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Battlezones: World PvP Battle for Resources Idea

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(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

@RedridgeGnoll how do you learn from your mistakes in other aspects of your life? I'm so curious how you learned the difference between hot and cold...

As a child touching hot water...
Ow... hot. I'll try again.
Ow... still hot. I'll try again. 0
Ow... hot
Ow, this water is still hot. Maybe if I stick my hand in again...
Ow, hot.
Ow, still hot...

Your mother must have had the patience of a saint. Its as if you don't learn... Either you are incapable of learning or you are intentionally being intellectually dishonest to protect your own ideas. Originally I thought you were trolling because your ideas were so poorly thought out, but given your post history and the clear effort and quantity of thought (completely separate of quality of thought) you have put into each of your posts I think we have ruled that out at this point. Either way, I pity you.

This idea has failed repeatedly. As outlined by everyone here. This idea is not new. This is a failed idea. Implementing a failed idea is not wise. Learn from your mistakes... Learn from the mistakes others have made.

Though, you do make for some good content when we are in a post drought! The quality is questionable, but it gets us all to post and while most of us cant agree on much, we all seem to find common ground in dismissing your outlandish ideas. In many ways, you have made the rest of us closer.

In what MMORPG has my suggestion been tried? What do you mean it has failed, if it has never been attempted before? I am looking to understand why it might or might not work.

 
Posted : 10/07/2019 9:15 am
(@frosted)
Posts: 28
Eminent Member
 

In what MMORPG has my suggestion been tried? What do you mean it has failed, if it has never been attempted before? I am looking to understand why it might or might not work.

It's been tried in WoW already, in EPL and Silithius. Your idea is not unique enough to be sufficiently different from these ideas, which were failures.

It's been tried in Anarchy Online already, in the Notum Wars expansion. The tower-control producing resources was a huge pain and most of the time people just sniped each others towers.

It's been tried in EvE Online already, in the first iteration of sovereignty, in which moon farming produced important resources. and PoSs were the only way to do blueprint R&D. People just gamed the timers and fleet loadouts and tower-bashing became an AFK-fest that was performed AFTER the organic pvp had decided the winner.

And that's just from my personal experience - I bet we could find a dozen more examples of this stupid idea all over. The content is better when it's player driven "just because" without a made-up incentive to coerce players to participate.

It's been tried over, and over, and over again, and you're a troll who just wants to get a rise out of people with your deliberately inane posts. Fortunately, I enjoy the replies and am having a great time.

 
Posted : 10/07/2019 9:33 am
 Erik
(@erik)
Posts: 254
Reputable Member
 

That gets boring for most players after not long. Players care about rewards, and in this case honor.

It lasted for 2 years in Vanilla for majority of players, and some way into TBC even though flying partially destroyed World PvP.

Your ideas are over man, so gonna quote the legend Private Hudson (RIP Bill Paxton)
"Game over man.... GAME OVER!"

 
Posted : 10/07/2019 9:37 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

That gets boring for most players after not long. Players care about rewards, and in this case honor.

It lasted for 2 years in Vanilla for majority of players, and some way into TBC even though flying partially destroyed World PvP.

Your ideas are over man, so gonna quote the legend Private Hudson (RIP Bill Paxton)
"Game over man.... GAME OVER!"

World PvP began to die out with cross realm battlegrounds especially. Blizzard made tons of changes that you will notice after Phase 2 hits. Not only did they add Battlegrounds, but eventually allowed players to queue in Capital Cities. Then at the end of Classic you could queue cross realm. This is exactly what we will be getting.

 
Posted : 10/07/2019 11:01 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

In what MMORPG has my suggestion been tried? What do you mean it has failed, if it has never been attempted before? I am looking to understand why it might or might not work.

It's been tried in WoW already, in EPL and Silithius. Your idea is not unique enough to be sufficiently different from these ideas, which were failures.

It's been tried in Anarchy Online already, in the Notum Wars expansion. The tower-control producing resources was a huge pain and most of the time people just sniped each others towers.

It's been tried in EvE Online already, in the first iteration of sovereignty, in which moon farming produced important resources. and PoSs were the only way to do blueprint R&D. People just gamed the timers and fleet loadouts and tower-bashing became an AFK-fest that was performed AFTER the organic pvp had decided the winner.

And that's just from my personal experience - I bet we could find a dozen more examples of this stupid idea all over. The content is better when it's player driven "just because" without a made-up incentive to coerce players to participate.

It's been tried over, and over, and over again, and you're a troll who just wants to get a rise out of people with your deliberately inane posts. Fortunately, I enjoy the replies and am having a great time.

