Are you seriously making yet another "WoW PvP" thread. I swear I've seen at least 4 other threads from you about the exact same topic
Are you seriously making yet another "WoW PvP" thread. I swear I've seen at least 4 other threads from you about the exact same topic
World PvP is that important.
Then unearth your old threads instead of making new ones every time
Oh hey, this thread again!
That is what is popular in gaming nowadays.
If I was interested in what was popular in gaming nowadays then I wouldn't be spending 6 hours a day playing a game from 2004. I'm not playing Classic because all the cool kids are playing it, I'm playing it because I've been waiting for the game I used to like to come back for a decade.
I used to like the original game. I still do, but I used to, too.
That is what is popular in gaming nowadays.
If I was interested in what was popular in gaming nowadays then I wouldn't be spending 6 hours a day playing a game from 2004. I'm not playing Classic because all the cool kids are playing it, I'm playing it because I've been waiting for the game I used to like to come back for a decade.
I used to like the original game. I still do, but I used to, too.
I agree. I am taking the same approach as you are while playing. I am playing because I enjoy the game. I don't care how long it takes me to complete Molten Core or whatever.
Let's be honest. Most of these streamers playing Classic WoW don't really care about Classic WoW. Why do you think they just exploit and power through the content as fast as possible? They have no interest in interacting with their server community or immersing themselves in the game. The only socializing they concern themselves with is their twitch chat. So many of these Classic WoW streamers hyped up the game, only to prove that they don't really care about Classic WoW. It isn't a hardcore game. It is a game designed for casual players and socialization. However, I recognize that competitive gameplay, particularly with regard to PvP is appealing to a lot of players. I am not sure competitive PvP can ever work in WoW, but I do think that World PvP in Classic could be improved upon. A lot of these WoW streamers prefer Retail PvP solely because of Arena. It doesn't matter how bad Arena is, as long as it has rating and small scale PvP. Classic WoW is pretty casual game and Blizzard designed it that way. I think that making improving PvP in the game could add a lot of replayability to it.
I appreciate you consolidating some of the topics I have posted. Comparing my ideas to Ashran is just a way for you to avoid the discussion.
And you posting the same fucking thing in 5 separate threads after dozens of replies in each of those shows you're not interested in listening.
Nobody is ignoring World-PvP because of a lack of rewards. Stop crying for stupid trivialized rewards for carrying flags and doing stupid non-PvP shit like in Ashran. If you want rewards for PvP, go and do Battlegrounds. World-PvP is happening and will continue to happen despite there being no game incentive to do so. All your arguments have been refuted time and again. I have >300 people in my guild who are devoted to World-PvP and none of them have ever bitched about wanting a "separate honor system", which leads me to believe you have the retail mindset of a player who can't be bothered to do something for fun unless there's some epic loot or gold involved. Please spare us.
I appreciate you consolidating some of the topics I have posted. Comparing my ideas to Ashran is just a way for you to avoid the discussion.
And you posting the same fucking thing in 5 separate threads after dozens of replies in each of those shows you're not interested in listening.
Nobody is ignoring World-PvP because of a lack of rewards. Stop crying for stupid trivialized rewards for carrying flags and doing stupid non-PvP shit like in Ashran. If you want rewards for PvP, go and do Battlegrounds. World-PvP is happening and will continue to happen despite there being no game incentive to do so. All your arguments have been refuted time and again. I have >300 people in my guild who are devoted to World-PvP and none of them have ever bitched about wanting a "separate honor system", which leads me to believe you have the retail mindset of a player who can't be bothered to do something for fun unless there's some epic loot or gold involved. Please spare us.
Vanilla WoW didn't reflect this once battlegrounds were released. When crossrealm bgs came out towards the end of Vanilla, World PvP suffered even more.
I don't see how making open world pvp more structured is an improvement, when the lack of structure is what makes it fun.
The lack of structure and rewsrds leads to boredom. Eventually, players ignore World PvP due to the lack of rewards.
Let's be honest. Right now you gank someone and they just walk back to their corpse. No gain or loss by either player. It gets boring, and it is obvious that competitive players realize how shallow it is. There are little to no stakes.
Your assessment is patently false. I've been playing WoW for 15 or whatever years now. I always participate in world pvp. There's never been any reward for it, and it is and always has been my favorite form of pvp, and my favorite part of the game. I'll take it just the way it currently is, thank you.
I do enjoy Classic. I am just saying that a good PvP system could add years of replayability to the game. I don't claim that the suggesions I have put forth are foolproof. However, I do think that something has to be added to PvP to keep it more playable.
