When will hunters play if cleaves are for melee teams too?
When will hunters play if cleaves are for melee teams too?
What? Sooo... me and my team have been playing around with hunters and I see potential for using eyes of the beast + stealth pet to help round up massive pulls for casters to AoE down. Think of this as an advanced and more reliable version of eye of killrog (got this idea from the dungeonboss discord). Hunters can also work ~okay in melee cleave as they are physical and can dump combat to mana back up. Overall this will be less appealing for most hunters because they can already level quickly. Hunters will always do fairly well in any group. Adding an owl for screech is pretty good as well.
The hunter also helps with frost trap. So the mobs hit the trap first which helps round things up for the first blizzard spams. Not trying to say this is super good, but hunters can have some synergy with melee or spellcleave teams.
I got my hands on the Hakurai guide too and it's easily worth it — pooling $20 will save your group a lot of time and frustration.
Friendly reminder to remove your btag friends who you will be playing with on launch, wouldn't want to get sticky'd to them on a layer. By removing them there are higher odds to be split so you guys can address who has the least competitive layer later on and they can add everyone. Relavent to dungeon grinding because getting your 5 man on a competitive layer quick can be incredible for xp per hour.
In the same idea, be sure to keep your group members in separate guilds for different layers.
Some people have been tossing around the idea of melee cleave or spell cleave groups which focus on AoE and multi-hit abilities to clear dungeons as fast as possible. Since he didn't mention them I presume Tipsout wasn't even using these heavily optimized groups when he made that ~2 levels an hour figure.
Keep in mind that Classic dungeons are not like running dungeons in retail. Tanks don't have the same abilities to gain and hold mass aggro when a group starts AOE-bombing. You'll be better off focusing targets one at a time. I remember this from Vanilla and was reminded during the beta when all the retail kids were trying to speed run the dungeons like they were doing mythic+ and getting the healers killed. If you have an efficient dungeon group it'll be fast for leveling. Not retail fast but faster than the average player. Initially I will only be running groups with people I know, most of which I played Vanilla with for this specific reason.
Keep in mind that Classic dungeons are not like running dungeons in retail. Tanks don't have the same abilities to gain and hold mass aggro when a group starts AOE-bombing. You'll be better off focusing targets one at a time. I remember this from Vanilla and was reminded during the beta when all the retail kids were trying to speed run the dungeons like they were doing mythic+ and getting the healers killed. If you have an efficient dungeon group it'll be fast for leveling. Not retail fast but faster than the average player. Initially I will only be running groups with people I know, most of which I played Vanilla with for this specific reason.
This is true, but Classic mobs hit so softly that you wont need a traditional tank. A cleaving warrior (or two) provide insane TPS. If you watch some videos of cleaves, the content is REALLY trivial. Many groups use priest spirit tap and dont even need to stop pulling for mana regen while constantly pulling 4-6 mobs.
Spell cleave is a bit more complex, but not by much. Mobs die so fast that the AoE players just need to delay their burst until about 1/2 hp. When the mobs are at 50% hp, they get to go all out if they are running a tank. Without a tank they just need strong communication. For certain pulls (depending on your comp) you can have the AoE players go balls to the wall right out of the gate. If the beta and stress tests have taught us anything, its that Classic content is a WHOLE lot easier than we thought it was going to be.
There were actually a few guys on the beta testing 4 manning dungeons to check its viability due to the higher yield of xp per player. It didnt work out and 5 people was still found to be better, but spamming as a 4 man wasnt terrible by the calculations that they gave. Dungeons are really easy. I think that many mythic players are going to be grinning from ear to ear when they hit Classic dungeons to be frank.
This is true, but Classic mobs hit so softly that you wont need a traditional tank.
I agree fully with not needing a traditional tank but most folks will be in leveling gear when it comes to damage mitigation. I think I would strongly suggest a shaman for chain heal in that case. It's not impossible to run AOE spell/cleave but you need to make sure the group is tight. PUGs are gonna be sketchy initially.
I agree fully with not needing a traditional tank but most folks will be in leveling gear when it comes to damage mitigation. I think I would strongly suggest a shaman for chain heal in that case. It's not impossible to run AOE spell/cleave but you need to make sure the group is tight. PUGs are gonna be sketchy initially.
I would probably agree with this if I hadnt spent so much time watching beta footage and checking out the stress tests. There is no damage to mitigate. I will agree that the quality of player will be a massive indicator of how valuable cleaving will be. That being said, the baseline requirement to maintain adequate speed so that this method is profitable is VERY achievable.