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Farming Scarlet Monastery 30-40

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(@rijndael)
Posts: 371
Reputable Member
 

I just hit 34 this weekend and I plan to run SM more than a dozen times, but I'd like to complete https://classic.wowhead.com/quest=261/down-the-scarlet-path first so I can grab https://classic.wowhead.com/quest=1053/in-the-name-of-the-light . As I understand it, this quest is going to be quite annoying for a level 34 since the Undead Ravagers are 37-38.

Ultimately, I'd like to get my hands on https://www.wowhead.com/item=6830/bonebiter as soon as possible since I've been using https://classic.wowhead.com/item=6953/verigans-fist since the early 20s and it has worn out its welcome.

 
Posted : 16/09/2019 11:42 am
(@stfuppercut)
Posts: 1228
Noble Member
 

1) it takes something like an hour to clear trash and about 2 minutes (AT MOST) to kill a boss

For SM cath a good group should stick to the right side of the main outdoor area and clear the entire right side all the way up to the church doors, they should clear a handful of pulls inside the church, and at 7-9 mins should exit the church and begin pulling the left side of the dungeon all the way back to the entrance. You should clear about 80-90% of the trash within 15-20 mins if you are cleaving well. You can do this 5 times per hour.

The whitemane fight is a specific nuisance due to the RP nature of the event and the prolonged kill. We tested it and it put a significant dent in our xp per hour.

 
Posted : 16/09/2019 1:33 pm
(@rijndael)
Posts: 371
Reputable Member
 

I just hit 34 this weekend and I plan to run SM more than a dozen times, but I'd like to complete https://classic.wowhead.com/quest=261/down-the-scarlet-path first so I can grab https://classic.wowhead.com/quest=1053/in-the-name-of-the-light . As I understand it, this quest is going to be quite annoying for a level 34 since the Undead Ravagers are 37-38.

There was a 44 Warrior and 37 Warlock in Desolace that needed https://classic.wowhead.com/quest=261/down-the-scarlet-path just as I logged on last night, so I got it done quickly, wrapped up some Desolace low 30s quests and dinged 35. I think I'm ready for SM!

 
Posted : 17/09/2019 6:19 am
(@badgirls)
Posts: 23
Eminent Member
 

I have a friend who I slightly out-leveled so he has been playing catchup and believe it or not he was saying he has been struggling to find a group even as a healer at times. I do think he is playing at extremely odd times, though. Anyways, yea what he has been doing is just doing SM over and over and over. :P

 
Posted : 17/09/2019 8:02 am
 Casp
(@casp)
Posts: 32
Eminent Member
 

This would essentially be a spell cleave. In which case a tank is unnecessary for grinding.

It's useful to have the tank though, since it allows for more outrageous pulls. Compared to some spellcleave groups I ran with its a lot safer/easier when you have a high HP tank thats able to take some damage after the shield fades compared to a squishy mage who will most likely get 1-hit by the mass of mobs that might be around him.

 
Posted : 19/09/2019 1:36 pm
(@stfuppercut)
Posts: 1228
Noble Member
 

It's useful to have the tank though, since it allows for more outrageous pulls. Compared to some spellcleave groups I ran with its a lot safer/easier when you have a high HP tank thats able to take some damage after the shield fades compared to a squishy mage who will most likely get 1-hit by the mass of mobs that might be around him.

No not really. The hp doesnt matter very much because the tank is kiting. So, initially have a warrior demo spam with piercing howl was the meta, until blizz nerfed Demo threat. Once demo threat was nerfed, warriors became useless in spellcleaves. You CAN run a feral. Once eye of killrog was nerfed, having a feral stealth behind a massive pack of mobs and moonfire and then dash forward to group things is really helpful. Outside of this, the druids job is basically to play outside of the cleave and to taunt enemies back into the aoe. A druids job in a spell cleave is to keep the pack tight while the casters AoE. A good spell cleave, wont need this feral and the feral wont add to xp per hour. Most people wont be capable of running a spell cleave without a feral though and most teams wont be very good. We saw this with methods attempt at spell cleaving. The feral adds to consistency and when spell cleaves begin to increase in difficulty at about level 35-45, ferals become very valuable. A very small portion of the game population will be able to consistently yield high xp per hour without a tank but doing so is what makes spell cleaves valuable.

In my opinion, a spell cleave team should form at about level 12 (horde side) or 16 (alliance side) and they should grind WITHOUT a tank until SM cath. At approx level 40 the cleave should split up and solo grind to 46. At 46 they should come back together for mara worm grind where they can cap out at 200k xp per hour. The should use this until 50 where they should end their cleave comp.

 
Posted : 19/09/2019 2:14 pm
(@rijndael)
Posts: 371
Reputable Member
 

I ran nothing but SM from level 36 to 38. That was the fastest I've gained 2 levels in a while. Got myself a Bonebiter and Raging Berserker's Helm. I plan to continue running SM for at least the next 2 levels.

At what point does the XP gained from SM runs taper out such that you're better off heading elsewhere?

 
Posted : 20/09/2019 7:11 am
(@foohy)
Posts: 33
Eminent Member
 

At what point does the XP gained from SM runs taper out such that you're better off heading elsewhere?

Here's a nice chart to help you out. Anything above your-level+4 will give the same as your-level+4

Open the image in a new tab to zoom in, I hope you can read it clearly.

 
Posted : 20/09/2019 7:38 am
(@fthforever)
Posts: 177
Estimable Member
 

I ran nothing but SM from level 36 to 38. That was the fastest I've gained 2 levels in a while. Got myself a Bonebiter and Raging Berserker's Helm. I plan to continue running SM for at least the next 2 levels.

At what point does the XP gained from SM runs taper out such that you're better off heading elsewhere?

Can second that, I also did 35-38 in SM Arms pretty fast, in like 10+ runs in 3 hours if I remember correctly.

That said, there are a couple of faction specific perks to consider, because Horde has WF and a shaman/priest/triple arms warrior lineup kills things so fast and with barely any downtime.

While Stfuppercut is right on farming Cath and skipping bosses, try finding a armory group that skips Herod on horde side :lol:

My above mentioned lineup would need every item from him 4 times and even with perfect luck that's 16 runs.

 
Posted : 21/09/2019 7:52 am
(@classicraids)
Posts: 73
Trusted Member
 

The SM instances were my all time favorite dungeons! I can't wait to hit that level bracket on my characters! Only a couple levels away on my main but I'm thinking about switching my main to one of my alts which would put this further away :(

 
Posted : 21/09/2019 10:26 am
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