Let's say that Classic is a huge success and Blizzard tries to add a shop. The shop on Retail is quite popular. Assuming this was added, what items could be in a Classic shop that would not destroy the integrity of Classic?
Obviously, if Baron Rivendare's Charge was in the shop, the obviously wouldn't be acceptable. What about something like pets? If you could buy Cap'n Crackers or Whomper, would that be much of an issue?
Let me remind some of you, Vanilla WoW did have paid servers transfers. You can't blame a company for trying to monetize their game further, you can only blame them if they ruin the game.
Any cash shop is unacceptable. Their monetization is the monthly game fee. This game is not free to play, microtransactions are unacceptable.
I would personally be fine with all customization/server options in the shop.
Things such as:
only things that would have little to no impact on the game itself.
The whole point of Classic is that you obtain all the cool items through actually playing the game (and making an effort). It'd be a disgrace to the design philosophy if lets say they added a bunch of pets in that you had to buy with IRL cash when they could have had them be obtainable through in game effort. (But I am confident they won't do this.)
Only what you mentioned like character transfers could be remotely feasible and not ruin the integrity of the game. The WoW token exists already yes, though it not being obtainable through playing classic is the main reason why that won't affect things.
I'd prefer no shop but I think that goes without saying. I'm usually only concerned with pay-to-win elements being added. Character boosts would piss me off for obvious reasons. I think the token may end up being a reality later on and would understand their reasons for using it. As far as pets and titles and silly shirts and goofy tabards, I could give two shits, the players will still take the same amount of shots to the face to die, they will just look a bit sexier during their death animation.
I would personally be fine with all customization/server options in the shop.
Things such as:
only things that would have little to no impact on the game itself.
I mean... I hadn't considered these as 'cash shop' features. I could live with these. These aren't really gameplay features, they're more administrative things. I'd be completely fine with paid options for these.
I would personally be fine with all customization/server options in the shop.
Things such as:
only things that would have little to no impact on the game itself.
I mean... I hadn't considered these as 'cash shop' features. I could live with these. These aren't really gameplay features, they're more administrative things. I'd be completely fine with paid options for these.
Wouldn't you technically have to pay cash for these
kek
you flying over to blizzard HQ in person with cash in hand m8?
I see this happening eventually, it's just a reality of games these days. If Classic is even a tiny bit popular, they will want to slip in as many microtransactions as they can simply because there are those that will pay for them. Companion pets, tabards, those are totally fine. Mounts? As long as you still need to buy the mount skill to use it (or if they are the "this mount changes based on your riding skill" variety), and they aren't overpowered for vanilla (no repair/vendor/waterwalking/etc. mounts), those are fine too. Nothing that gives a gameplay advantage (mounts would be the limit - somebody spending $20 instead of 100g for an exclusive epic mount wouldn't be the end of the world).
Transfers (with restrictions) and appearance changes are almost guaranteed, because it is such easy money for Blizzard. The only way I see Tokens coming to Classic are in the rare circumstance that a) Classic is super crazy popular (1 mil+ active players 4-5 months in maybe) and b) Gold sellers/bots/hackers are running rampant and operating on a level that Blizzard can't devote the required resources to fight them. If only one or the other is true, everything is fine as far as Blizz is concerned.
I see this happening eventually, it's just a reality of games these days.
Seeing something that's toxic to the growth of a game and saying "it's just how it is" is the exact opposite of how we should be thinking. I'm sure you didn't mean it this way but any sort of monetization to the game, besides the subscription, can only hurt it. Race, name are both bad. If I recall, Blizzard would let people server change, but even that I think is a bad idea.
If Blizzard makes a shop in Classic i hope +50% of the population just stops playing.
I’d love to have a barber shop in Classic
There might be a few services that i would be okay with, Appearance change, Race change and Character transfer (3 month cd).
Let's say that Classic is a huge success and Blizzard tries to add a shop. The shop on Retail is quite popular. Assuming this was added, what items could be in a Classic shop that would not destroy the integrity of Classic?
Was a shop in 1.12? No. Therefore, should a shop be in 1.13? No.
Let me remind some of you, Vanilla WoW did have paid servers transfers. You can't blame a company for trying to monetize their game further, you can only blame them if they ruin the game.
Were there paid server transfers in 1.12? Yes, there were although they were limited. Should there be paid server transfers in 1.13? Yes, and they should also be limited.
Let's say that Classic is a huge success and Blizzard tries to add a shop. The shop on Retail is quite popular. Assuming this was added, what items could be in a Classic shop that would not destroy the integrity of Classic?
Was a shop in 1.12? No. Therefore, should a shop be in 1.13? No.
Let me remind some of you, Vanilla WoW did have paid servers transfers. You can't blame a company for trying to monetize their game further, you can only blame them if they ruin the game.
Were there paid server transfers in 1.12? Yes, there were although they were limited. Should there be paid server transfers in 1.13? Yes, and they should also be limited.
100% agree with this.