Zandalar Tribe RP PVP (EU) The Battle for Westfall
lags, people having dc's, even more raids were around but got layered - not playable
edit more realistic numbers: approx. ~200-250 alliance vs ~120 horde players
The alliance did even pulled Stitches from Duskwood to help them lol
World PVP seems like the biggest victim of layering. What's the fun if only half, a third, a fourth, whatever amount of the players can see each other.
I wonder what that picture would look like if it was a flat server.
Fuck, even with layering that is a shit tonne of players in one area, very impressive!!
Disappointing... We had a lot of issues with layering yesterday and some odd phasing for quest tagging while we were going through our prequests in redridge. Now that we're almost done grinding gnomer I'm actually REALLY happy that we are dungeon grinding to avoid the world. Lets be real, Classic is AWESOME, and I'm having a blast but damn... You have to wonder what this could have been without layering.
You have to wonder what this could have been without layering.
Likely an unmanageable clusterfuck with bigger queues or 1000 servers. I think it may be a necessary evil at this point.
I'd rather have had more smaller servers and server merges down the road at this point. Too many communities getting scattered as people up, leave, and start over again on new servers every day. I know that's unrelated to layering, but layering is a byproduct of their gameplan of make sure all servers are packed with an impossibly large amount of players before creating new ones.
Likely an unmanageable clusterfuck with bigger queues or 1000 servers. I think it may be a necessary evil at this point.
Not if servers had soft caps instead of letting people create characters on full realms infinitely. And then causing a MASSIVE bottlekneck... Only to increase the quantity of layers which were likely set because they wanted to have a chance of squishing this by phase 2... Throwing duct tape on duct tape on duct tape at this point.
Eventually we are going to have to pay the price. And I think that price will be paid when we are trying to transition into phase 2.
Layering was always a bad choice, but the implementation of layering is worse than the idea itself.
Layering was always a bad choice, but the implementation of layering is worse than the idea itself.
I prefer it over a shit tonne of servers, or over sharding. Both present problems either in the long or short term.
Also, I am still yet to come across any layering related impacts on my play time. I haven't engaged in large scale world pvp yet though. I have just been enjoying playing Classic in a vibrant and full world with my friends, guildies and randoms. It's been great, especially deciding to move to the 2nd most populated server for Oceania. The worst the queues get is prob 1k at night peak. The top oceanic constantly has a queue, and is still 7k+ at night peak.
I prefer it over a shit tonne of servers, or over sharding. Both present problems either in the long or short term.
Once you acknowledge merges are inevitable it makes the choice easier to wrap your head around.
Also, I am still yet to come across an layering related impacts on my play time.
I dont doubt this. Most people who havent been grouping a lot with others and abusing the layering system likely dont see what its capable of at this point. We've been on the winning end of layering more often than not, but it has ruined things a few times. If youre just questing and muddling your way through the world, layering wont present an obvious impact for the average person, even if it is having a massive impact on their play experience behind the scenes.
I haven't engaged in large scale world pvp yet though.
No on has because layering.
I have just been enjoying playing Classic in a vibrant and full world with my friends, guildies and randoms. It's been great, especially deciding to move to the 2nd most populated server for Oceania. The worst the queues get is prob 1k at night peak. The top oceanic constantly has a queue, and is still 7k+ at night peak.
Couldnt agree more, I'm on Fairbanks and we get Q's of 5-10k, I think the largest I heard of was 16k. Outside of layering this game is WAY better than any private server I played on. The dungeons are insanely easy, but I think that a lot of the lower end dungeons were overtuned on private in hindsight. An example was on private mobs in Stockades were hitting us for 120-200 and critting constantly. Our group struggled to take on 2 mobs at once on private at level 23 during our practice runs for Classic. On Classic, we are pulling full rooms and mobs are hitting for 30-40 dmg at level 23-25. Layering is utter shit though, but its a price im MORE than willing to pay for the overall quality of Classic. Avoidable, terrible choice with poor implementation BUT - worth it.
No on has because layering
The screenshots above kind of show otherwise, but ok. Laggy sure, 800 people in one area will create lag.
Other than min-max abusers, I don't think the bulk of people will run into layering issues unless the attempt large scale (500+) world PvP, or actively try to abuse layering for their gain. I would like to hear some more experiences from other players on the forums here on how layering has/hasn't impacted their ability to play the game. You say it has been "utter shit" and "terrible choice with poor implementation" but I wonder if that is just due to your own circumstances and expectations of layering and the abuse of it.
I would like to hear some more experiences from other players on the forums here on how layering has/hasn't impacted their ability to play the game.
So far ~5 hours into the game I haven't run into layering at all. I haven't left Teldrassil yet though, so we'll see what happens as I get further into the game. The biggest impact has been the debilitating queue lengths. 16k queue on Monday, 12.5k queue yesterday. Today I used TeamViewer to remote into my computer from my cell phone and I logged in 4 hours in advance, so I might actually get in today. Got home from work and was greeted by a computer already sitting at 1300 in queue.
I understand that Blizzard is trying to avoid merging servers for as long as possible, but this really sucks right now.
The screenshots above kind of show otherwise, but ok. Laggy sure, 800 people in one area will create lag.
An outlier circumstance where 800 players TRIED to coordinate and be on the same layer, yet it looks like two full raids fighting. I am currently in Ironforge at peak time with a queue of 8k on Fairbanks and see about 10-15 people in the common area of IF. What will this look like as people drop off steadily?
Auction house has 3 people standing inside.
Edit: I decided that I'd take a walk around my Megaserver with a massive queue and show my perspective of Classic in hopes that we can find some common ground. Made an imugr account just for you Selexin.
This is my server on day 2 of Classic, with a current queue of 11k players after Blizz has upped the initial layer amount. This is the heart of commerce for the Alliance side - Ironforge during peak play time.
https://imgur.com/gallery/YnfgGCi
Blizz also mentioned that trade hubs may be treated differently than layers and based on the quantity of hops I have seen while entering cities AND the mass issues players had with disconnects on day one while entering cities, this would indicate that the cities themselves may have fewer layers than the continents themselves. Either way - this is the result of layering.
I have just been enjoying playing Classic in a vibrant and full world with my friends, guildies and randoms.
Does this look like a vibrant thriving world filled with players? Our perspectives are different. This is my point of view, literally.
https://imgur.com/gallery/YnfgGCi
Your min-max ass went gnome warrior? :lol: :lol: :lol:
Your min-max ass went gnome warrior? :lol: :lol: :lol:
Best PvP racial alliance side for warriors /flex!!!!! Hurts not being human though... Really, really, really... Hurts... So bad.