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Special Treasure Chests in Contested Zones

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(@anonymous_1607109007)
Posts: 634
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Imagine that in zones like Eastern Plaguelands, Silithus, or Winterspring you had these high end treasure chests hidden across the zone. Maybe deep in a Yeti Cave or hidden in the upstairs room of a forsaken tavern. Then add in the pvp loot element, which adds even more risk. Coming across another player and killing them, then discovering they were carrying one of these chests. Lo and behold! You return to Orgrimmar, unlock it, and are surprised with a rare BoE. Obviously, the drop rates from the chests would be low, but that occasional worth drop as you stated make it all worthwhile.

Soooo, almost like war mode in BFA? :mrgreen:

No thanks… :wink:

How is it like warmode in BFA? What is that about?

With treasure drops and people gunning for them.. And all of those loot crate ideas bring nothing of value to actual classic wow… Stop trolling

I just read about what they added in Legion. First of all, the rewards in Legion are not as desirable as what you could earn in Classic. You also can't loot those chests from other players. There is no PvP loot mechanic. Loot chests that use RNG are very popular. You could loot these locked chests and even sell them on the AH house. This system has many perks. It offers rewards for PvP, a new way to farm items, and uses an RNG dice roll mechanics.

 
Posted : 27/06/2019 9:34 am
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

I kind of get what you're getting at with all these posts, @RedridgeGnoll.

You know Classic could be added to. An expansion of sorts, but not Burning Crusade. Something to keep it alive after Naxxramas, something where we never have to look for a new home and we can all keep investing in our same character instead of rerolling Fresh over and over. Something to build on.

But I don't think that a new system or method is the way to go for a Classic+. The reason being that Blizzard creates new systems all the time in the real game. For every expansion it seems like they add something new to try out to fix what was broken. But Classic isn't broken: that's what makes it special. In the rare instances of things that don't need fixing, what is the method of improvement?

I propose that if there were a Classic+, not that I am expecting to want or need one, instead of a new system like what BC gave us with eeriely similar rep grinds that all had vendors in Shattrath, flying mounts, a separate world, etc. We just need keep Classic but more of it.

What would more mean? It could be many things, but mainly, just flesh out Classic more and more. Not just the Azshara Crater Battleground or adding Karazhan to Classic as it was meant to be, but other things that are threaded throughout the original world to keep it all in sync could be too, but all in the same vein as the original content. It would need to heavily mimic the old style of everything.

Blizzard would need a whole wall of ideas and many dedicated people to choose the right path. People don't have confidence that they'll choose the right one. I don't either. The magic they had from back then appears to be dead.

I think Post-Classic is the only path. TBC will not be the success that many think. The private server scene has revealed that. PvP is popular, more so than ever. PvP loot systems are what's in right now. The issue with Classic WoW, is that you have this huge world and faction conflict, yet most of the battle is settled inside of instanced PvP zones. What makes WoW different is that it is a persistenr open world. PvP can provide games with near infinite replayability.

The treasure hunt system adds more risk/reward to pvp. It also encourages players to roam the zones. Retail WoW makes no sense. The reward structure is broken, and character progression is meaningless. Classic WoW does not have this issue. However the way honor is distributed for PvP activity is imbalanced. Battlegrounds become your only option. There needs to be another system thst reeards players for PvPing. Small scale PvP with stakes is very popular, and it is something that was missing from Classic WoW, especially later on. A system like the one I am proposing, add a whole new dimension to PvP in WoW. That type of gameplay could be what Classic was missing all along.

 
Posted : 27/06/2019 9:44 am
(@redridgegnoll)
Posts: 285
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This is Classic WOW and there is no instant gratification involved with it. It is a work for it game with an occasional worthy drop outside of instances. The chance that you just might get something usable from a chest is what made it exciting. If there is nothing worthy then just sell it to a vendor and move on.

That is the whole appeal of this Treasure Hunt system. You roam PvP zones collecting these chests. The chests have a low chance to drop rare or unique items. The chests drop from your inventory if you are killed in PvP. You can only unlock the chests in a Capital City, so to decide whether to hunt for more chests or return home with your spoils. Because the chests remain locked, you would never know if you lost a great item by being ganked and looted. You can just rationalize that the chest you lost was probably junk.

