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Interactive WoW Classic Map Update #3 (NPC's, Quests, Locations, Nearby)

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(@xaiin)
Posts: 17
Active Member
Topic starter
 

Hey guys,

Just wanted to share some new features I've just released for my interactive map, keen to hear any feedback good or bad :)

https://www.gamermaps.net/map/world-of-warcraft/classic

Addon now available: https://www.curseforge.com/wow/addons/gamermaps

Quest Search & Info Panels

For those who like to plan offline when access to the game is limited, I've imported all quest data and compiled a panel that shows the quest giver, related npc's and quest completer all with relevant keys that you can identify on the map.

Searchable NPC Location Database

Added in over 178,000 NPC's and their locations in the game and plotted them onto the map for your searching pleasure :) Use the new panel to search for a mob / npc or lookup a trainer, vendor whoever to see their location. Hogger FTW!

Herb & Mining Node Locations

Continuing on from the main reason why I started the map in the first place, the database of located herbs and ores continues to grow and is up to over 11,000 locations. Covers all herbs, ores across every zone all from a simple little interface. Show them all if you wish but wait for it to load :)

Game POI Location Database

Included as part of the NPC database we now hold, I've plotted the location of all useful NPC's (vendors, trainers, quest givers, flight masters, repairers etc), these are all available as a seperate toggle just select what you want to see.

Locations

In addition to NPC's I've also plotted many locations from the game world onto the map and added to a searchable interface.

Nearby

Added a right click context menu option that shows which npc's, quests, trainers, herbs etc are available around the marked location.

Think thats all I have to show you for now, I do hope some of you find this useful. Happy to chat about some integration options if you wish teebling, see if we can get some embedded forum features for the community to use.

Cheers
-Xaiin

 
Posted : 04/10/2019 4:54 pm
Selexin
(@selexin)
Posts: 969
Prominent Member
 

Holy shit Xaiin! :surprised:

 
Posted : 04/10/2019 5:30 pm
(@telvaine)
Posts: 367
Reputable Member
 

Dude hell yes

 
Posted : 04/10/2019 7:22 pm
 Jpy
(@jpy)
Posts: 377
Reputable Member
 

Holy fuck dude

 
Posted : 04/10/2019 8:04 pm
 Baz
(@baz)
Posts: 4
New Member
 

This is incredible. Thank you.

 
Posted : 05/10/2019 2:34 am
(@rinkusan)
Posts: 161
Estimable Member
 

I can only rephrase what everyone before me has said:

Tremendous value in that! Good job, man!

 
Posted : 05/10/2019 2:34 am
(@teebling)
Posts: 1611
Noble Member
 

Holy shit @Xaiin! :surprised:

 
Posted : 05/10/2019 6:00 am
(@rijndael)
Posts: 371
Reputable Member
 

Jesus Christ what kind of fucking twisted witchcraft is this?

 
Posted : 05/10/2019 10:31 am
(@xaiin)
Posts: 17
Active Member
Topic starter
 

Lol thanks guys :)

 
Posted : 05/10/2019 10:33 am
Caperfin
(@caperfin)
Posts: 436
Reputable Member
 

Hey guys,

Just wanted to share some new features I've just released for my interactive map, keen to hear any feedback good or bad :)

this is very impressive I cant imagine the numbers of hours that went into this. All that's next is to put this into an addon.

 
Posted : 06/10/2019 7:07 am
(@xaiin)
Posts: 17
Active Member
Topic starter
 

Hey guys,

Just wanted to share some new features I've just released for my interactive map, keen to hear any feedback good or bad :)

this is very impressive I cant imagine the numbers of hours that went into this. All that's next is to put this into an addon.

Thank you :) Actually got a friend who started learning lua for that reason, hopefully have a first version available soon :)

 
Posted : 06/10/2019 10:28 am
(@daisykutter)
Posts: 146
Estimable Member
 

Man this is pretty amazing, awesome job!

 
Posted : 07/10/2019 12:24 am
(@xaiin)
Posts: 17
Active Member
Topic starter
 

Man this is pretty amazing, awesome job!

Thanks buddy, I've fixed a load of quests today that didn't import properly, should be better for some of the higher level q's.

 
Posted : 15/10/2019 2:43 pm
(@xaiin)
Posts: 17
Active Member
Topic starter
 

Hey guys,

Just wanted to share some new features I've just released for my interactive map, keen to hear any feedback good or bad :)

this is very impressive I cant imagine the numbers of hours that went into this. All that's next is to put this into an addon.

Just to let you know, my friend has released a first version of the addon. Its pretty basic but he's keen to develop it further.

If you want to give it a try feel free, its on curse...

https://www.curseforge.com/wow/addons/gamermaps

He will welcome any feedback in the comments :)

Cheers

 
Posted : 21/10/2019 4:29 pm
Caperfin
(@caperfin)
Posts: 436
Reputable Member
 

Hey guys,

Just wanted to share some new features I've just released for my interactive map, keen to hear any feedback good or bad :)

this is very impressive I cant imagine the numbers of hours that went into this. All that's next is to put this into an addon.

Just to let you know, my friend has released a first version of the addon. Its pretty basic but he's keen to develop it further.

If you want to give it a try feel free, its on curse...

https://www.curseforge.com/wow/addons/gamermaps

He will welcome any feedback in the comments :)

Cheers

I'll take a look :)

 
Posted : 22/10/2019 2:18 am
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