I would be interested in seeing some #s in terms of exp/hr and the # of full clears to level through various ranges. Does anyone have any figures? There has been a lot of content recently stating that dungeon leveling is viable but I haven't been able to find hard #s to compare with other leveling methods.
Furiousfromage the video Stfuppercut linked above gives some hard numbers @4:17 for around level 20.
22k xp/h solo questing vs 27k xp/h from grinding Deadmines. It's worth mentioning that he was playing a warrior and the listed questing xp/hr is after he got geared up from the instance.
I would be interested in seeing some #s in terms of exp/hr and the # of full clears to level through various ranges. Does anyone have any figures? There has been a lot of content recently stating that dungeon leveling is viable but I haven't been able to find hard #s to compare with other leveling methods.
From my post above:
"XP is modified depending on if a mob is normal, elite or a dungeon elite. Normal mobs reward 100% xp, elites are 200% and dungeon elites are worth 250% xp. Private servers were missing the additional modifier for dungeon elite mobs. So not only were you getting significantly less xp for dungeon mobs, they were far more difficult to kill.
The TLDR is that a level 20 solo player will get around 145xp for killing a normal mob by himself in the world. In a group of 5 players in a dungeon he will get 101xp for killing a dungeon elite. This is why dungeon farming can be very lucrative."
So imagine being a warrior at level 20. Pulling a mob. Not being able to sit/proc. Not being able to hamstring kite as well as before due to leeway. Sitting and eating between pulls and getting 145 XP for killing a mob in the world. The same warrior, in a cleave group with minimal/no downtime will be getting 101xp for cleaving several mobs with 4 other people. For certain classes, this seems to be FAR more efficient as you can increase your throughput by cleaving and thus increase your net XP by reducing downtime.
Being able to skip flooded maps with so many people on release would be good even with harder mobs and less XP per run. Now after it's "Confirmed" dungeons are easier and faster this is even better for me. I like to play with people and that's why I will play Classic, socialize during lower levels is fun!
I can't wait to spam dungeons with friends and powerlevel while getting stronk rares.
I can't wait to spam dungeons with friends and powerlevel while getting stronk rares.
My opinion - I am not sure about it. But I think after Level 40 it is not worth to Dungeon Spam...!
My opinion - I am not sure about it. But I think after Level 40 it is not worth to Dungeon Spam...!
Why???
I'm not sure if it's still worth it from the level of 40 because from that point on you'll get a lot of EP on quests etc. and the dungeons you can make are just not stacked.
Most classes can kill monsters relatively quickly from that point on, it's just a feeling, I can't confirm if it is true.
what about spamming maraudon from 43->50 , still worth more xp/h imo than questing and keep traveling beetween zone ? Then you have Brd, starting to get BIS plus make a ton xp by speed running it
I dunno, i tested on a local server after modifying the rates like on the beta classic wow, you could make like 5-6 bar just by doing the arena run on level 48. Is this possible to make every hour the same xp with quest ? If you take in consideration loot quests, gameobject quests, travel time, etc..
My opinion - I am not sure about it. But I think after Level 40 it is not worth to Dungeon Spam...!
Why???
Gratz! 60 levels! :biggrin:
I'm not sure if it's still worth it from the level of 40 because from that point on you'll get a lot of EP on quests etc. and the dungeons you can make are just not stacked.
Most classes can kill monsters relatively quickly from that point on, it's just a feeling, I can't confirm if it is true.
In my situation I cant find 4 other friends who will have a similar schedule to mine for the first 5-6 days of launch so I will likely be doing dungeon spamming (If I can get a group together) for 3-4 days and then breaking off on my own. Your speculation would actually work in my favor because I wont have a team to grind the whole way, so I hope youre right. Haha
Currently rolling with 9 players who will play quite a bit (know them all IRL) and 3 or 4 casuals/acquaintances. Group seems to grow each week.
edit: if anyone is specifically looking for a team for the first 4-5 days of classic, and is playing a warrior PM me. You would need to be able to keep a pretty high played time daily though. We are less concerned about your 1-16 time and are willing to delay our farm by a few hours for the right person.
This would come with the benefit of playing with us throughout the rest of Classic as well. We arent committing to guild leadership as most of us will be willing to jump guilds to crush content ASAP, so there will be no formal banner; just a group of guys who consistently play together.
Fast or not this seems the most enjoyable way to lvl up. Grouping up with your 4 buddies, doing a dungeon several times , so everyone got everything they need, go questing in duos, level enough for the next dungeon, repeat. After that go squad gank some players with the already nice and shiny gear. Make a riot in enemy territory :D
Fast or not this seems the most enjoyable way to lvl up. Grouping up with your 4 buddies, doing a dungeon several times , so everyone got everything they need, go questing in duos, level enough for the next dungeon, repeat. After that go squad gank some players with the already nice and shiny gear. Make a riot in enemy territory :D
Right? Hangout with your buds while gearing to the teeth. Take the odd break to messy quest allowing you to skip all the shit you dont want to do. Running around as a 5-man shit-kicker team full of thugs, smashing everyone in your path while simultaneously boasting one of the fastest xp/per hour strategies... Seems pretty appealing to me.
I'm not sure if it's still worth it from the level of 40 because from that point on you'll get a lot of EP on quests etc. and the dungeons you can make are just not stacked.
Most classes can kill monsters relatively quickly from that point on, it's just a feeling, I can't confirm if it is true.
In my situation I cant find 4 other friends who will have a similar schedule to mine for the first 5-6 days of launch so I will likely be doing dungeon spamming (If I can get a group together) for 3-4 days and then breaking off on my own. Your speculation would actually work in my favor because I wont have a team to grind the whole way, so I hope youre right. Haha
Currently rolling with 9 players who will play quite a bit (know them all IRL) and 3 or 4 casuals/acquaintances. Group seems to grow each week.
edit: if anyone is specifically looking for a team for the first 4-5 days of classic, and is playing a warrior PM me. You would need to be able to keep a pretty high played time daily though. We are less concerned about your 1-16 time and are willing to delay our farm by a few hours for the right person.
This would come with the benefit of playing with us throughout the rest of Classic as well. We arent committing to guild leadership as most of us will be willing to jump guilds to crush content ASAP, so there will be no formal banner; just a group of guys who consistently play together.
Hey. Hey. Hey,
It looks the same to me. I also have a group with which I spam dungeons - but I'm just not sure after level 40!
I'm really excited, I'm sure it'll be cool!
Hakurai put out a video on spellcleave; apparently it's much faster but also more dangerous.