Imagine that in zones like Eastern Plaguelands, Silithus, or Winterspring you had these high end treasure chests hidden across the zone. Maybe deep in a Yeti Cave or hidden in the upstairs room of a forsaken tavern. Then add in the pvp loot element, which adds even more risk. Coming across another player and killing them, then discovering they were carrying one of these chests. Lo and behold! You return to Orgrimmar, unlock it, and are surprised with a rare BoE. Obviously, the drop rates from the chests would be low, but that occasional worth drop as you stated make it all worthwhile.

can find them a bit here and there (through looting) chance to drop rare items, not unlockable everywhere (at least not for everyone)

so, basically you want Junkboxes?

Sure, they dont drop from pvp, but nothing else does either, so...

The treasure chests and junkboxes in WoW never drop anything good. These chests would drop unique and rare items that players actually want. Make it an activitt players can pursue with the chance that big rewards.

 
Posted : 27/06/2019 9:58 am
(@redridgegnoll)
Posts: 285
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Topic starter
 

Imagine that in zones like Eastern Plaguelands, Silithus, or Winterspring you had these high end treasure chests hidden across the zone. Maybe deep in a Yeti Cave or hidden in the upstairs room of a forsaken tavern. Then add in the pvp loot element, which adds even more risk. Coming across another player and killing them, then discovering they were carrying one of these chests. Lo and behold! You return to Orgrimmar, unlock it, and are surprised with a rare BoE. Obviously, the drop rates from the chests would be low, but that occasional worth drop as you stated make it all worthwhile.

Soooo, almost like war mode in BFA? :mrgreen:

No thanks… :wink:

How is it like warmode in BFA? What is that about?

With treasure drops and people gunning for them.. And all of those loot crate ideas bring nothing of value to actual classic wow… Stop trolling

Those chests in BFA were pointless. The rewards meant nothing. How can you even compare it.

 
Posted : 27/06/2019 10:18 am
(@stfuppercut)
Posts: 1228
Noble Member
 

Those chests in BFA were pointless. The rewards meant nothing. How can you even compare it.

To be honest Gnoll, I don't think you're looking for Classic. You aren't even looking for Classic+. You are looking for a new MMO. An MMO with treasure and boats and housing... I think there are probably some MMO's out there that might fulfill the things you are looking for. At this point, I wouldn't even be surprised if you started advocating for space cowboys in Classic. What exactly was your role in the development of Classic/Vanilla? I've heard you mention this a few times and I'll be honest, based on your posts, you do not seem like you would be able to follow a story board or maintain consistency to a proof of concept. Your ideas aren't bad, they are just CLEARLY not meant for Classic. At all... Not even a little bit.

 
Posted : 27/06/2019 1:06 pm
(@redridgegnoll)
Posts: 285
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Those chests in BFA were pointless. The rewards meant nothing. How can you even compare it.

To be honest Gnoll, I don't think you're looking for Classic. You aren't even looking for Classic+. You are looking for a new MMO. An MMO with treasure and boats and housing... I think there are probably some MMO's out there that might fulfill the things you are looking for. At this point, I wouldn't even be surprised if you started advocating for space cowboys in Classic. What exactly was your role in the development of Classic/Vanilla? I've heard you mention this a few times and I'll be honest, based on your posts, you do not seem like you would be able to follow a story board or maintain consistency to a proof of concept. Your ideas aren't bad, they are just CLEARLY not meant for Classic. At all... Not even a little bit.

Boats are pretty meme-worthy, and player housing is not a priority. The treasure hunt system is a much more developed idea. One of the best aspects of Classic is the open world. I understand why we have battlegrounds for example, but unfortunately too much instanced content can be at the expense of open world experiences. When battlegrounds are released, the rewards for World PvP are heavily diminished. The Treasure Hunt system adds new risk/reward element to World PvP. It gives players another reason to roam contested territory. The system also includes a PvP loot drop system which is pretty player friendly. These PvP loot drop systems are very popular nowadays if executed and handled properly.

 
Posted : 27/06/2019 5:07 pm
(@stfuppercut)
Posts: 1228
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Boats are pretty meme-worthy, and player housing is not a priority. The treasure hunt system is a much more developed idea.

