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<Apes> World first classic Rag kill

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 aeh
(@aeh)
Posts: 326
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My bet was Progress - But gratz to APES!

 
Posted : 01/09/2019 5:33 am
(@isomena)
Posts: 38
Eminent Member
 

How is it a watered version, its 1.12 patch and thats it. Even if it would be buffed 20% hp/dmg what you have been asking for it would just take a few more hours of gearing and leveling maybe a few consumables? For the content to be challenging A. You would have to hit your head really haŕd on something really hard or B. Modify the content so much its not even close to what it was.

A modified version would interest me down the line but most players prolly havent farmed private servers for years and plan to just enjoy it.

None of the ppl I know came to play classic for its raid difficulty. With a background from server first mythic çlears and high arena ratings, we know its gonna be a breeze/slugfest but for the most iconic loots in the game we want to do it.

 
Posted : 01/09/2019 6:48 am
(@stfuppercut)
Posts: 1228
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How is it a watered version, its 1.12 patch and thats it.

No. You didnt start with original talents. You dont start Classic with 8 debuff slots, you get 16. You dont have progressive itemization. It is not as simple as "duuur it be 1.12 so it be da same" - it isnt. Vanilla WoW was significantly more challenging than Classic. Significantly. Private was intentionally tuned to be more challenging than vanilla. There are MANY nuances that make Classic easier, and they add up. Classic is the easiest version of vanilla we have seen by a massive margin - you can find videos of APES talking about this exact subject. Which is why APES didnt even run a specific guild comp to get the world first. They simply took everyone in the level range and went into MC to clear. The clear itself took less effort and less coordination than similar attempts on private.

I'm not going to sit here and say that changing some of this would have had a huge impact on the world first teams, but it would have on the majority of the playerbase. The version of MC we have is much easier than it was in vanilla. Though the entire game would have needed to be tuned by quite a lot to be relevant for the modern gamer.

 
Posted : 01/09/2019 7:46 am
Caperfin
(@caperfin)
Posts: 436
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There are MANY nuances that make Classic easier, and they add up. Classic is the easiest version of vanilla we have seen by a massive margin

yup, some might say now is the best time to try new stuff since everything has never been so easy... :wink:

 
Posted : 01/09/2019 7:54 am
(@stfuppercut)
Posts: 1228
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yup, some might say now is the best time to try new stuff since everything has never been so easy... :wink:

But most wont. Because they still wont be interested in carrying dead weight. Its the harsh truth. If everyone goes fully meme tarded, the raid cant take off, and if they full min/max they can clear the content in the first week. Most will fall somewhere in between leaning more towards optimization because people value their time.

 
Posted : 01/09/2019 7:55 am
Caspus
(@caspus)
Posts: 180
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Topic starter
 

The main reason why I gave up going hard on a mainspec warrior and rushing to 60/speed clearing content again is I knew i'd be left unfulfilled again. This is why i've embraced going hard on a meme spec again (prot pally) because I know thats going to keep me playing overall.

 
Posted : 01/09/2019 8:07 am
Caperfin
(@caperfin)
Posts: 436
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The main reason why I gave up going mainspec and instead of rushing as a warrior and doing speed clears again I knew I'd be left unfulfilled again. Why I've embraced going hard on a meme spec again because I know that's going to keep me playing overall.

amen :)

 
Posted : 01/09/2019 10:10 am
(@isomena)
Posts: 38
Eminent Member
 

Even if it would be a "harder" version of vanilla its still gonna be piss easy for players who are worth more than a grain of salt.

I would of liked blizz to bring all the talents bk and patch em as they went bk then but it wouldnt og mattered alot cos we still know how/what would be the best thing. Guides are everywhere

You cannot erase the knowledge/ skill, its just gonna be piss easy unless they bring some broken patch from before and I would bet it would still gonna be super easy, take a few hours more? Yeah maybe but still easy, the bosses would have to be reworked etc so the first ones would have to research and try it out but after that everybody reads a guide and done.

Classic gameplay doesnt support some super hard gameplay, you just need to bring shit players so you get some difficulty.

 
Posted : 01/09/2019 10:14 am
(@stfuppercut)
Posts: 1228
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Right Isomena BUT Classic is nerfed uneccesarily. So while I can understand your perspective, why take a game that will likely be trivial by modern standards and then nerf the shit out of it?

