Title is self explanatory, but anyway: in your opinion, which class is the one that you tend to avoid from the opposite faction, because you would most likely wouldn't come out on top once you two got into a beatdown?
Not really talking about high skill ceiling because pretty much every class has that, more like which class can easily pwn others without much effort?
Warlock, Druids, Rogues, and to a lesser extent shadow priests. I'm probably only adding Shadow priests because they hard counter druid (which I main) pretty hard.
All of those classes are power houses in world pvp. Locks maybe less so just because of mobility issues, but either way, an SL warlock can survive so much damage!
Rogues are self explanatory. Tons of utility, great cooldowns. However, if you catch them with their abilites on cooldown their scariness drops slitghtly.
Druids I put on because a well played druid out in the world can control a fight to an insane degree. If the druid wants you dead and they play smart, you will die. Maybe not super quickly, but you will die. So this one might fall under the skill ceiling thing. A bad druid might not be that scary to fight.
It's quite obviously mage.
Their ability to basically go "no, you be a sheep for a bit whilst I prepare for this fight" is literally unmatched.
There are other good classes for WPvP (I strongly disagree that druid is "OP" in WPvP), but nothing on the level of mage.
Idk why people always list druid as strong in wpvp. Yes they are hard to kill, but hard to kill does not mean "OP in wpvp". Escaping and coming back to gank you later does not make them a strong wpvp class. Literally any class can gank if you just bide your time and wait for the opportunity. Also, "if played extremely well they can be difficult by definition makes the class not OP imo. An OP class can win if played poorly, that's why it's OP. A discussion about skill ceilings or outplay potential is a totally different conversation.
I chose hunter for this poll because it does not take much skill at all for a hunter to beat most classes in the open world, and humanoid tracking gives hunters a level of situational awareness that lets you pick and choose fights almost to the same level that stealth does when combined with spy.
Had i been horde still, I would have said Paladin, based not on the title, but based on the whole "who would you avoid" - my time is precious and i dont wanna spend it on churning through a paladin
Idk why people always list druid as strong in wpvp. Yes they are hard to kill, but hard to kill does not mean "OP in wpvp". Escaping and coming back to gank you later does not make them a strong wpvp class. Literally any class can gank if you just bide your time and wait for the opportunity. Also, "if played extremely well they can be difficult by definition makes the class not OP imo. An OP class can win if played poorly, that's why it's OP. A discussion about skill ceilings or outplay potential is a totally different conversation.
I chose hunter for this poll because it does not take much skill at all for a hunter to beat most classes in the open world, and humanoid tracking gives hunters a level of situational awareness that lets you pick and choose fights almost to the same level that stealth does when combined with spy.
Spy will tell you when anyone is near you anyway so Track Humanoids is pretty irrelevant. I’m sure it’s an extension of the area covered but spy is already a pretty big radius. While leveling Hunter is a pain in the ass for sure but in that regard a Rogue who’s patient will 100% kill you if you’re half life fighting a mob etc. I think Hunter actually has a very high ceiling with Trap management and just positioning in general. Aspect management can be hell for someone new as well; Cheetah has a lot of upside but is very punishing in PvP when not managed properly.
E: as Hunter I naturally hate running into Warlocks who are adamant about fighting lmao.
It's quite obviously mage.
Their ability to basically go "no, you be a sheep for a bit whilst I prepare for this fight" is literally unmatched.
There are other good classes for WPvP (I strongly disagree that druid is "OP" in WPvP), but nothing on the level of mage.
At least you get healed when sheeped, but yeah, I also voted mage. Frost is just ridiculous, and to add insult to injury, their raiding spec seem to be perfect for pvp too.
ToriK both mage raiding specs used currently lack Imp CS, Imp Frost Nova, Shatter, and Frostbite. The non Winter’s Chill variant doesn’t even get Cold Snap lol.
Their ability to basically go "no, you be a sheep for a bit whilst I prepare for this fight" is literally unmatched.
Druids would like a word with that polymorph.
With class popularity as it is, I can see warlock being the top vote. Mages get stomped by warlocks.
With class popularity as it is, I can see warlock being the top vote. Mages get stomped by warlocks.
True, the bias is real.
Idk why people always list druid as strong in wpvp. Yes they are hard to kill, but hard to kill does not mean "OP in wpvp". Escaping and coming back to gank you later does not make them a strong wpvp class. Literally any class can gank if you just bide your time and wait for the opportunity. Also, "if played extremely well they can be difficult by definition makes the class not OP imo. An OP class can win if played poorly, that's why it's OP. A discussion about skill ceilings or outplay potential is a totally different conversation.
I chose hunter for this poll because it does not take much skill at all for a hunter to beat most classes in the open world, and humanoid tracking gives hunters a level of situational awareness that lets you pick and choose fights almost to the same level that stealth does when combined with spy.
Spy will tell you when anyone is near you anyway so Track Humanoids is pretty irrelevant. I’m sure it’s an extension of the area covered but spy is already a pretty big radius. While leveling Hunter is a pain in the ass for sure but in that regard a Rogue who’s patient will 100% kill you if you’re half life fighting a mob etc. I think Hunter actually has a very high ceiling with Trap management and just positioning in general. Aspect management can be hell for someone new as well; Cheetah has a lot of upside but is very punishing in PvP when not managed properly.
E: as Hunter I naturally hate running into Warlocks who are adamant about fighting lmao.
Track humanoids is essential, spy doesn't tell you where people are, just that they're near. Spy alerts you that they're nearby. Tracking instantly lets you know where they are, what direction they are coming from, etc. As you stated, positioning is very important on a hunter, and tracking makes that much easier.
Also, as mentioned above, literally every class will 100% kill you if they catch you at half life fighting a mob, that's a worthless metric.
I’m not trying to devalue Track Humanoids; it’s amazing. Spy just indirectly nerfs it because now every class has something similar while before Hunter was the sole benefactor.
Positioning and knowing when someone from the opposing faction is nearby are two separate monsters entirely, though.
Not really talking about high skill ceiling because pretty much every class has that, more like which class can easily pwn others without much effort?
uhh well. it depends what you consider as effort. A lot of stuff that people consider insanely complex is second nature to some.
Sorry to be pedantic :P but something as simple as seeing an enemy versus being surprised can entirely change the tide of a fight.
Too many variables really. Voted Hunter because in an open world like Desolace starting at max range (which is what Hunters can always do due to track humanoids) nothing can beat a good Hunter. In a more confined setting where kiting is more difficult like Feralas for example I would vote Warlock.