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Battlezones: World PvP Battle for Resources Idea

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(@ejangle)
Posts: 61
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RedridgeGnoll It's a bad idea primarily because it deviates from Classic WoW. Most people who are lined up to play this game, aren't looking for improvements to the original. They are looking for the original and all of the quirks and flaws and nuances that come with it.

 
Posted : 05/07/2019 9:43 am
 Tec
(@tec)
Posts: 204
Estimable Member
 

Silithus never had anything good come from it and I think your idea would interfere with BGs and WPvP too much.
As it stands BGs and WPvP have their offering and it’s pretty well balanced in regard to time/reward and allows players to make a choice.

 
Posted : 05/07/2019 9:43 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

Would be the exact same as AV trains that ride right beside eachother.

I think this is really the biggest thing. For the min/max people, having a way of gaining honor without the need to fight people would mean they would just focus on gathering resources. It would be way faster than fighting someone and risking death, in which case no honor could be gained.

If you tone down the honor gain from gathering resources to the point that it incentivizes fighting, people will most likely just go back to battlegrounds because whats the point of doing the zone pvp? Battlegrounds are structured and more reliable as far as honor goes.

I think Vanilla does a good job of creating world pvp opportunities already. Not having flying mounts, and having a world that is inhabited by both lowbies and max level characters at the same time will, I think make world pvp more exciting than it has been in wow for a long time.

You make some reasonable points. However, you wouldn't be able to contribute to your faction's score unless you gathered 25 Gold, Lumber, or Food. Let's say each node has 5 of each resource. You would need to loot 5 nodes of one resource to contribute to the score and receive the honor bonus. If you were at 15 Lumber and 20 Gold, and you got ganked, then you would drop all of your resources. This would incentivize fighting another player, because they might be carry a lot of resources.

Players would roam around the zones gathering resources, but also weigh the risk/reward of fighting another player.

 
Posted : 05/07/2019 9:43 am
 Tec
(@tec)
Posts: 204
Estimable Member
 

But why fight and risk it if both can go along doing their own thing having both gain rewards, unless it’s an entire gankfest much like how the Darkshore event was.

I don’t see the incentive to fight unless I have them outnumbered or there is no way I’m going to lose with your system in mind.

 
Posted : 05/07/2019 9:45 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

Silithus never had anything good come from it and I think your idea would interfere with BGs and WPvP too much.
As it stands BGs and WPvP have their offering and it’s pretty well balanced in regard to time/reward and allows players to make a choice.

Battlegrounds offer like 10x as much honor as doing World PvP. How can you say its balanced. In Classic, the queue times will be short due to Crossrealm, and you can also queue inside of Capital Cities. That is more like Retail than how it worked for most of Classic. The PvP community in Classic will be huge, and I am concerned that Arathi Basin and WSG all day will not hold their interest long. We all know how unpopular 1.12 AV will be. WoW is an open world MMO, so why not have better open world PvP. I am not saying change battlegrounds, but offer another PvP alternative.

 
Posted : 05/07/2019 9:48 am
(@redridgegnoll)
Posts: 285
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Topic starter
 

But why fight and risk it if both can go along doing their own thing having both gain rewards, unless it’s an entire gankfest much like how the Darkshore event was.

I don’t see the incentive to fight unless I have them outnumbered or there is no way I’m going to lose with your system in mind.

There are times when one player might have more to lose than another. Let's say you just finished collecting 25 Lumber. That 25 lumber is taken from your inventory and added to your faction resource score. You don't have any lumber to lose at that point, so you may seek out an enemy to gank. You then gank somebody and loot 15 lumber off them. You would constantly be at risk of losing all of your resources.

 
Posted : 05/07/2019 9:51 am
 Tec
(@tec)
Posts: 204
Estimable Member
 

Silithus never had anything good come from it and I think your idea would interfere with BGs and WPvP too much.
As it stands BGs and WPvP have their offering and it’s pretty well balanced in regard to time/reward and allows players to make a choice.

Silithus had terrible rewards and the mechanics were clunky.

Battlegrounds offer like 10x as much honor as doing World PvP. How can you say its balanced. In Classic, the queue times will be short due to Crossrealm, and you can also queue inside of Capital Cities. That is more like Retail than how it worked for most of Classic. The PvP community in Classic will be hugw, and I am concerned that Arathi Basin and WSG all day will not hold their interest long. We all know how unpopular 1.12 AV will be. WoW is an open world MMO, so why not have better open world PvP. I am not saying change battlegrounds, but offer another PvP alternative.

I love 1.12 AV and the reason I say WPvP is balanced is due to material gathering in addition to whatever honor you get.

It’s two approaches to rewards, different rewards but equally attractive.

I don’t think you should be worried about cross realm PvP, I believe it’s for the betterment of the PvP community as opposed to a negative.

 
Posted : 05/07/2019 9:52 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

Silithus never had anything good come from it and I think your idea would interfere with BGs and WPvP too much.
As it stands BGs and WPvP have their offering and it’s pretty well balanced in regard to time/reward and allows players to make a choice.

