Sure, initially it will be the authentic 1.12 experience (ignoring the whole content release plan bit), but we don't have any proof yet that they won't change things later. I think a number of people don't want them to, but we don't actually know which way they'll go. How long can Classic last on just the vanilla content? We honestly can't predict that.
This sounds hilarious. I tell you that the point of Classic WoW is to recreate 1.12 authentically. You ask for proof. I give you their statements. Now you're like "yeah, but their statements don't mean they won't change anything, so if they change something then they can change other things, and if they can change other things this thing could be changed, and it's all valid because we can't 100% predict otherwise".
Yeah, no comment.
Sure, not all changes would be good, but tossing out all potentials is as much a fallacy as accepting all changes.
No? It's what people want. It's what people have asked for when they shut down Nostalrius. It's what they said they were going to deliver. You are mistaken if you think this is an argument up for open debate whether this change or the other is the best thing in order to "improve" Classic WoW's recreation of patch 1.12. Like I said, you are barking at the wrong tree here.
If somebody is so unimportant to you that a simple change of hair makes them a different person they how does their decision to do so affect you in any way? You didn't know who they were before, or who they were after. Nothing about their relationship to you has changed. So with that in mind, why does it matter what they do? If anything the fact that it doesn't affect you shows that they should be allowed to do it.
Because it allows them to "shapeshift" into whatever they want or is convenient to them for whatever reason. Because I can no longer identify members of that society on those traits alone. Because others will not be able to identify me on those traits alone. Because it removes any sort of significance to that trait since anyone can have anything at any point. It's no longer something specific to my character. I've explained this so many times.
But this still comes from the standpoint that it has to be a pre-planned commitment. We have proof that it doesn't need to be. With that in mind, it has to be proven that it should be and so far I've not seen the upside to that.
You needed a wikipedia proof for a basic concept that letting your kids overindulge in cookies will make them not like cookies so much anymore. I am not about to "prove" to you that the symbolic significance of a cosmetic appearance is proportional with the amount of effort (pre-planned commitment) it requires to obtain it because effort is directly linked with exclusivity and exclusivity is what makes a symbol significant among others, and why all of this is a good thing because otherwise it will lead into a crisis of identity and less effective means of communication.
Let's say instead of this being real money appearance change tokens they just implemented the in-game barbershop. Would that still have the same issues for you?
Yes, definitely, albeit if you gave those tokens every 1-2 years I would probably not mind it as much since in a long time span there would be plenty of time to establish a new identity. I would still oppose it on the principle of it not being part of Classic and everything, but it would still be an improvement over the current system on retail.
To be honest I think this drastically undervalues people's desire for self expression and changing decisions about their personality and appearance. If anything I would value this higher because it only ever increases total happiness.
Maybe on the surface it might, but this is why I said that players are like children and should be treated as such. They'll keep eating cookies because they don't really see the bigger picture. A lot of people liked (and still do) the idea of transmogs and Blizzard implemented this to maximize individual happiness. What was lost was a sense of uniqueness derived from having a certain set or being able to distinguish other players based on what armor they were wearing. I think the parallel is rather similar. We've gained freedom of expression at the expense of individuality.
The funny part is that even with all those options, the thing that people crave the most are the transmogs that not everyone can have because there's very little value in something that any person can have.
Eh, that assumes that people are both lucky enough to get BiS and care enough to always wear it. A lot of people are going to be choosing to play the game casually, and likely won't care about BiS. There's a reason transmog has been so successful, and that is that people like to be able to choose what they wear. People will absolutely wear subpar gear for looks. (Note: I am not suggesting adding transmog, I know the value of showing off gear in vanilla)
Warlock BiS is, for the most, a level 40 something craftable Tailoring set that's really easy to farm. Everybody and their mother is going to be wearing a Shadoweave set, with the main variation being a Robe of the Void for the more hardcore farmers.
Provided that a good amount of players may leave after the first month and/or there are imbalanced faction populations, Blizzard might add realm transfers.
I know this response is completely unrelated to where this thread has gone but:
I would hope that if a lot of players leave after the first month, there would be realm merging instead of free/paid transfers.