 
Posted : 01/09/2019 11:05 am
(@pippina)
Posts: 1045
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I love how the threads on this forum that were talking about the potential of a week 1 Rag kill had far more traffic than the post about it actually happening.

To be fair, those threads were taking place before the game launched. Everybody's too busy playing now to log on and talk about this.

 
Posted : 01/09/2019 1:34 pm
(@isomena)
Posts: 38
Eminent Member
 

Stfuppercut Its the closest to a finished "product", even if their decisions have been questionable towards game design etc. Every game has always been a blizzlike product with minimal bugs etc (compared to many other studios with this scale of a game). And they think players always want it super approachable, which is a bummer.

I kinda understand blizzards point when they do 1.12 only, they probably thought of it to be a minigame of sorts. You main retail and go fool around in classic abit. With that ideology the player wouldnt want a "bad" product, he would feel bad if you couldnt suddenly use your dots in a dungeon cos warriors sunders drop etc. He just wants to have some fun play around maybe go check out the new raids and be done with it. If you would have to put loads of effort into it, nobody would touch it ( in their minds) and thats why they also went the minimal effort route. I imagine this way they can cut off valuable work hours even if it wouldnt be much but if I have understood correctly blizz is not floating as well as before. Everything from upgrading loot tables researching talent things implementing em etc prolly cost thousands of dollars and would they want to sink em if they thought its not worthwhile. Would be fun if they tried launching progressive servers (maybe also modified servers?) like in a year or so, but I feel like its not coming, they have always been against things like these because it truthfully can be a bit confusing if you dont implement it right and splits the playerbase. But I still think it would bring fresh air to classic and keep it rolling like a boulder downhill.

I dont have a crystal ball but many things has pointed to some kind of version for this "fun goofing around nothing serious" vibe in blizzards interviews etc.

I think they just didnt believe, I hope they do somethin awesome next but I think its just gonna be blatantly TBC with 1 patch again like they did classic or something similar. Its still better than anything the market offers but it wouldnt be the "dream" decision for me.

There are countless of awesome options for blizz to keep this shit fresh and bring new longetivity but I fear its not coming.

 
Posted : 01/09/2019 1:38 pm
(@anonymous_1607109007)
Posts: 634
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Are they a euro guild.?

 
Posted : 02/09/2019 12:23 am
(@gallow)
Posts: 291
Reputable Member
 

Well color me surprised. Grats to them!
I think I mentioned that there was a 30% or so chance to do a week 1 Rag clear, and I've been proven wrong (technically I wasn't wrong hehehe).

I think the "cannot be done" people were more focused on the rep requirements / getting enough people to max / near max level, and the logistics of things, and not the "Vanilla is harder than private servers" (Because we saw in various reports that pservers were upping the damage/HP of bosses/mobs in dungeons and raids to make them more challenging) approach.

I also don't think this takes anything from MY gameplay experience. This actually means the (earlier?) raids are more accessible therefore even casual / social guilds have a strong chance of setting foot in these raids. And since the content isn't going anywhere, people can take their sweet time getting there.

 
Posted : 02/09/2019 1:15 am
(@stfuppercut)
Posts: 1228
Noble Member
 

Stfuppercut Its the closest to a finished "product", even if their decisions have been questionable towards game design etc.

Was it? How can you quantify which is closer. Perhaps some of the values on private were inaccurate but layering has a massive impact on the authenticity of the project. What about raid difficulty? Classic values are more accurate BUT they lack progressive itemization and have more debuff slots... At this point I cant say either product is more or less accurate. I will say that private tended to capture or preserve more of the actual difficulty of vanilla while Classic runs a lot smoother and has some better scripting. I dont know if anyone could classify which product was more authentic due to the nuances of that discussion. However, private is more challenging flat out. Private servers were the heroic version of vanilla. Retail vanilla was normal mode and Classic is raid finder.

Dont get me wrong, I LOVE Classic, but I would also swallow a massive turd if it had Classic written on the side of it - I just like WoW period, even if Classic could have been a whole lot better.

 
Posted : 02/09/2019 1:38 am
(@isomena)
Posts: 38
Eminent Member
 

As I said they just went the most user friendly, fun/goofingaround/minigame, most cost efficient route. Because they didnt believe.

I hope we get a prpgressive server launch but 99.9% there is no chance its gonna happen. And the sam3 thing is gonna happen with BC launch and its gonna take alot away from this project like it did here.

 
Posted : 02/09/2019 1:46 am
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