Stfuppercut
> There is a bug in classic that exists in retail. Hunter and warlock pets take an absurd amount of time to respond to commands. So far, Blizzard has refused to even acknowledge this bug when people bring it up. Can you please acknowledge it and tell us *when* it will be fixed? Pets should not take ~1 second to respond to commands to attack, switch targets, or back off!
We've fixed several bugs with pet commands throughout the WoW Classic beta, thanks to a ton of super detailed reports from the beta and stress tests. As several posters have pointed out, we've resolved many of the issues with pet responsiveness already, and I can confirm that several recent bug fixes have brought Hunter and Warlock pet responsiveness well in line with their behavior in the Reference client. If any other issues pop up, we will be quick to investigate them and take action as needed.
You've been pretty outspoken about hunters being broken throughout the beta. What do you think about this?
the more the developers talk about what they're doing the better I feel about where the game is headed. I feel like the developers are working in good faith
You think you feel that way, but you don't :lol:
Anyway, it sucks that my question about Corrupted Blood didn't get answered despite Lendryn doing me a huge favor and asking on my behalf. That's the kind of thing that has a much bigger impact on the game experience than, for example, whether Classic servers and Modern servers get taken down for maintenance on the same day or different days, or exactly how many players constitute a "medium" population realm. I guess we'll find out when phase 4 unlocks.
Maybe make up your damn mind over what we're talking about then. You quoted me talking about the AQ event. Of course I don't care about some snide remark Chromschi made about the Mankrik meme.
They're the same decision, though: an autistically literal re-creation of 1.12 exactly as it was, versus changing details to keep the "spirit" or "feel" of the game intact. The fact that Mankrik's wife's location was unknown was far more important than her actual coordinates. The fact that the AQ materials and their required quantities were unknown prior to the patch was far more important than the exact materials and quantities themselves. Blizz has erred on the side of making an autistically literal re-creation of 1.12 without regard to how player behavior will be different.
Anyway, it sucks that my question about Corrupted Blood didn't get answered despite Lendryn doing me a huge favor and asking on my behalf. That's the kind of thing that has a much bigger impact on the game experience than, for example, whether Classic servers and Modern servers get taken down for maintenance on the same day or different days, or exactly how many players constitute a "medium" population realm. I guess we'll find out when phase 4 unlocks.
Man I could have sworn Blizzard already said they're going to enable the blood plague again for just a little bit, but now I can't find any source for that anywhere. I might have just dreamed that up with wishful thinking. All of the forums posts say that Blizzard hasn't commented either way, and others speculate that since the game is based on a version of the game that existed after it was patched out of the game to not get our hopes up.
At the same time they said multiple times that they didn't want to ruin the surprise of specific loot tables and such. That just *seems* like they're holding a few surprises close to their chest - at least as much as they can within a nochanges reproduction of a game that we all already know about. I'm just going to keep hope alive and hope they got a few surprises in store for us, like the blood plague spreading through capital cities once again for a brief moment before being patched out again.
Man I could have sworn Blizzard already said they're going to enable the blood plague again for just a little bit, but now I can't find any source for that anywhere
OMG..I remember watching a video about this. Everyone in Org dying because of this. seemed like it was the end of the world (in-game). Amazing stuff.
They're the same decision, though: an autistically literal re-creation of 1.12 exactly as it was, versus changing details to keep the "spirit" or "feel" of the game intact. The fact that Mankrik's wife's location was unknown was far more important than her actual coordinates. The fact that the AQ materials and their required quantities were unknown prior to the patch was far more important than the exact materials and quantities themselves. Blizz has erred on the side of making an autistically literal re-creation of 1.12 without regard to how player behavior will be different.
Mankrik is one quest in the barrens that gives a little xp and gold. The AQ event is end-game content that gates some highly coveted exclusive rewards. It's not the same.
At the same time they said multiple times that they didn't want to ruin the surprise of specific loot tables and such. That just *seems* like they're holding a few surprises close to their chest - at least as much as they can within a nochanges reproduction of a game that we all already know about. I'm just going to keep hope alive and hope they got a few surprises in store for us, like the blood plague spreading through capital cities once again for a brief moment before being patched out again.
I'm expecting it to not happen, just because of the exact workaround that they chose for the problem. Their workaround was to alter Corrupted Blood in the data tables so that it didn't spread to pets, rather than actually fixing the server code that was supposed to erase CB from pets when they left the instance. This meant that CB behaved differently in 1.12 than it did during the first week of ZG, even when nobody was trying to take it out of the instance. Blizz has stated that with a few exceptions, they'll be using the 1.12 data for everything regardless of phase.
Nonetheless, if we beg them enough, they might do it...
Mankrik is one quest in the barrens that gives a little xp and gold. The AQ event is end-game content that gates some highly coveted exclusive rewards. It's not the same.
It's the same decision at the philosophical level. Especially when they add "there is nothing we can do to unwind the knowledge gained over the years. What we do have control over is ensuring that World of Warcraft Classic matches as closely as possible to the original 1.12 data."
It's the same decision at the philosophical level.
On a "philosophical level" layering is an extreme violation of #nochanges but Blizzard recognize it as a necessary evil because launch or the months following it would be a complete mess without it. The AQ event will likewise be ruined if they keep a stubborn hands-off ethos.
You've been pretty outspoken about hunters being broken throughout the beta. What do you think about this?