Silithus had terrible rewards and the mechanics were clunky.

Battlegrounds offer like 10x as much honor as doing World PvP. How can you say its balanced. In Classic, the queue times will be short due to Crossrealm, and you can also queue inside of Capital Cities. That is more like Retail than how it worked for most of Classic. The PvP community in Classic will be hugw, and I am concerned that Arathi Basin and WSG all day will not hold their interest long. We all know how unpopular 1.12 AV will be. WoW is an open world MMO, so why not have better open world PvP. I am not saying change battlegrounds, but offer another PvP alternative.

I love 1.12 AV and the reason I say WPvP is balanced is due to material gathering in addition to whatever honor you get.

It’s two approaches to rewards, different rewards but equally attractive.

I don’t think you should be worried about cross realm PvP, I believe it’s for the betterment of the PvP community as opposed to a negative.

The idea is to offer an alternative way to farm honor. Farming honor in World PvP will not be viable once Battlegrounds are released. This combines the mechanics of PvP loot and resource gathering into the open world zones. Instead of being forced to play Arathi Basin all day, what if you could PvP in 10 different zones and possibly earn comparable Honor. It is an open world MMO afterall. I appreciate your criticism, as the idea is flawed in some ways. I am trying to figure out why it might not work or be popular.

 
Posted : 05/07/2019 10:01 am
(@meatlumps)
Posts: 85
Trusted Member
 

There are times when one player might have more to lose than another. Let's say you just finished collecting 25 Lumber. That 25 lumber is taken from your inventory and added to your faction resource score. You don't have any lumber to lose at that point, so you may seek out an enemy to gank. You then gank somebody and loot 15 lumber off them. You would constantly be at risk of losing all of your resources.

What I am losing by killing the other person in this scenario is the time that I could spend picking up more resources to get more honor. There is no reason for me to kill that other faction player apart from the fun of it and some honor from the kill.

Youre right that I am not at risk of losing any resource I am carrying. The risk is that I lose the fight and then have wasted time I could have spent gathering resources.

If this system were implemented and I was trying to maximize my honor, i can tell you up front that I would focus entirely on gathering resources. Not on fighting.

 
Posted : 05/07/2019 10:22 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

There are times when one player might have more to lose than another. Let's say you just finished collecting 25 Lumber. That 25 lumber is taken from your inventory and added to your faction resource score. You don't have any lumber to lose at that point, so you may seek out an enemy to gank. You then gank somebody and loot 15 lumber off them. You would constantly be at risk of losing all of your resources.

What I am losing by killing the other person in this scenario is the time that I could spend picking up more resources to get more honor. There is no reason for me to kill that other faction player apart from the fun of it and some honor from the kill.

Youre right that I am not at risk of losing any resource I am carrying. The risk is that I lose the fight and then have wasted time I could have spent gathering resources.

If this system were implemented and I was trying to maximize my honor, i can tell you up front that I would focus entirely on gathering resources. Not on fighting.

Because if you killed that other player, they might drop 20 Gold, 15 Lumber, and 15 Food. Killing that player might reap far faster rewards than roaming the zone and gathering more resources. If you think you can win a fight, why would you not attack them, especially if you already capped 25 resources.

 
Posted : 05/07/2019 10:31 am
 Tec
(@tec)
Posts: 204
Estimable Member
 

Silithus never had anything good come from it and I think your idea would interfere with BGs and WPvP too much.
As it stands BGs and WPvP have their offering and it’s pretty well balanced in regard to time/reward and allows players to make a choice.

Silithus had terrible rewards and the mechanics were clunky.

Battlegrounds offer like 10x as much honor as doing World PvP. How can you say its balanced. In Classic, the queue times will be short due to Crossrealm, and you can also queue inside of Capital Cities. That is more like Retail than how it worked for most of Classic. The PvP community in Classic will be hugw, and I am concerned that Arathi Basin and WSG all day will not hold their interest long. We all know how unpopular 1.12 AV will be. WoW is an open world MMO, so why not have better open world PvP. I am not saying change battlegrounds, but offer another PvP alternative.

I love 1.12 AV and the reason I say WPvP is balanced is due to material gathering in addition to whatever honor you get.

It’s two approaches to rewards, different rewards but equally attractive.

I don’t think you should be worried about cross realm PvP, I believe it’s for the betterment of the PvP community as opposed to a negative.

The idea is to offer an alternative way to farm honor. Farming honor in World PvP will not be viable once Battlegrounds are released. This combines the mechanics of PvP loot and resource gathering into the open world zones. Instead of being forced to play Arathi Basin all day, what if you could PvP in 10 different zones and possibly earn comparable Honor. It is an open world MMO afterall. I appreciate your criticism, as the idea is flawed in some ways. I am trying to figure out why it might not work or be popular.

Like I said, in my opinion your idea discourage PvP in order to maximize honor gain without risk.

