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Dynamic Spawns, are you happy?

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 aeh
(@aeh)
Posts: 326
Reputable Member
Topic starter
 

Hey all,
take a look at this link :)

https://blue.mmo-champion.com/topic/1107316-dynamic-respawns/

Greetings,
Aeh

 
Posted : 09/08/2019 12:58 am
(@s1atan)
Posts: 267
Reputable Member
 

Definitely yes. Much better than just flat 5mins. And thank god for layers.

 
Posted : 09/08/2019 1:03 am
(@fendor)
Posts: 192
Estimable Member
 

Considering it will probably be implemented only in starter zone (at least that's what I understood, correct me if I'm wrong) I'm very happy with it.

 
Posted : 09/08/2019 1:15 am
(@faendor)
Posts: 455
Reputable Member
 

fendor It is implemented in all zones but at a different scale in each zone.

 
Posted : 09/08/2019 1:47 am
(@fendor)
Posts: 192
Estimable Member
 

@fendor It is implemented in all zones but at a different scale in each zone.

Oh, ok. In latter zone I rarely have this issue of overpopulation :-)

 
Posted : 09/08/2019 1:55 am
(@saltybob)
Posts: 29
Eminent Member
 

Yes. It's a good thing. It will make the launch so much more bearable, while remaining populated.

I'd take this solution over an empty layer any day of the week.

 
Posted : 09/08/2019 3:20 am
Sojiro84
(@sojiro)
Posts: 50
Trusted Member
 

I am happy indeed.

It also seems that this new behavior is also the correct one since they checked it with the 1.12.1 client.

So even the purists can't complain about this!

 
Posted : 09/08/2019 4:34 am
(@grindhouse)
Posts: 102
Estimable Member
 

I like it, but i hope it isn't implemented at higher level zones. If it's present in higher level zones people will find clever ways to grind gold. Same goes with herb and mine respawns.

 
Posted : 09/08/2019 5:25 am
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