I think, as I have always thought, that most of the hunter issues will be fixed with time. If you go check out "Watchyoursixx" on youtube, he is a hunter who is actively finding bugs and updating when they are fixed. There is no doubt that Blizz is working HARD to solve all of the hunter issues, but none of that will matter unless they address hunter DR's and leeway, and to an extent, even some spell batching concerns for hunts.
The issue with hunters isnt only the MASS amount of bugs they have, some of which will inevitably persist during launch, rather the inherent imbalance of playing a hunter with shared DR's and the implications of leeway.
This is to say that we could receive a fully polished version of hunters and they will still be awful compared to what they were in vanilla and what they were on private unless some other massive concerns are dealt with. The simple fact about DR's is that they are not a bug. They are working as intended. For 9 out of 12 major patches, hunters did not have a shared DR between scatter and trap. Which would make sense as one is classified as magical and the other is classified as physical. For the final 3 patches of vanilla this was changed and these abilities were on a shared DR. Thus, if we are to receive a working 1.12 version of Classic, hunters should have shared DR's. Unfortunately, this was never an intended change by Blizz and was immediately revised in TBC. This is where the nochanges argument gets a bit counter productive. Blizz is setting a precedent for no changes, which makes sense so that they dont have to make hundreds of tiny decisions to create a frankenpatch, however, for hunters specifically, this ruins the class from a competitive PvP standpoint. From a PvE standpoint, not having Lupos carry them until AQ is also a massive nerf. Unfortunately for hunters, they get the shitty end of the stick for almost everything... Spell batching does not help a hunter. Leeway massively hurts a hunter. Shared DR's ruins hunters... All of these other bugs just make this turd of a class worse unfortunately. Most of the major concerns with hunters are working as intended. Hunters should not have a version of Lupos that is broken for the full duration of Classic. Having one for numerous phases, would have been Blizzlike and would have carried hunters. Having a slightly nerfed version also would have helped hunters. I am not advocating that hunters should have Lupos or that they should necessarily have ANYTHING that was changed in 1.12. But the reality is that hunters were very weakened by the end of retail vanilla compared to their original state. So we are getting the weakest version of hunter for the entire duration of Classic, with or without fixes.
I have no doubt that they will continue polishing the turd that is a hunter in Classic, but that wont matter much unfortunately.
I have no doubt that they will continue polishing the turd that is a hunter in Classic, but that wont matter much unfortunately.
Good points. I couldn't remember what all else was broken about hunters. This is a good summary.
I'm definitely going to play with a hunter, but not until later anyway. It'll be a later stage alt, by then hopefully they'll be sorted out a bit. Not in time for the progression folks, but enough to have as an alt.
I'm definitely going to play with a hunter, but not until later anyway. It'll be a later stage alt, by then hopefully they'll be sorted out a bit. Not in time for the progression folks, but enough to have as an alt.
Same here! They will still be insanely good at solo leveling, they will still provide excellent value in 5 mans and they will still be GREAT for wPvP from level 10-60 especially when they pick up bestial wrath.
Edit:
They just wont be highly picked by competitive PvP players or those who intend to push PvE content hard (with the exception of Wfirst guilds who may use them during early MC pushes). This class will still suit most casual users just fine. Many of the hunter bugs like unresponsive pets and auto shot weaving wouldnt have even been noticed by most casual players so my posts arent intended to dissuade the most casual users, simply to inform people about potential issues and the current state of hunters and the perceived state of hunters in Classic based on what we know.
On a "philosophical level" layering is an extreme violation of #nochanges but...
...but it wasn't being pitted against players knowing things that they shouldn't know. It was being pitted against the possibility of Blizzard servers exploding. And it has nothing to do with the data tables.
So, not comparable.
...playing a hunter with shared DR's ...
...The simple fact about DR's is that they are not a bug...
...hunters did not have a shared DR between scatter and trap...
...Shared DR's ruins hunters...
Que?
Diminishing Returns
Que?
Read what I wrote. For 9 of 12 major patches hunters did not have shared DR's. For 3 they did. The final 3 in vanilla. You will be getting shared DR's for hunters in Classic despite the fact that they functioned without shared DR's for the majority of retail vanilla and this was revised immediately in BC.
Spend less time posting and more time reading. Your posts are low quality.
Diminishing Returns
What is Diminishing Returns in a hunter context?
Read what I wrote... Spend less time posting and more time reading.
I read you just fine, and thoroughly. However, there was no indication of what "DR" was short for. My first guess was Damage Reduction.
I read you just fine, and thoroughly. However, there was no indication of what "DR" was short for. My first guess was Damage Reduction.
You've gotta spend some time reading older posts man. You dont have the basics, and thats totally okay, but you cant post long winded opinion pieces about Classic when you dont even understand what DR's are. I dont mean to be rude, but youre VERY new to Classic and should spend more time reading old posts and learning about Classic rather than arguing about your opinions on a game that you havent even played / dont understand.
You're saying people like Selexin have "idiotic" posts and you arent even familiar with the game... You need to learn your place and earn your stripes. Try playing the game before forming opinions on it. Selexin is a very respected member here on the forums, and while me and him have a history of disagreeing, almost all of our conversations have been productive. They have been productive because while our perspectives may differ, we both a lot of experience within the game. You do not.
You're making new posts every few hours. Most of them are awful... Yet you have access to hundreds of posts that are well-written by people who have played the game. Go read some of them to start out. Then play Classic. Then share your own opinions after you are informed.