They were all your ideas / suggestions. I'm just riding the wave with you man. If your ideas are meme-worthy, its probably just best to keep them out of your post.
One of the best aspects of Classic is the open world. I understand why we have battlegrounds for example, but unfortunately too much instanced content can be at the expense of open world experiences. When battlegrounds are released, the rewards for World PvP are heavily diminished. The Treasure Hunt system adds new risk/reward element to World PvP. It gives players another reason to roam contested territory. The system also includes a PvP loot drop system which is pretty player friendly. These PvP loot drop systems are very popular nowadays if executed and handled properly.

Sure. You realize that we will have phases where there are no battlegrounds right? Classic is about capturing the entire experience that was available. Part of that is with open world conflict which eventually evolves into a small PvP organized group environment in the form of battlegrounds. Battlegrounds offer a far more competitive atmosphere for PvP than open world. Classic has both. I like both. I dont need any more reasons to roam the open world. Consumable farming is reason enough. Now, if you were to advocate that we should break instance farming for consumables and gold like private servers have done so that players are more inclined to participate in the world, I could understand that idea. Your treasure chest idea has been implemented into retail in various forms and has failed. The idea simply does not work in Classic. I'm sure you have experience in the development world as a vanilla WoW developer yourself, surely you can see how these ideas simply dont apply to Classic.

I'll give you an example. First person shooters are fun. This does not mean that being able to play hunter from a first person perspective while using your mouse to aim, would add value to Classic. It would cause a world of issues and simply would not fit the game. Classic is great. First person shooters are great. They are not great together. Treasure chests are great. Classic wow is great. Your idea of treasure chests don't match Classic. I'm concerned about investing too much time in this conversation though as you may just decide to write this idea off as another one of your "meme-worthy" ideas. Are you even serious about this?

 
Posted : 27/06/2019 5:16 pm
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

Boats are pretty meme-worthy, and player housing is not a priority. The treasure hunt system is a much more developed idea.

They were all your ideas / suggestions. I'm just riding the wave with you man. If your ideas are meme-worthy, its probably just best to keep them out of your post.
One of the best aspects of Classic is the open world. I understand why we have battlegrounds for example, but unfortunately too much instanced content can be at the expense of open world experiences. When battlegrounds are released, the rewards for World PvP are heavily diminished. The Treasure Hunt system adds new risk/reward element to World PvP. It gives players another reason to roam contested territory. The system also includes a PvP loot drop system which is pretty player friendly. These PvP loot drop systems are very popular nowadays if executed and handled properly.

Sure. You realize that we will have phases where there are no battlegrounds right? Classic is about capturing the entire experience that was available. Part of that is with open world conflict which eventually evolves into a small PvP organized group environment in the form of battlegrounds. Battlegrounds offer a far more competitive atmosphere for PvP than open world. Classic has both. I like both. I dont need any more reasons to roam the open world. Consumable farming is reason enough. Now, if you were to advocate that we should break instance farming for consumables and gold like private servers have done so that players are more inclined to participate in the world, I could understand that idea. Your treasure chest idea has been implemented into retail in various forms and has failed. The idea simply does not work in Classic. I'm sure you have experience in the development world as a vanilla WoW developer yourself, surely you can see how these ideas simply dont apply to Classic.

I'll give you an example. First person shooters are fun. This does not mean that being able to play hunter from a first person perspective while using your mouse to aim, would add value to Classic. It would cause a world of issues and simply would not fit the game. Classic is great. First person shooters are great. They are not great together. Treasure chests are great. Classic wow is great. Your idea of treasure chests don't match Classic. I'm concerned about investing too much time in this conversation though as you may just decide to write this idea off as another one of your "meme-worthy" ideas. Are you even serious about this?

I appreciate what you said. I too look forward to Phase 2, but also understand why Blizzard added battlegrounds eventually. I think 15 years ago it worked pretty well, eventhough it was a bit contoversial at the time. I am not really convinced Arathi Basin, WSG, and 1.12 AV will be as appealing nowadays as they were. I watched firsthand as beta testers and streamers got bored of Alterac Valley within a few hours. Battlegrounds have their advantages, but open world conflict is what distinguishes the MMORPG genre. The downside to battlegrounds is that they diminish World PvP, due to how honor rewards are distributed. Small scale PvP is very popular.