The prevailing argument is that faction imbalance would ruin any World PvP system. However, even on servers that have faction imbalances there is still a lot of World PvP and truimphs on both sides. I just think that this is something that has to happen. Look at all the popular games nowadays. Fortnite, Overwatch, League of Legends, CS GO, DOTA 2. They all have competitive pvp systems with ratings and strucuture. I realize how challenging it is to have something like that in Classic WoW, due to the open world nature of the game. The questions is whether it is possible to have this in Classic WoW. If so, how? I am trying to figure that out.
The goal though is vanilla.
Not vanilla + what you want.
Why should you get your pet change but not tim or Larry?
That is what is popular in gaming nowadays.
If I was interested in what was popular in gaming nowadays then I wouldn't be spending 6 hours a day playing a game from 2004. I'm not playing Classic because all the cool kids are playing it, I'm playing it because I've been waiting for the game I used to like to come back for a decade.
I used to like the original game. I still do, but I used to, too.
I still play kotor, aoe2, lords of the realm 2, etc because id rather play old games instead of most modern trash.
I do enjoy Classic. I am just saying that a good PvP system could add years of replayability to the game. I don't claim that the suggesions I have put forth are foolproof. However, I do think that something has to be added to PvP to keep it more playable.
The prevailing argument is that faction imbalance would ruin any World PvP system. However, even on servers that have faction imbalances there is still a lot of World PvP and truimphs on both sides. I just think that this is something that has to happen. Look at all the popular games nowadays. Fortnite, Overwatch, League of Legends, CS GO, DOTA 2. They all have competitive pvp systems with ratings and strucuture. I realize how challenging it is to have something like that in Classic WoW, due to the open world nature of the game. The questions is whether it is possible to have this in Classic WoW. If so, how? I am trying to figure that out.
I'm sorry I didn't really read this comment earlier, so I didn't really understand what you were suggesting. I think you're right.
I agree that we need more structure now, and I think the best way to make it competitive would be some type of team death match. This would be very similar to wpvp, but just in a controlled environment like some type of arena. That way we can keep things competitive, by making sure everyone fights in the same environment. Then we just add on a ranking system based on wins and losses. We could even make multiple versions for different sized teams to mix things up just like in the open world.
The one thing that Classic WoW lacks is a competitive PvP system.
Yes, because it's World of Warcraft: Classic.
The dilemma is how do you make World PvP more structured and competitive?
How do you add strucuture to World PvP in Classic WoW?
Don't, or just play a different game other than World of Warcraft: Classic.
Do you turn each contested territory into a temporary open world battleground?
No.
What if Tanaris had objectives similar to Arathi Basin with a resource score?
What if the moon landing was a big hoax? We may never know.
Could you have a ranking system based on player performance qnd contribution in each battle?
No because then it would not be World of Warcraft: Classic.
I hope this answers your questions.
I get the whole Classic should be Classic thing, however the gaming industry has evolved over traditional MMO and for a game like this to keep competitive it will have to diverge in some way and what we all hope is it will make steps in the right direction.
Its same with every product out there in the world: one thing is to get the customers on board, another thing is to keep them. Unforunately and most likely you and I (sitting on a Classic forum) are not the majority of their customer representation base nor are they aiming for us.
That being said, Blizzard did a great job on starting Classic and they gave themselves another shot, but its still just a shot for a long term popular game that will engage new generations. Like it or not, my kid will shit the diper or cry and I will go offiline, thats not profitable.
How does this relate to the structured PvP? Answer is: Tournaments. Place where all the rock starts and idols appear to continously engage the crowd that will keep dreaming and playing to become them. Drakedog youtube clips don’t cut it, because they are not in control of the developers and the best way to do it is by having a controled competitive scene, but to have that there has to be structured PvP.
Now I agree Arena or BGs might not be the best concept, would love to see others.
In my ideal world, I’d love to have a ladder, that represents both solo PvP progression and team progression in some way.
Regardless of all, they will run into the same issues they ran into 15 years ago, one of them will be the demand for structured PvP and a competitive scene, the questions is only how will they solve it, Classic+, TBC, Arena? I don’t know, probably they don’t know at this point also, but will have to face it.
I agree with you. However, I am convinced that bringing Arena to Classic WoW won't work out well. The World PvP in Classic WoW is what distinguishes it from the expansions. it is important that the emphasis remains on World PvP. A lot of players feel that you can't have structured World PvP due to faction or player imbalances. I am convinced otherwise. They key is to not have the factions directly keep against eachother, but rather for all player on both factions to compete against eachother. The first step is to separate the Honor system into Battlegrounds and World PvP rankings. This will allow players to rank up solely doing one or ther other.
I would love to see more complex wpvp in wow, with actually contested zones and wpvp objectives and lockdowns, but wow has never been a mass pvp game; it’s not like Warhammer Online for classes to have specific pvp synergy.
Any discussion is pointless, really; all creative decisions would be taken by production and design teams and those have decided for a long time that wow is a pve game.
In the last expansion, BfA, they had the chance to create something unique with warfronts and what did they do? PvE BGs.