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Special Treasure Chests in Contested Zones

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(@redridgegnoll)
Posts: 285
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Topic starter
 

I am well aware of #nochanges, but this is something that I have been curious about. The game already has treasure chests scattered across the zones, but the rewards from the chests are typically pretty awful. I am thinking about higher end chests with a risk/reward tied to them.

This idea would only apply to PvP servers really. It would give players another incentive to be out in the world. What if there were special treasure chests that spawned in contested zones. The level 50-60 contested zones would drop higher end items. The items would be random, but could include tradeskill resources, recipes, gold, and even honor marks. They would have a small chance to drop epic pets, mounts, BoE items, or even unique items only dropped from chests. The dwarf racial wouldn't work on these chests for balance reasons.

The chests could only be unlocked by an NPC in a capital city, and the chests would drop and be lootable if you were killed in PvP combat. So you could loot a chest and hearth back to a capital city, or try to collect more chests at the risk of dying and dropping them all. Having to run across the zones with chests could put you in danger, so your hearthstone and the 1 hour timer would be a factor. You could become a treasure hunter.

 
Posted : 18/06/2019 7:35 pm
(@stfuppercut)
Posts: 1228
Noble Member
 

The game already has a ton of incentive to traverse the world. I cant see this increasing the incentive to be out and travelling. This would likely just end up being a gimmicky thing that would supplement other farming methods. To add, this would be awful in phase 1 with layering for obvious reasons. I believe Blizzard has implemented this sort of thing in retail already, it never really gained any traction.

It will either be too useless to matter and will just supplement other farming methods OR it will be incredibly valuable and controlled by the top two PvP guilds on your server. A great method to make the rich, richer. A better version of this that already exists is the STV arena chest.

"You could become a treasure hunter." Take skinning and hunt devilsaurs. It will have all of the features youre looking for, only the skin is harder to take from a 50FT Trex than it is to pickup a chest. As far as lootable corpses on death, I love that this would increase the penalties associated to PvP, but I dont think it would suit the MMO.

Edit: Im imagining timeless isles all over again... It was awful... just awful. lol

 
Posted : 18/06/2019 7:40 pm
(@couchatron)
Posts: 211
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I’d rather see treasure chests have random repeatable quests in them.

 
Posted : 18/06/2019 7:52 pm
(@redridgegnoll)
Posts: 285
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Topic starter
 

The game already has a ton of incentive to traverse the world. I cant see this increasing the incentive to be out and travelling. This would likely just end up being a gimmicky thing that would supplement other farming methods. To add, this would be awful in phase 1 with layering for obvious reasons. I believe Blizzard has implemented this sort of thing in retail already, it never really gained any traction.

It will either be too useless to matter and will just supplement other farming methods OR it will be incredibly valuable and controlled by the top two PvP guilds on your server. A great method to make the rich, richer. A better version of this that already exists is the STV arena chest.

"You could become a treasure hunter." Take skinning and hunt devilsaurs. It will have all of the features youre looking for, only the skin is harder to take from a 50FT Trex than it is to pickup a chest. As far as lootable corpses on death, I love that this would increase the penalties associated to PvP, but I dont think it would suit the MMO.

It would certainly not work in Phase 1 due to current layer, but could be added afterwards. The chests would be scattered and spawn randomly across tons of zones. It would be difficult for a guild to just control them, but clearly that is always a concern. The chest rewards would be very RNG. You could open a chest and only get a few Firebloom, then open a different chest and get an very rare epic pet. Players love rolling the die. Imagine getting to open your chests at the <Locksmith> NPC in Stormwind. There would be a risk of hoarding chests and not turning them in as well, since you would drop them upon death in PvP. I know this idea is pretty foreign to Classic, but this kind of system could offer tons of replayabilty. I think players should be able to rank up more easily doing World PvP, even if it meant earning honor marks from the chests.

 
Posted : 18/06/2019 7:53 pm
(@redridgegnoll)
Posts: 285
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Topic starter
 

I’d rather see treasure chests have random repeatable quests in them.

Do you mean you open a chest and get a quest to do?

 
Posted : 18/06/2019 7:54 pm
(@stfuppercut)
Posts: 1228
Noble Member
 

Tune in next time when the RedridgeGnoll advertises tunnel mounts! Yes! These mounts are the opposite of flying mounts in every way... Burrow beneath your enemies at lightning speed! Far more suited for Classic than flying, because burrowing is the antithesis of flying!

 
Posted : 18/06/2019 8:18 pm
Selexin
(@selexin)
Posts: 969
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Tune in next time when the RedridgeTroll advertises tunnel mounts!

 
Posted : 18/06/2019 8:18 pm
(@zacheous)
Posts: 151
Estimable Member
 

This is Classic WOW and there is no instant gratification involved with it. It is a work for it game with an occasional worthy drop outside of instances. The chance that you just might get something usable from a chest is what made it exciting. If there is nothing worthy then just sell it to a vendor and move on.

 
Posted : 26/06/2019 2:07 pm
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

This is Classic WOW and there is no instant gratification involved with it. It is a work for it game with an occasional worthy drop outside of instances. The chance that you just might get something usable from a chest is what made it exciting. If there is nothing worthy then just sell it to a vendor and move on.

That is the whole appeal of this Treasure Hunt system. You roam PvP zones collecting these chests. The chests have a low chance to drop rare or unique items. The chests drop from your inventory if you are killed in PvP. You can only unlock the chests in a Capital City, so to decide whether to hunt for more chests or return home with your spoils. Because the chests remain locked, you would never know if you lost a great item by being ganked and looted. You can just rationalize that the chest you lost was probably junk.

