Personally I know I won't do dungeons to level. I'll do them to take a break from questing to run a dungeon with friends or guildies for some fun/gear
Personally I know I won't do dungeons to level. I'll do them to take a break from questing to run a dungeon with friends or guildies for some fun/gear
I think this is the right way to look at it. I'm not playing wow to speed rush myself to 60. I'm playing to have fun and enjoy the RPG elements that are no longer available in WoW.
With that said, I will be leveling enchanting, so running the same dungeons a bunch of times is already on my list of things to do, if it allows me to gain more experience than I was expecting, well hey... that's great. But I'm definitely not only going to be playing a dungeon game. I could do that in retail wow with LFG. I'm going to use the dungeons to break up leveling and questing.
Dungeon grinding seems much better on paper than it actually will be.
You'll need to be on everyone's exact schedule. You're completely reliant on 4 other people to level at a decent pace. There are many elements that can completely stall a group. Someone falls asleep/gets sick/internet outage/power outage/mom pulls the plug/general burn out or boredom. Once that happens, uh oh, panic mode.
Bag space will become a huge issue, especially in later dungeons where you're pounding out dozens and dozens of runs. Unless you have a warlock, you're in a world of trouble in that department. Also when the warlock summons himself(unless you have 2), better hope he doesn't take more than 2 minutes to sell.(Hearth/vendor/accept own summon) How well you keep up with this affects everyone's ability to afford a mount.
Being behind on reputation is another thing but not that bad in the grand scheme of things.
I'm sure I'm missing some things.
Dungeon grinding seems much better on paper than it actually will be.
Perhaps, if you are inexperienced and don't know what to expect. For the rest of us, we know exactly what this will look like from a gameplay perspective. Anyone who is capable of doing this method, understands what it will entail.
You'll need to be on everyone's exact schedule. You're completely reliant on 4 other people to level at a decent pace. There are many elements that can completely stall a group. Someone falls asleep/gets sick/internet outage/power outage/mom pulls the plug/general burn out or boredom. Once that happens, uh oh, panic mode.
While this is true to an extent, its also an exaggeration. This method does not need to be used to 60 to be effective... For example, you may only be able to maintain a similar schedule for the first day or two and that will still be worthwhile. Having 4 other people to depend on exclusively also assumes you are only doing this with 4 members... I have been building a community on discord and am actively adding members. The goal here will be to run a temporary guild full of members that are interested in farming dungeons. You may not be with the same group each and every day, but the option will still exist and you will still be able to connect with a group of people interested in farming dungeons periodically.
Lets be clear... These videos are showing a min/maxed version of dungeon grinding, but from the numbers we are seeing in the Classic beta, any group comp of 5 players who are actively farming dungeons in an organized fashion are yielding tremendous results in contrast to what those same players would likely be producing on their own. This method will be more or less efficient depending on your individual spec, your group comp and your groups competence but overall, it looks pretty damn effective.
You are also not bound to dungeons for your entire grind. I'm sure groups will do (what I refer to as) some messy questing. Grabbing your group and quickly spamming out a quick burst of kill quests and avoiding quests that involve collection (due to your 5 man team). Consider this twinked group of level 35 players rolling into STV and quickly completing all the kill quests at Nessys before heading to another dungeon. When you are in dungeons, youre making insane xp per hour. When youre in the world, you arent being ganked and you are producing insane xp per hour. When your friends quit or the method stops working, you walk away geared to the teeth AND you havent used up a lot of quests, so your questing options are wide open.
Bag space will become a huge issue, especially in later dungeons where you're pounding out dozens and dozens of runs. Unless you have a warlock, you're in a world of trouble in that department. Also when the warlock summons himself(unless you have 2), better hope he doesn't take more than 2 minutes to sell.(Hearth/vendor/accept own summon) How well you keep up with this affects everyone's ability to afford a mount.
There are many dungeons with vendors nearby, so this isn't a huge concern and many BoE blue drops that are sold and shared by the group will help diminish your gold issues. Lets be clear here; people arent doing this to farm gold. Many of the people who are doing this, would rather hit 60 a day or two sooner without a mount (we will obviously get our mounts) and spend time grinding gold at 60 that would otherwise be spent grinding levels. The cost of opportunity of not being 60, reduces your overall gold FAR more than the worthless low level items you will leave behind during dungeons. Imagine hitting 60 in 5 days (real time) with 0 gold and no mount and then farming devilsaurs with your group of 5 while jumping layers every once in awhile to assist your farm. Your group could have thousands and thousands of gold in a few short days. While those items left behind in dungeons might add up, they are nothing in comparison to the gold that can be made at 60, especially with an organized group.
Lets also consider valuable items like cloth that drop from dungeons. Farming items like this will inflate your gold gain, even if you are forced to turn the cloth into bolts and bandages to help compact some of those items.
behind on reputation is another thing but not that bad in the grand scheme of things.
I'm sure I'm missing some things.
I cant think of a single reputation that matters and I could get while leveling. Infact, by getting to 60 faster, you can start grinding reputations that actually matter like Hydraxian Waterlord rep.
This method is not for everyone. But for those who are interested, it offers a really compelling way to level with an organized group. Will you be at the mercy of others? Sure. But thats sort of what Vanilla is all about... Community. Perhaps this method doesn't appeal to you, the best option would probably be for you to not participate.
I am trying to find more people to join our discord community. We will play alliance PvP NA realm. I do not want to shamelessly advertise without adding to the conversation so this is how you can dungeon reset without /camp:
Our group will be offering alt accounts as a service to our members so that we can reset your dungeons for you. Whether you are looking for a few members, you are a solo or you want to use us for our reset service, PM me for more details.
