute to talk about Feign Death. Hunters are understandably very concerned about the behavior of such an iconic ability, with a variety of important uses, and I want to assure you that we’re aware of your reports and we’re investigating. This one isn’t easy at all. In our reference builds, many of the same behaviors that players are reporting do occur, but sometimes with slight differences in timing or consistency, which makes it really difficult to even identify a clear bug in the first place. However, despite this difficulty we have made some progress here.
The first issue is that Feign Death cancels when you move, including if you turn, and very often high-skill hunters are running from an opponent, turning to shoot behind them, and then Feign Death to drop a trap. It some of these cases, Feign Death is failing because the spell-cancel on turning is more sensitive in WoW Classic than it was in 1.12. We’ve tracked down why it’s more sensitive, and we’re testing a change now that relaxes the spell cancellation to make it less likely that you’ll inadvertently trigger this if you’re trying to stop turning to cast Feign Death. That said, if you continue turning after the cast, or keep turning during the cast, you can still cause Feign Death to be cancelled. This fix will go out soon as a hotfix.
There are other reports about it taking too long to drop combat, or having combat re-activated because your pet is getting attacked, and we’re still looking at those issues. We’re tracking a couple of leads there, but we haven’t got this bug in our sights yet, so it may take a bit more time to figure out what’s really going on here.
I’m sorry it’s not a silver bullet, but hopefully it gives you some peace of mind to know we’re listening, and still investigating the issues.
Hunters we're confirmed broken about a month before Classic launch. They have some game breaking issues that are not vanilla-like and are also confirmed working as intended, such as shared DR's between scatter and trap. Which is why many hunters have opted to roll a different class. Hunters are awful in their current state.
Yeah. Planned to make a Hunter alt exclusively as PVP toon, but he is benched at lvl1 at the moment until they fix the major issues.
I did some testing a while ago to get to the bottom of this, and here is what I found.
1. Your pet attacking the target puts you back in combat
2. Your pet being attacked does not put you back in combat.
3. Feigning near the exact moment you're hit puts you back in combat (this rarely happens).
4. Feign death seems like it waits for global cd refresh before taking you out of combat.
Whether this is inconsistent with vanilla or not I don't know, since I didn't play a hunter in vanilla. What I do know is that a lot of hunters having problems w/ feign+trap aren't using a macro that has /petfollow [combat] which is causing their pet to put them back in combat before they can trap due to the CD. Try this macro, and I think you'll find the results very predictable. Been using it since launch without any issue, in both pvp and pve.
#showtooltip freezing trap
/stopattack [combat]
/petfollow [combat]
/cast freezing trap
/cast [combat] feign death
I did some testing a while ago to get to the bottom of this, and here is what I found.
1. Your pet attacking the target puts you back in combat
2. Your pet being attacked does not put you back in combat.
3. Feigning near the exact moment you're hit puts you back in combat (this rarely happens).
4. Feign death seems like it waits for global cd refresh before taking you out of combat.
Whether this is inconsistent with vanilla or not I don't know, since I didn't play a hunter in vanilla. What I do know is that a lot of hunters having problems w/ feign+trap aren't using a macro that has /petfollow [combat] which is causing their pet to put them back in combat before they can trap due to the CD. Try this macro, and I think you'll find the results very predictable. Been using it since launch without any issue, in both pvp and pve.
#showtooltip freezing trap
/stopattack [combat]
/petfollow [combat]
/cast freezing trap
/cast [combat] feign death
Worthy of its own topic DoomC so people can help you testing and discussing this particular issue?