Imagine that in zones like Eastern Plaguelands, Silithus, or Winterspring you had these high end treasure chests hidden across the zone. Maybe deep in a Yeti Cave or hidden in the upstairs room of a forsaken tavern. Then add in the pvp loot element, which adds even more risk. Coming across another player and killing them, then discovering they were carrying one of these chests. Lo and behold! You return to Orgrimmar, unlock it, and are surprised with a rare BoE. Obviously, the drop rates from the chests would be low, but that occasional worth drop as you stated make it all worthwhile.

 
Posted : 26/06/2019 2:26 pm
(@shamelesseu)
Posts: 203
Estimable Member
 

Imagine that in zones like Eastern Plaguelands, Silithus, or Winterspring you had these high end treasure chests hidden across the zone. Maybe deep in a Yeti Cave or hidden in the upstairs room of a forsaken tavern. Then add in the pvp loot element, which adds even more risk. Coming across another player and killing them, then discovering they were carrying one of these chests. Lo and behold! You return to Orgrimmar, unlock it, and are surprised with a rare BoE. Obviously, the drop rates from the chests would be low, but that occasional worth drop as you stated make it all worthwhile.

Soooo, almost like war mode in BFA? :mrgreen:

No thanks… :wink:

 
Posted : 26/06/2019 11:31 pm
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

Imagine that in zones like Eastern Plaguelands, Silithus, or Winterspring you had these high end treasure chests hidden across the zone. Maybe deep in a Yeti Cave or hidden in the upstairs room of a forsaken tavern. Then add in the pvp loot element, which adds even more risk. Coming across another player and killing them, then discovering they were carrying one of these chests. Lo and behold! You return to Orgrimmar, unlock it, and are surprised with a rare BoE. Obviously, the drop rates from the chests would be low, but that occasional worth drop as you stated make it all worthwhile.

Soooo, almost like war mode in BFA? :mrgreen:

No thanks… :wink:

How is it like warmode in BFA? What is that about?

 
Posted : 26/06/2019 11:38 pm
(@shamelesseu)
Posts: 203
Estimable Member
 

Imagine that in zones like Eastern Plaguelands, Silithus, or Winterspring you had these high end treasure chests hidden across the zone. Maybe deep in a Yeti Cave or hidden in the upstairs room of a forsaken tavern. Then add in the pvp loot element, which adds even more risk. Coming across another player and killing them, then discovering they were carrying one of these chests. Lo and behold! You return to Orgrimmar, unlock it, and are surprised with a rare BoE. Obviously, the drop rates from the chests would be low, but that occasional worth drop as you stated make it all worthwhile.

Soooo, almost like war mode in BFA? :mrgreen:

No thanks… :wink:

How is it like warmode in BFA? What is that about?

With treasure drops and people gunning for them.. And all of those loot crate ideas bring nothing of value to actual classic wow… Stop trolling

 
Posted : 27/06/2019 12:02 am
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

This is Classic WOW and there is no instant gratification involved with it. It is a work for it game with an occasional worthy drop outside of instances. The chance that you just might get something usable from a chest is what made it exciting. If there is nothing worthy then just sell it to a vendor and move on.

That is the whole appeal of this Treasure Hunt system. You roam PvP zones collecting these chests. The chests have a low chance to drop rare or unique items. The chests drop from your inventory if you are killed in PvP. You can only unlock the chests in a Capital City, so to decide whether to hunt for more chests or return home with your spoils. Because the chests remain locked, you would never know if you lost a great item by being ganked and looted. You can just rationalize that the chest you lost was probably junk.

Imagine that in zones like Eastern Plaguelands, Silithus, or Winterspring you had these high end treasure chests hidden across the zone. Maybe deep in a Yeti Cave or hidden in the upstairs room of a forsaken tavern. Then add in the pvp loot element, which adds even more risk. Coming across another player and killing them, then discovering they were carrying one of these chests. Lo and behold! You return to Orgrimmar, unlock it, and are surprised with a rare BoE. Obviously, the drop rates from the chests would be low, but that occasional worth drop as you stated make it all worthwhile.

can find them a bit here and there (through looting) chance to drop rare items, not unlockable everywhere (at least not for everyone)

so, basically you want Junkboxes?

Sure, they dont drop from pvp, but nothing else does either, so...

 
Posted : 27/06/2019 12:03 am
(@kazukii)
Posts: 187
Estimable Member
 

Hey look at this Large Mithril Chest, it's all mine!
[ Ice Cold Milk ]

 
Posted : 27/06/2019 8:54 am
(@linguine)
Posts: 271
Reputable Member
 

I kind of get what you're getting at with all these posts, RedridgeGnoll.

You know Classic could be added to. An expansion of sorts, but not Burning Crusade. Something to keep it alive after Naxxramas, something where we never have to look for a new home and we can all keep investing in our same character instead of rerolling Fresh over and over. Something to build on.

But I don't think that a new system or method is the way to go for a Classic+. The reason being that Blizzard creates new systems all the time in the real game. For every expansion it seems like they add something new to try out to fix what was broken. But Classic isn't broken: that's what makes it special. In the rare instances of things that don't need fixing, what is the method of improvement?

I propose that if there were a Classic+, not that I am expecting to want or need one, instead of a new system like what BC gave us with eeriely similar rep grinds that all had vendors in Shattrath, flying mounts, a separate world, etc. We just need keep Classic but more of it.

What would more mean? It could be many things, but mainly, just flesh out Classic more and more. Not just the Azshara Crater Battleground or adding Karazhan to Classic as it was meant to be, but other things that are threaded throughout the original world to keep it all in sync could be too, but all in the same vein as the original content. It would need to heavily mimic the old style of everything.

Blizzard would need a whole wall of ideas and many dedicated people to choose the right path. People don't have confidence that they'll choose the right one. I don't either. The magic they had from back then appears to be dead.

 
Posted : 27/06/2019 9:12 am
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