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Shadow Priest Damage Coefficients

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Furious
(@furious)
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Table of Damage Coefficients

Spell Untalented Talented DPS increase per +dmg
Mind Flay 57% 83% 0.276
Shadow Word: Pain* 110% 214% 0.089
Mind Blast 43% 63% 0.419
Shadow Word: Death 43% 63% 0.419
Vampiric Touch 100% 146% 0.097

* A improved Shadow Word: Pain will not only get all the usual bonuses a shadow damage spell gets, but also nets a large extra bonus for being a longer than average DoT (due to the normalized DoT duration). A SW:P with just increased duration and no extra talents gets 160% effect from gear. A SW:P with no increased duration but all the other talents would receive 184% of the effects on gear (though why anyone would go that way is a mystery).

The Math

Base

  • Mind Flay = 57%. Channel Time / Normalized Channel Time * Snare Penalty = 3 / 5 * 95% = 57%
  • Shadow Word: Pain (unimproved) = DoT Length / Normalized DoT Duration = 18/15 = 120%, but receives a 10% penalty to 110%
  • Shadow Word: Pain (improved) = Use the unimproved coefficient per tick and adapt to 2 more ticks (1.1 / 6) * 8 = 146%
  • Mind Blast = Cast Time / Normalized Cast Time = 1.5 / 3.5 = 43%
  • Shadow Word: Death = 1.5s / 3.5s = 43%
  • Vampiric Touch = DoT Length / Normalized DoT Duration = 100%

Talents

Untalented is without talents in the Shadow tree.

Talented is with all the bonuses of the Shadow tree factored in:

These bonuses combine multiplicatively, resulting in: 110% * 105% * 115% * 110% = 146%

This guide originally comes from the Shadowpriest.com Wiki, which we own.

 
Posted : 07/12/2020 9:55 pm
 Nate
(@Nate)
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This is useful. However, are the DPS increase per +damage correct for the DoTs (pain/VT)? They show as lower than the others even though they are receiving higher damage coefficients. Is there an extra 0 there? For example, not .089 DPS increase per +damage but +.89?

 
Posted : 05/01/2021 7:33 pm
(@Arnold)
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The dmg increase should be correct. The dps increase for dots is lower because the increase is meassured per second. Since Dots have a duration of effect you have to divide by the duration to see the damage increase per second.

 
Posted : 05/03/2021 11:19 am
(@Andrew Brinkerhoff)
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Hey I know this is 5 months too late but no they are not correct, they are measuring the damage of the spell as if its a 23 second cast, when it is in fact a 1.5 second cast and the dps should be calculated accordingly

 
Posted : 05/07/2021 6:25 am
(@Heptagon)
Posts: 1
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Hey Im sure this is an old feed, but I'm wondering if Misery can stack with multiple shadow priests, or is the bonus only able to be applied once?

 
Posted : 11/03/2022 12:39 am
(@jackindisguise)
Posts: 1
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If my spell takes 60 seconds to cast, and does 60 damage, it does 1 damage per second.

If my spell takes 30 seconds to cast, and it deals damage over a 30 second debuff, and it does 60 damage, then my spell does 1 damage per second.

Hope that helps.

 
Posted : 20/04/2022 9:17 pm
(@whitelynx)
Posts: 1
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Posted by: @Heptagon

Hey Im sure this is an old feed, but I'm wondering if Misery can stack with multiple shadow priests, or is the bonus only able to be applied once?

No, it can't. So the utility of a 2nd shadow priest in raid drops off a cliff.

 
Posted : 23/05/2022 6:07 am
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