Think of all those PvP videos from back in Vanilla that players still watch today. It isn't 15v15 premade PvP, it is solo or small man World PvP for the most part. That is the content that gets the most eyeballs. Consider the streaming community, and how PvP games dominate viewership. Most players don't want to watch somebody grinding levels or raid bosses, they want to watch player vs player action, especially small man. They want to watch the more skilled individual players have the biggest impact possible. How does this relate to Classic WoW? Well PvP is a huge demographic, and that was even the case back in Vanilla. Comparing the Treasure Hunt System to what was implemented in Legion/Battle for Azeroth isn't that relative. While the hunting mechanic is similar, the reward system is not comparable. The rewards from the Legion/BFA chests were so insignificant, as such is the case with retail. The reward system is broken, and players don't feel like it is worth their time. Do I think that players would value unique drops in Classic WoW? Yes, I do. We all know how competitive and desirable rare items are in Classic, that is why you see so many players farming.

Let's be honest, the most efficient farming methods in Classic are in instanced dungeons. Is that a good thing? Debatable. The Treasure Hunt System would be an alternative. It would have gold sink mechanics, because whenever a locked chest is taken to a capital city to be unlocked, a gold fee must be paid. It is possible that players would be paying fees to unlock chests that were higher than the value of the chests themselves. That is part of the fun, it is like spinning a slot machine. The locked chests would be tradeable as well, so players could use them to barter or even sell on the auction house. You better believe that players would set a price on these chests for a chance at unique loot. Treasure chests already exist in Classic, they just don't have any high end items. The idea here is to add more of them, and change the loot tables. Also to add a loot mechanic to player vs player combat. Imagine you are running through Silithus to meet your group. All of a sudden you are attacked by an Orc Warrior, you kill him, then to your surprise discover he was carrying 5 locked treasure chests. That is the kind of thrill that Classic is missing. This greedy Orc Warrior figured he could increase his spoils and loot chests off an unsuspecting passerbyer, only to fall on his face and lose an afternoon of farming.

1. Rewards obtained in the open world (Unpredictability of open world)
2. PvP Loot (High stakes PvP)
3. RNG boxes with unique and rare rewards (Slot machine)

All of these mechanics to create more World PvP conflict.

 
Posted : 27/06/2019 5:45 pm
(@stfuppercut)
Posts: 1228
Noble Member
 

I appreciate what you said. I too look forward to Phase 2, but also understand why Blizzard added battlegrounds eventually. I think 15 years ago it worked pretty well, eventhough it was a bit contoversial at the time. I am not really convinced Arathi Basin, WSG, and 1.12 AV will be as appealing nowadays as they were. I watched firsthand as beta testers and streamers got bored of Alterac Valley within a few hours. Battlegrounds have their advantages, but open world conflict is what distinguishes the MMORPG genre. The downside to battlegrounds is that they diminish World PvP, due to how honor rewards are distributed. Small scale PvP is very popular.

So wouldnt a more appropriate way to address that concern be to advocate for increased PvP rewards when fighting in the world? Simply adjust honor ratings to give a higher value honor for world conflict. Perhaps players could drop a turn in token like AV that would trigger world events etc... Rather than using some arbitrary system like treasure chests to hopefully stimulate PvP? Why address this is some strange roundabout way that likely wont even increase world PvP? Just make world PvP more valuable by increasing its value. I'm not saying I agree by the way, simply that your treasure chest solution is a wildly strange solution to this incredibly simple issue.
Think of all those PvP videos from back in Vanilla that players still watch today. It isn't 15v15 premade PvP, it is solo or small man World PvP for the most part. That is the content that gets the most eyeballs. Consider the streaming community, and how PvP games dominate viewership. Most players don't want to watch somebody grinding levels or raid bosses, they want to watch player vs player action, especially small man. They want to watch the more skilled individual players have the biggest impact possible. How does this relate to Classic WoW? Well PvP is a huge demographic, and that was even the case back in Vanilla. Comparing the Treasure Hunt System to what was implemented in Legion/Battle for Azeroth isn't that relative. While the hunting mechanic is similar, the reward system is not comparable. The rewards from the Legion/BFA chests were so insignificant, as such is the case with retail. The reward system is broken, and players don't feel like it is worth their time. Do I think that players would value unique drops in Classic WoW? Yes, I do. We all know how competitive and desirable rare items are in Classic, that is why you see so many players farming.