You gather resource and if you avoid combat you gain a lot of honor or you
Harvest and engage in combat and risk loosing everything and ‘wasted’ your time or you gain resources slightly faster than harvesting it yourself taking into account downtime and combat duration.

I see no upside to risking the harvest unless it’s a given easy victory because the risk is too high.
AV is not a risk like that and WPvP offer a lot more variety and a lot less of a ‘loss’ factor risk.

I see no upside to adding your idea.

 
Posted : 05/07/2019 10:33 am
 Tec
(@tec)
Posts: 204
Estimable Member
 

There are times when one player might have more to lose than another. Let's say you just finished collecting 25 Lumber. That 25 lumber is taken from your inventory and added to your faction resource score. You don't have any lumber to lose at that point, so you may seek out an enemy to gank. You then gank somebody and loot 15 lumber off them. You would constantly be at risk of losing all of your resources.

What I am losing by killing the other person in this scenario is the time that I could spend picking up more resources to get more honor. There is no reason for me to kill that other faction player apart from the fun of it and some honor from the kill.

Youre right that I am not at risk of losing any resource I am carrying. The risk is that I lose the fight and then have wasted time I could have spent gathering resources.

If this system were implemented and I was trying to maximize my honor, i can tell you up front that I would focus entirely on gathering resources. Not on fighting.

Exactly. A death is too penalizing so you’re going to avoid it in order to maximize gathering and it if wasn’t It’d be too easy.

 
Posted : 05/07/2019 10:34 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

Silithus never had anything good come from it and I think your idea would interfere with BGs and WPvP too much.
As it stands BGs and WPvP have their offering and it’s pretty well balanced in regard to time/reward and allows players to make a choice.

Silithus had terrible rewards and the mechanics were clunky.

Battlegrounds offer like 10x as much honor as doing World PvP. How can you say its balanced. In Classic, the queue times will be short due to Crossrealm, and you can also queue inside of Capital Cities. That is more like Retail than how it worked for most of Classic. The PvP community in Classic will be hugw, and I am concerned that Arathi Basin and WSG all day will not hold their interest long. We all know how unpopular 1.12 AV will be. WoW is an open world MMO, so why not have better open world PvP. I am not saying change battlegrounds, but offer another PvP alternative.

I love 1.12 AV and the reason I say WPvP is balanced is due to material gathering in addition to whatever honor you get.

It’s two approaches to rewards, different rewards but equally attractive.

I don’t think you should be worried about cross realm PvP, I believe it’s for the betterment of the PvP community as opposed to a negative.

The idea is to offer an alternative way to farm honor. Farming honor in World PvP will not be viable once Battlegrounds are released. This combines the mechanics of PvP loot and resource gathering into the open world zones. Instead of being forced to play Arathi Basin all day, what if you could PvP in 10 different zones and possibly earn comparable Honor. It is an open world MMO afterall. I appreciate your criticism, as the idea is flawed in some ways. I am trying to figure out why it might not work or be popular.

Like I said, in my opinion your idea discourage PvP in order to maximize honor gain without risk.

You gather resource and if you avoid combat you gain a lot of honor or you
Harvest and engage in combat and risk loosing everything and ‘wasted’ your time or you gain resources slightly faster than harvesting it yourself taking into account downtime and combat duration.

I see no upside to risking the harvest unless it’s a given easy victory because the risk is too high.
AV is not a risk like that and WPvP offer a lot more variety and a lot less of a ‘loss’ factor risk.

I see no upside to adding your idea.

Because once you reach 25 of a resource, it is automatically removed from your inventory and added to your faction score. If you just auto-turned in 25 Gold, then you wouldn't have that gold to lose, so engaging in PvP might be worthwhile. Once you start stockpiling more resources and get closer to 25, there would always be the risk of you being ganked and losing it all.

 
Posted : 05/07/2019 10:46 am
 Tec
(@tec)
Posts: 204
Estimable Member
 

Yeah but it’s safer to just keep gathering and not engaging in any combat for both parties.

You could engage in PvP once you turn in but if you die you lost time you otherwise would’ve gathered for and honestly, I think it would end up being super one sided with one faction or something claiming the zone for farm.

There’s just so much to balance in regards to this idea and I see it adding very little if any value to classic for this reason.

 
Posted : 05/07/2019 10:53 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

Yeah but it’s safer to just keep gathering and not engaging in any combat for both parties.

You could engage in PvP once you turn in but if you die you lost time you otherwise would’ve gathered for and honestly, I think it would end up being super one sided with one faction or something claiming the zone for farm.

There’s just so much to balance in regards to this idea and I see it adding very little if any value to classic for this reason.

I realize the concern of potential faction imbalance. If on a less populated faction, you would have fewer allies to compete against for resource nodes. I am trying to envision how the action would playout. I think the underpopulated faction would still have participants, because of the bonus honor available.

You make some good arguments. I wonder how it would play out.

 
Posted : 05/07/2019 11:03 am
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