Hi,
I made a discord server to help players find a group to dungeon grind with https://discord.gg/BDU9MFD
More info on dungeon grind levelling here: https://docs.google.com/document/d/1v-bG7u_6gFb1SXmSEUA458-OX0bNLdDkIssW2MF8XC8/edit
As a five-man its apparently even more viable for speed levelling than solo grinding.
More info on dungeon grind levelling here: https://docs.google.com/document/d/1v-bG7u_6gFb1SXmSEUA458-OX0bNLdDkIssW2MF8XC8/edit
As a five-man its apparently even more viable for speed levelling than solo grinding.
Yeah, youre looking at about 4-5 days played with a strong group with good synergy and smart quest placement. With poor synergy, and less questing this only drops to about 6 days played, which is still 4 days played quicker than the average user on pservers (10-11 days), which will likely be MUCH faster than the average casual user due to the quantity of tourists we will see. In vanilla it was not uncommon for players (me included) to play upwards of 14-22 days on their first toon to 60.
I suppose the better part of this is that you can start grinding a lot of your pre BiS gear at about level 55, so the race isn't even to 60. You will start to get rewarded from this so much sooner and be building towards your pre BiS while leveling.
Players using this will reach 60 quickly, with a handful of pre BiS items, quicker than the average user and will have the benefit of collecting meaningful items like the key to UBRS along the way. All while playing with their friends and avoiding a lot of the chaos that exists in the PvP world. A very appealing option for many players, especially for those of us who have done the grind many many times... This is a fresh take on something we have done too many times to count.
most of us will be willing to jump guilds to crush content ASAP
Every guild's dream recruits ..
most of us will be willing to jump guilds to crush content ASAP
Every guild's dream recruits ..
This is the life of top end guilds. They get built, they get replaced, they get merged, they thrive, they die. You are a number. I actually think the community aspect is a lot more dynamic at the high end because while your guild doesnt matter as much to you individually, you are more connected with the other players at the top. The drama and all the relationships are sort of connected more intricately. You want your team to win, and you are willing to work as hard as you can to help them, but youre also okay with tossing on a different color jersey and playing with your other friends and acquaintances on another team. Its one big network of killers.
Dont want to hijack the thread though, we've had this chat in other threads recently =)
anyone looking to dungeon grind on alliance? I will be rolling warrior and playing 16hours a day until 60 expect 5-6days max. I have done a few speed runs 1-20 in preparation. I have server setup where we can practice before launch.
Msg me on discord Gaz#2928, remember EU Alliance only.
DISCORD SERVER FOR FINDING DUNGEON GRIND FRIENDS https://discord.gg/tnpFQ3D
Hey,
Added you on discord. Can't seem to get your discord link to work. I´m interested in joining the dungeon levelling community on Alliance EU :)
We are currently up to 60 guild members+ on creating an NA PvP Alliance guild for dungeon grinding. We have a google document that is pairing players with groups and solo players. Whether you're trying to fill out your last few spots, or you're a solo player, come join so we can get you guys paired up ASAP.
If you are just looking for a guild to go casual with and want a strong support group that runs a lot of dungeons, that is also cool. We have a large community of casual players that we will use to fill our runs and to level with our alts.
<Dungeon Grind> https://discord.gg/6vpqyuZ
Group 1 - needs 2 melee players
Group 2 - needs a warrior
Group 3 - requires 3, open to comps
Group 4 - needs a warlock
-You can add your group to this list-
While we have a ton of people, no one has started to build a spell cleave team, yet we have a lot of spell casters without a team. Use us as a resource to help build/finish your team. This is specifically intended for players on NA PvP Alliance that will all be rolling on one server.
We are currently up to 60 guild members+ on creating an NA PvP Alliance guild for dungeon grinding. We have a google document that is pairing players with groups and solo players. Whether you're trying to fill out your last few spots, or you're a solo player, come join so we can get you guys paired up ASAP.
If you are just looking for a guild to go casual with and want a strong support group that runs a lot of dungeons, that is also cool. We have a large community of casual players that we will use to fill our runs and to level with our alts.
<Dungeon Grind> https://discord.gg/6vpqyuZ
Group 1 - needs 2 melee players
Group 2 - needs a warrior
Group 3 - requires 3, open to comps
Group 4 - needs a warlock
-You can add your group to this list-
While we have a ton of people, no one has started to build a spell cleave team, yet we have a lot of spell casters without a team. Use us as a resource to help build/finish your team. This is specifically intended for players on NA PvP Alliance that will all be rolling on one server.
If only there was anything like this for EU :(
If only there was anything like this for EU :(
Make it! I'm 3 days in and have no support/idea how to work discord. There is a HUGE demand for this, the people who join will help you out so much! Feel free to join ours and take whatever resources you need and use them for yourself. The more awareness this method has, and the more people dungeon grind, the better for all of us.
If only there was anything like this for EU :(
Make it! I'm 3 days in and have no support/idea how to work discord. There is a HUGE demand for this, the people who join will help you out so much! Feel free to join ours and take whatever resources you need and use them for yourself. The more awareness this method has, and the more people dungeon grind, the better for all of us.
I´m new on disc, and don't feel I can admin a channel. Any chance you'll make your channel divided into sections like the classic wow guilds discords? Having subchannels for EU-Alliance, EU-Horde and NA-Horde. Besides your NA-Alliance ofc. I feel like there could still be a lot of synergy/sharing in having it in a "general" discord..