Considering the most viewed streams are typically the ones where players are either MASSIVELY popular or they are doing meaningful content like raids or organized PvP, I am inclined to disagree with you. Though I'm not very concerned with what draws attention on streams. Most of the premier PvP videos from Vanilla included a good mix of world PvP and BG's to be honest.
Let's be honest, the most efficient farming methods in Classic are in instanced dungeons. Is that a good thing? Debatable.

I would say that this is not a good thing. I don't even see this as debatable. However, the competition level from two teams of equivalent player count can only be presented in the format of an instanced fight. So I also see BG's unique in this regard. They do have value.
1. Rewards obtained in the open world (Unpredictability of open world)
2. PvP Loot (High stakes PvP)
3. RNG boxes with unique and rare rewards (Slot machine)

All of these mechanics to create more World PvP conflict.

You hope this will create more conflict. It likely wouldnt. As similar attempts have not worked in retail. But back to my point... If your issue with world PvP is that it isnt rewarding enough to encourage players to fight in the world post BG release, why not advocate that the value of world PvP is increased? Why build some half cocked idea about treasure chests that you hope will eventually lead to stimulating conflict? Honor. Per. Hour. If world PvP gave more honor per hour, players would participate in world PvP. Again, I'm not agreeing with you, I'm just offering a better solution to the issue you have with honor rewards.

 
Posted : 27/06/2019 6:08 pm
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

I appreciate what you said. I too look forward to Phase 2, but also understand why Blizzard added battlegrounds eventually. I think 15 years ago it worked pretty well, eventhough it was a bit contoversial at the time. I am not really convinced Arathi Basin, WSG, and 1.12 AV will be as appealing nowadays as they were. I watched firsthand as beta testers and streamers got bored of Alterac Valley within a few hours. Battlegrounds have their advantages, but open world conflict is what distinguishes the MMORPG genre. The downside to battlegrounds is that they diminish World PvP, due to how honor rewards are distributed. Small scale PvP is very popular.

So wouldnt a more appropriate way to address that concern be to advocate for increased PvP rewards when fighting in the world? Simply adjust honor ratings to give a higher value honor for world conflict. Perhaps players could drop a turn in token like AV that would trigger world events etc... Rather than using some arbitrary system like treasure chests to hopefully stimulate PvP? Why address this is some strange roundabout way that likely wont even increase world PvP? Just make world PvP more valuable by increasing its value. I'm not saying I agree by the way, simply that your treasure chest solution is a wildly strange solution to this incredibly simple issue.
Think of all those PvP videos from back in Vanilla that players still watch today. It isn't 15v15 premade PvP, it is solo or small man World PvP for the most part. That is the content that gets the most eyeballs. Consider the streaming community, and how PvP games dominate viewership. Most players don't want to watch somebody grinding levels or raid bosses, they want to watch player vs player action, especially small man. They want to watch the more skilled individual players have the biggest impact possible. How does this relate to Classic WoW? Well PvP is a huge demographic, and that was even the case back in Vanilla. Comparing the Treasure Hunt System to what was implemented in Legion/Battle for Azeroth isn't that relative. While the hunting mechanic is similar, the reward system is not comparable. The rewards from the Legion/BFA chests were so insignificant, as such is the case with retail. The reward system is broken, and players don't feel like it is worth their time. Do I think that players would value unique drops in Classic WoW? Yes, I do. We all know how competitive and desirable rare items are in Classic, that is why you see so many players farming.

Considering the most viewed streams are typically the ones where players are either MASSIVELY popular or they are doing meaningful content like raids or organized PvP, I am inclined to disagree with you. Though I'm not very concerned with what draws attention on streams. Most of the premier PvP videos from Vanilla included a good mix of world PvP and BG's to be honest.
Let's be honest, the most efficient farming methods in Classic are in instanced dungeons. Is that a good thing? Debatable.

