Thanks DoomC, I'll give that macro a try this evening!
FD is pretty broken in dungeons as well. Using FD -> Explosive Trap is big in AoE packs but it fails so often ._.
Some other differences I’ve noticed from pserver mechanics are that you can’t eat, drop traps, or other functions with an arrow mid air. On repack you could auto shot -> drop a trap before the arrow hits or auto shot-> eat/drink before the arrow hits and you would continue regenerating hp/mp even after the arrow hits if your pet had aggro/you didn’t get hit. On classic mana will continue to regenerate from drink with the auto shot -> action trick, even if you’re in combat, but hp from food will not. There’s also auto shot -> aspect swap to hawk before arrow hits still proc’ing Imp Aspect of the Hawk talent on repack but I can’t imagine it works on classic (for aspect swapping between mobs with cheetah/hawk).
Pet commands seem weird also, or it may just be graphical because damage seems to still be registering. Take anything I’ve said with a grain of salt; I rarely get to play so I don’t take as many notes about mechanic details and just try to get as much progress done as I can when I do get to play. It’s all just speculation from what I remember thinking was weird.
E: on a positive note, especially early levels (when you don’t have pet so it’s really beneficial), mobs seem to be quite a bit slower. This leads to some real potential for weaving shots on low level mobs.
Mfw it turns out that one of the biggest hunter bugs is actually everyone just forgetting that you have to make a macro because all the pservers had that baked in.
Mfw it turns out that one of the biggest hunter bugs is actually everyone just forgetting that you have to make a macro because all the pservers had that baked in.
There are also some legitimate bugs. The hitting bug I mentioned above has to do with spell batching, which blizz confirmed today. The event queue was out of order placing attacks after feign when they both trigger at the same time taking you out of combat, so they're going to fix that by reversing it. There was also a turning bug that, which made you go back in combat during feign death if you were/are turning. They're avoidable once you know about them, but frustrating/confusing if you don't.
Whether this is inconsistent with vanilla or not I don't know, since I didn't play a hunter in vanilla. What I do know is that a lot of hunters having problems w/ feign+trap aren't using a macro that has /petfollow [combat] which is causing their pet to put them back in combat before they can trap due to the CD. Try this macro, and I think you'll find the results very predictable. Been using it since launch without any issue, in both pvp and pve.
Code: Select all
#showtooltip freezing trap
/stopattack [combat]
/petfollow [combat]
/cast freezing trap
/cast [combat] feign death
Should feign death precede freezing trap?
Mfw it turns out that one of the biggest hunter bugs is actually everyone just forgetting that you have to make a macro because all the pservers had that baked in.
Not sure what servers this was true for but I definitely used a similar macro to the one posted above for FD -> Trap on light’s hope servers (albeit different coding because classic has retail updated macro functions)
Blizzard provided an update to this with a fix: https://us.forums.blizzard.com/en/wow/t/feign-death-trap-bug/278131/497
Hunters rejoice.
Should feign death precede freezing trap?
Meant to hit quote, not like. Having it before allows you to set trap on one key press & feign + trap on two. In reverse order you do the opposite. Other than that, it doesn't matter which is first or second.
Meant to hit quote, not like. Having it before allows you to set trap on one key press & feign + trap on two. In reverse order you do the opposite. Other than that, it doesn't matter which is first or second.
Yeh, I did wonder if it was a double tap macro with the order you listed. Does feign death trigger a GCD so that you will always need to wait 1.5sec between FD and dropping a trap? I thought I had seen hunters do FD/Trap without a GCD between the two, but maybe I was mistaken.
Yeh, I did wonder if it was a double tap macro with the order you listed. Does feign death trigger a GCD so that you will always need to wait 1.5sec between FD and dropping a trap? I thought I had seen hunters do FD/Trap without a GCD between the two, but maybe I was mistaken.
Feign death itself doesn't trigger gcd. A hidden gcd is somehow being applied to the wait period you have to go through before you can leave combat, and thus place a trap. Meaning every single time you feign death it's going to take 1.5 seconds before you're out of combat, and can place your trap. There has been some confusion about whether in classic there was a wait period or not. A lot of people seem to think there was no wait period. I'm not really sure, since I didn't play a hunter in classic.
Hello,
Hunters are currently suffering from a cripping bug.
The Feign Death ability used to make your characher get out of combat and thus be able to put traps while fighitng.
Currently, the ability is completely unreliable. Most of the times it doesn't work, and the times it work it take 1-2 seconds to get you out of combat.
(You can read more about why on the thread i posted down here on classic wow Forum)This ability is fundamental in PVP as it's our main source for getting away from melee attackers.
If any of you have spare time, please go to the classic wow forum on blizzard, bug section, and bump on the hunter Feign Death + Trap bug threads.
This is the most commented thread I found (it's on US forums): removed link "> removed linkBlizzard has not yet commented on the issue after quite some time.
This is a huge issue, the hunter class is broken to an extend it doens't make sense to play it in PVP.
Thanks.
The feign death ability
[was never crippling (or crippled)to me]
is one you need to know how to use 1ce a year
It will take your character out of combat - and put a restart
to all
combat ability.
The advice to setting traps
&countering attackers
is as so:
the traps I would (set)
as normal
As taking on a enemy
(Normal as a BM)
Use stampede
as the other alt
for taking damage
from re-entering combat.