Battlezones have nothing to do with towers. What?Battlezones are inspired by The Silithyst Must Flow in Silithus, but they work completely differently. I have explained why the system failed in Classic, and proposed ways to fix it. I am looking to understand why Battlezones would fail. I appreciate some of the discussion, but nobody is willing to examine why they would not work.

You have a contested territory that becomes a Battlezone. Each realm needs to reach 1,000 resources. There are tons of resource nodes thst spawn across the map. Every 10 resources you gather, you are awarded with an honor bonus. Getting 10 resoures is an auto turn-in. The honor bonus can vary based on factors such as player population as well. A faction with less players in the zone will earn more honor for a turn-in. Killing an enemy player will allow you to loot their resources.

The honor farming in Battlezones would not replace Premade BG farming, but it would give other players more options to rank up in World PvP. You wouldn't be able to just farm Battlezones 24/7 for rank 1. Battlezones are basically an open world bg. Why keep saying it has failed time and again? Was this in WoW? No.

Instead of saying well other World PvP objectives were failures, so therefore Battlezones are also, why not discuss specifics of why they won't work. Some good criticism has been raised so far.

The whole idea is that you run into the zone and start collecting resources. You then weigh the risk/reward of ganking other players and looting them. Would the system be better if it displayed how many resources another player was carrying? If you saw an enemy Orc Shaman gathering nearby with an 8 lumber above his head, would that be a good thing? Or is it better to keep the resource counts hidden?

What if there is a large faction imbalance in the Battlezone. The Horde outnumber the Alliance 3 to 1. Would offering triple honor to the Alliance for turn-ins be the solution? Or do you keep honor turn-ins equal. A lot of players enjoy small scale PvP with stakes, even ones with a loot mechanic. That is who Battlezones are designed for. What other issues could undermine Battlezones? Forget about what other games or world PvP objectives did. We are discussing Battlezones here.

 
Posted : 10/07/2019 11:22 am
(@ejangle)
Posts: 61
Trusted Member
 

No.

En Espanol...

No.

 
Posted : 10/07/2019 11:26 am
(@frosted)
Posts: 28
Eminent Member
 

Instead of saying well other World PvP objectives were failures, so therefore Battlezones are also, why not discuss specifics of why they won't work. Some good criticism has been raised so far.

Enough has been written already about why your idea is bad. I urge you to go back and read the pages of comments from multiple individuals. You have presented no new arguments.

 
Posted : 10/07/2019 11:48 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

Would it be better to show the resource counts of each gatherer? I think it would create more PvP if they were shown.

 
Posted : 10/07/2019 11:52 am
(@ejangle)
Posts: 61
Trusted Member
 

RedridgeGnoll It almost seems like you're trolling at this point...

 
Posted : 10/07/2019 11:53 am
(@snickerwicket)
Posts: 125
Estimable Member
 

I wish they'd give us more reasons to do world pvp, I would love to raid stormwind and get a drop off Bolvar or something.

 
Posted : 10/07/2019 1:40 pm
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

I wish they'd give us more reasons to do world pvp, I would love to raid stormwind and get a drop off Bolvar or something.

Don't dishonorable kills sort of prevent that.

 
Posted : 10/07/2019 2:13 pm
(@s1atan)
Posts: 267
Reputable Member
 

5 pages and they are still feeding the troll, marvelous

 
Posted : 10/07/2019 2:29 pm
(@snickerwicket)
Posts: 125
Estimable Member
 

I wish they'd give us more reasons to do world pvp, I would love to raid stormwind and get a drop off Bolvar or something.

Don't dishonorable kills sort of prevent that.

I don't care about that stuff, I just want reasons to screw around with the other faction

 
Posted : 10/07/2019 10:03 pm
 Tec
(@tec)
Posts: 204
Estimable Member
 

I wish they'd give us more reasons to do world pvp, I would love to raid stormwind and get a drop off Bolvar or something.

Sure sounds better than collecting geysers for a year.

 
Posted : 11/07/2019 3:24 am
(@stfuppercut)
Posts: 1228
Noble Member
 

Sure sounds better than collecting geysers for a year.

BAHAHAHAHA! Right??? Its not even that RedridgeGnoll's concerns are pointless. I could see making an argument for increasing the reward from world PvP. This would be a reasonable stance. But his "solutions" to his issues with the game are uncreative and insane (not intended to be derogatory; his ideas are literally insane). He basically takes a failed implementation, and rallies support to implement it back into the game without changing anything with the system that failed.

 
Posted : 12/07/2019 3:42 pm
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