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Details revealed for Alterac Valley

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(@linguine)
Posts: 271
Reputable Member
 

I've heard that the x-realm bg's were a prep for arenas/honor as a currency. Even if not true, it is definitely the first thing done where it makes me think WoW began to go off-track.

All in all, what they did by grouping RP servers with premier PvE and PvP servers was horrible (RP players working their way up in the rankings got annihilated because their raid/gear progression was so much slower). They clearly had not planned for such an event from the beginning of vanilla.

 
Posted : 19/03/2019 9:40 pm
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

the AV hype is real!!

 
Posted : 19/03/2019 10:09 pm
(@cletus)
Posts: 196
Estimable Member
 

I've heard that the x-realm bg's were a prep for arenas/honor as a currency. Even if not true, it is definitely the first thing done where it makes me think WoW began to go off-track.

All in all, what they did by grouping RP servers with premier PvE and PvP servers was horrible (RP players working their way up in the rankings got annihilated because their raid/gear progression was so much slower). They clearly had not planned for such an event from the beginning of vanilla.

X-realms were not the prep although arenas/ honor for currency was the beginning of the end for PvP. X-realm bg's were meant to keep BG queues from being 1+ hour. Once AV became a PvE zerg, that was the end of BG's being a place for mass PvP. Prior to changes like this, body count was the currency and it should remain that way. X-realm BG's just make it more efficient to stack bodies. Without the BG que times getting low it forces players to go hunt for kills which is not all bad until you end up on a server where the outnumbered faction turtles in their respective main cities, leaving only the leveling 50's out and about to suffer as fodder for HK's or bored PvPers.

I don't disagree with X-realm bg's because that has little effect on realm identity. In fact, what it can do is identify strong realms that I have seen work to strike fear into people from other realms. A good example of this was when I was PvPing many years ago when X-realm bg's were new and people from other servers would begin typing all sorts of fearful remarks ("oh no, 5 guys from Tichondrious. We are screwed").

X-realm grouping on the, on the other hand, does. When people can group across the cosmos you no longer need to reach out to those who are already on your server for dungeons, raids, or bg's. Instant death of realm identity and the way for less-desired players to stay on good servers. X-realm grouping was the beginning of the end for WoW as we the Classic/Vanilla enthusiasts see it. It was the grandfather of sharding. Daily quests, arena, dungeon queues, and every "improvement" after that made it so people did not have to interact with each other as much and made PvP less about killing the opposing faction, which is something BFA should have remedied, but that is a whole other thread.

 
Posted : 19/03/2019 10:38 pm
(@couchatron)
Posts: 211
Estimable Member
 

While pre-1.12 was a blast in creating rivalries with opposing faction players, the cross-realm queuing was a great thing for the game. Considering a lot of returning Classic players are now grown with families, kids, etc. It's nice to have shorter queues with such limited play time. I don't care how pure you are, nobody wants to wait 45 minutes for a BG queue...

 
Posted : 20/03/2019 6:54 am
(@linguine)
Posts: 271
Reputable Member
 

I've heard that the x-realm bg's were a prep for arenas/honor as a currency. Even if not true, it is definitely the first thing done where it makes me think WoW began to go off-track.

All in all, what they did by grouping RP servers with premier PvE and PvP servers was horrible (RP players working their way up in the rankings got annihilated because their raid/gear progression was so much slower). They clearly had not planned for such an event from the beginning of vanilla.

X-realms were not the prep although arenas/ honor for currency was the beginning of the end for PvP. X-realm bg's were meant to keep BG queues from being 1+ hour. Once AV became a PvE zerg, that was the end of BG's being a place for mass PvP. Prior to changes like this, body count was the currency and it should remain that way. X-realm BG's just make it more efficient to stack bodies. Without the BG que times getting low it forces players to go hunt for kills which is not all bad until you end up on a server where the outnumbered faction turtles in their respective main cities, leaving only the leveling 50's out and about to suffer as fodder for HK's or bored PvPers.

I don't disagree with X-realm bg's because that has little effect on realm identity. In fact, what it can do is identify strong realms that I have seen work to strike fear into people from other realms. A good example of this was when I was PvPing many years ago when X-realm bg's were new and people from other servers would begin typing all sorts of fearful remarks ("oh no, 5 guys from Tichondrious. We are screwed").

X-realm grouping on the, on the other hand, does. When people can group across the cosmos you no longer need to reach out to those who are already on your server for dungeons, raids, or bg's. Instant death of realm identity and the way for less-desired players to stay on good servers. X-realm grouping was the beginning of the end for WoW as we the Classic/Vanilla enthusiasts see it. It was the grandfather of sharding. Daily quests, arena, dungeon queues, and every "improvement" after that made it so people did not have to interact with each other as much and made PvP less about killing the opposing faction, which is something BFA should have remedied, but that is a whole other thread.

I agree with your point, but as the same time I still have worries.

I hope if they are implemented they don't make the mistake of placing RP, PVE, and PVP servers within the same battlegroup. The differences in the types of gear generally available and the players likely to join is very different. If there is a faction imbalance across every single server type in the exact same way, Blizzard has a different problem they need to address.

 
Posted : 20/03/2019 8:43 am
(@william)
Posts: 104
Estimable Member
 

Having checked out some videos regarding this, and the WoW Classic subreddit specifically, there seems to be quite the mixed bag with regards to feedback on this one.

Naturally it'll be a far less buggy iteration, and what they eventually intended with the battleground; however, we'd be losing the early PvP skirmish aspect of players rather than a straight out rush for the faction boss.

Personally, I'm mostly ok with this. I didn't experience the early versions of Alterac originally, so I don't really know any better.

 
Posted : 20/03/2019 11:10 pm
Selexin
(@selexin)
Posts: 969
Prominent Member
 

I experienced some mid patch AV and it could get very tiresome. I am not sure how I feel about this. It has its pro's and cons, but ultimately I am not vexed by the decision.

 
Posted : 21/03/2019 3:13 am
 CBX
(@cbx)
Posts: 58
Trusted Member
 

At the end of the day, AV as it first came out was a bit of a shit show where dudes would be off farming NPC's solo instead of doing the BG.

I agree and to be honest, Korak would have been the only change I would have noticed. Other than that I am fine.

 
Posted : 21/03/2019 3:25 am
Caperfin
(@caperfin)
Posts: 436
Reputable Member
 

Yeah a lot of people will be disappointed by this one but I'm glad we're seeing frequent updates. I was never a big fan of AV so I would've accepted either decision.

Sadly, AV is not considered by the PvP community as an accurate representation of personal/team experience.

 
Posted : 10/09/2019 3:48 am
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