Slippery slope
That would be interesting to see. :biggrin:
Personally, I hope it goes in the way of Classic+ (1.14 and beyond) rather than TBC.
I have also often thought of this, and have had a few things I think would make some good changes towards balance. first, if any of these ideas get implimented, just make sure you do so like 6 months+ after Naxx release.
I really really do not advocate for druid or any hybrid spec to be on par with pure dps as pure dps classes. all things the same, I would still expect the mage to out DPS the balance druid for example. Their utility and versatility is still their core, and I think there should be tradeoffs for that(That trade off being lower raw dps).
I think any 'balancing' that comes into play shouldnt level out classes DPS or HPS or TPS, but rather double down each class into their own class identity. Focus on play style. My issue with moonkin isn't the lower damage output. its the chance that I could literally be sitting there auto attacking a mob for a decent chunk of the fight because you went oom. Just double down on the spec playstyle, and ensure the player can play that spec throughout the entire encounter.
All things the same, Hybrid DPS should be roughly ~15% lower output than a pure class. I also think you should not make it easy to obtain.
ret dps is boring as hell. any balancing that came into play, I would like to see play off of the seal + judgement style they got going on. Make them mele crit bombs, after landing a crit, all judgements and seals are free mana for 5 seconds. somthing like that. make it more engaging than auto attack white damage. but, remeber that pally is a hybrid class. I dont think that they should out dps a rogue.
Feral for instance, is really engaging as it is. Its super crap dps if you dont min max the powershifting rotation and use crazy odd peices from all over the place. I wouldnt get rid of this playstyle or commitment. in fact I would actually double down on this. Add another on use weapon from like ZF or BRD that increases crit or something. I'm even OK with having to farm it. (maybe instead of 3x on uses, like 5x or 10x?) If you remove debuff limit to allow bleeds, you would really need to be carefull with the feral gearing so that feral doesnt become on par with rogues DPS.
Debuff limit gone.
I think feral tank is pretty damb good actually. The adjusted changes between PS and classic will determine if I have any modification id like to see. but outside of a feral gear set at pre-raid, T1-T3, I dont hae a lot I would change for feral tank.
Additional/alternative gear sets to be ~ on par with current gear sets for all specs honestly. In terms of druid at least, I think that proper gear items, specifically tier gear, would really go a long way to fixing almost all issues with druid at least.
I would like to see T1 for balance have "set 3: reduce the mana cost of your damage spells by 15%". That bonus, plus intell and spirit stack on the peices would really allow balance, along with innervate on self, to not have any mana issues for at least T1 content. woudlnt really affect overall DPS, but it would affect damage done over the entire fight. With balance druid, the balancing I would focus on is gearing to ensure they arent sitting there oom for half the fight.
I REALLY liked the eclipse talent in WOTLK that balnace druid had. I would like to see something similar worked into vanilla. Maybe not a talent, maybe a bonus to moonkin form? Maybe a set peice? Maybe a class quest for every class that grants a unique trinket that this effect could be tied to.Make players make the hard choice and pick a single trinket from 3, for whichever playstyle they like the most. you only get to chose once per class.
I would like to see balance druid gear sets really double down on the crit focused aspect. maybe a set bonus that restores X mana or % mana on damage spell crit?
restro is pretty good. Just rework the existing sets to be restro only focused. I would like to see a set bonus on restro gear for chance to pop a hot on a raid member withing 30 yards of the recipient of a critical healing touch. I want to see restro double down on those HoTs for a play style, but other than that, not really much I would change.
Instead of releasing a T4 raid, I would like to see a 'tuning' patch where all the raid bosses get harder, they remove debuff limit, and release additional gearing. I also would like to see this done in order of tiers. So, pre-raid and T1 gear released first, follow it up by T2 and 2.5 gear and additional <55 dungeon gear, finally T3.
for pally, i think they are pretty damb awesome at heals. I would give pally spec specifc gear, like druids, and all other classes.
class quest for paladins to give them a taunt I do like the original goal of a taunt you cast on friendly that pulls mobs that are targeting them to you. this I think is a cool aspect.
I would really like to see some arcone mages in raiding.
Set bonus that grants a bonus missle to the channel every time one of your arcane missles crits?
Set bonus to caus arcane splosion to debuff mobs against arcane damage for X seconds?
I think shadow priest is pretty decent play style, give them shadow priest specific gear.
I could go on for days of small tweaks I would make. But most importantly, dont change a damb thing until 6+ months after naxx, and please impliment some voting system like OSRS where like 80% of the player pop has to approve the change.