MilleXIV Also don't tell teeb but I'm mostly answering in lots of messages so I can farm some exp and outlevel Faendor.
@MilleXIV Also don't tell teeb but I'm mostly answering in lots of messages so I can farm some exp and outlevel Faendor.
The "like" farming is working.
Provided that a good amount of players may leave after the first month and/or there are imbalanced faction populations, Blizzard might add realm transfers.
I know this response is completely unrelated to where this thread has gone but:
I would hope that if a lot of players leave after the first month, there would be realm merging instead of free/paid transfers.
I wish they would have a set of servers (and not tell us they did this, imo doesn't affect gameplay) where the names were shared. Like say maybe 3 or 4. If two of them have low pop you just quietly merge the two and the third with high pop is fine. If that ever drops off, you merge again.
Having "<your name>-Aggamagan" as your name after those terrible server merges was so horrible. Anything but that.
I wish they would have a set of servers (and not tell us they did this, imo doesn't affect gameplay) where the names were shared. Like say maybe 3 or 4. If two of them have low pop you just quietly merge the two and the third with high pop is fine. If that ever drops off, you merge again.
Having "<your name>-Aggamagan" as your name after those terrible server merges was so horrible. Anything but that.
I dunno, how would I coordinate with friends on launch day to join the same server? And yeah that sounds terrible, didn't know they did that.
I wish they would have a set of servers (and not tell us they did this, imo doesn't affect gameplay) where the names were shared. Like say maybe 3 or 4. If two of them have low pop you just quietly merge the two and the third with high pop is fine. If that ever drops off, you merge again.
Having "<your name>-Aggamagan" as your name after those terrible server merges was so horrible. Anything but that.
I dunno, how would I coordinate with friends on launch day to join the same server? And yeah that sounds terrible, didn't know they did that.
Sorry, I suppose that wasn't very clear.
Here's an example:
There are four servers: Sylvanas, Thrall, Jaina, and Bolvar.
Sylvanas, Jaina, and Thrall are linked. Bolvar is not.
If someone names themselves "Linguine" on Sylvanas, no one on Jaina and Thrall can name themselves "Linguine" but a "Linguine" can be made on Bolvar.
On launch, all the friends would roll on Sylvanas. No one would see anyone from Jaina or Thrall or possibly even know the names were linked unless at a future date the servers were merged to fix population problems, but if they were merged, there would be no problems with character name overlap because their name pool is shared and you will therefore not lose your name's uniqueness in any way.
Ahh that makes sense, thanks for explaining. That could work!
On launch, all the friends would roll on Sylvanas. No one would see anyone from Jaina or Thrall or possibly even know the names were linked unless at a future date the servers were merged to fix population problems, but if they were merged, there would be no problems with character name overlap because their name pool is shared and you will therefore not lose your name's uniqueness in any way.
Except, you know, finding a name for yourself and your guild would suddenly be 3 times harder.
This thread's a bit much for me to read in its entirety atm, but I would say that I highly doubt paid transfers will be implemented because of the impact it would have on server races. I would fully expect server merges and volunteer transfers to exist as servers die.
I would not be surprised by wow tokens being put in at the 1 year mark if not earlier, but I find it somewhat unlikely. I could also see same faction race/gender paid changes happening from the beginning, but I don't expect much of any paid services to actually happen.
I think the token system is actually the most likely of the paid services to happen, but even that I see as unlikely.
On launch, all the friends would roll on Sylvanas. No one would see anyone from Jaina or Thrall or possibly even know the names were linked unless at a future date the servers were merged to fix population problems, but if they were merged, there would be no problems with character name overlap because their name pool is shared and you will therefore not lose your name's uniqueness in any way.
Except, you know, finding a name for yourself and your guild would suddenly be 3 times harder.
Yeah, that's the biggest downside. K1 and K2's merge philosophy wasn't so bad, though some people did lose names. (The person with the most /played kept the name, so a parked name was useless. I think guilds were done by earliest creation though and that wrecked some.)
After mb half year after release, there will be Paid Services for sure
Gender change would be nice.