I would say that this is not a good thing. I don't even see this as debatable. However, the competition level from two teams of equivalent player count can only be presented in the format of an instanced fight. So I also see BG's unique in this regard. They do have value.
1. Rewards obtained in the open world (Unpredictability of open world)
2. PvP Loot (High stakes PvP)
3. RNG boxes with unique and rare rewards (Slot machine)

All of these mechanics to create more World PvP conflict.

You hope this will create more conflict. It likely wouldnt. As similar attempts have not worked in retail. But back to my point... If your issue with world PvP is that it isnt rewarding enough to encourage players to fight in the world post BG release, why not advocate that the value of world PvP is increased? Why build some half cocked idea about treasure chests that you hope will eventually lead to stimulating conflict? Honor. Per. Hour. If world PvP gave more honor per hour, players would participate in world PvP. Again, I'm not agreeing with you, I'm just offering a better solution to the issue you have with honor rewards.

It is so true, the honor gains are too low in world pvp, so that when battlegrounds are released everyone just queues for them instead. We are getting crossrealm battlegrounds which means players will be able to join more bgs and likely do less world pvp. Blizzard should have increased honor from player kills a lot more. They actually increased it towards the end of Vanilla, but it wasn't nearly enough. Even if they raised the honor from player kills, most PvPers would still just queue for Battlegrounds. You can't really compare this new system being proposed to what is available on Retail. You have to encourage players to be in the zones. Even if you increase honor from player kills, that doesn't mean that players will show up. The chests are just an added incentive to get more players roaming contested zones.

You have to also consider the loot mechanic. There is very little risk/reward in Classic WoW PvP. You die and just respawn at the graveyard. This new system raises the stakes. Looting other players in PvP is something that will change the dynamic of PvP.

 
Posted : 27/06/2019 8:52 pm
(@stfuppercut)
Posts: 1228
Noble Member
 

It is so true, the honor gains are too low in world pvp, so that when battlegrounds are released everyone just queues for them instead. We are getting crossrealm battlegrounds which means players will be able to join more bgs and likely do less world pvp. Blizzard should have increased honor from player kills a lot more. They actually increased it towards the end of Vanilla, but it wasn't nearly enough. Even if they raised the honor from player kills, most PvPers would still just queue for Battlegrounds. You can't really compare this new system being proposed to what is available on Retail. You have to encourage players to be in the zones. Even if you increase honor from player kills, that doesn't mean that players will show up. The chests are just an added incentive to get more players roaming contested zones.

You have to also consider the loot mechanic. There is very little risk/reward in Classic WoW PvP. You die and just respawn at the graveyard. This new system raises the stakes. Looting other players in PvP is something that will change the dynamic of PvP.

See! Look at how productive this has been. So your concern is with the value of PvP targets out in the world AFTER BG's have been released! So now the solution you are advocating for is an increase in the value of world kills! We can now scrap this treasure chest idea, and address the actual issue. The value of player kills in the world AFTER BG's have been released. Look at how simple the solution to your issue was. We just needed to identify the actual issue and then make a case for addressing that issue in a way that would have the least overall impact to the game. So the best way for you to make a case for that issue is to outline the issue (which I dont disagree with) and then offer potential solutions to that issue. While the treasure chest idea is poor, the idea that honor outside of BG's is completely invalidated by the BG's themselves, holds weight. This is an easier pill for people to swallow than boat battles, housing and treasure chests.

 
Posted : 27/06/2019 9:31 pm
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

It is so true, the honor gains are too low in world pvp, so that when battlegrounds are released everyone just queues for them instead. We are getting crossrealm battlegrounds which means players will be able to join more bgs and likely do less world pvp. Blizzard should have increased honor from player kills a lot more. They actually increased it towards the end of Vanilla, but it wasn't nearly enough. Even if they raised the honor from player kills, most PvPers would still just queue for Battlegrounds. You can't really compare this new system being proposed to what is available on Retail. You have to encourage players to be in the zones. Even if you increase honor from player kills, that doesn't mean that players will show up. The chests are just an added incentive to get more players roaming contested zones.

You have to also consider the loot mechanic. There is very little risk/reward in Classic WoW PvP. You die and just respawn at the graveyard. This new system raises the stakes. Looting other players in PvP is something that will change the dynamic of PvP.

See! Look at how productive this has been. So your concern is with the value of PvP targets out in the world AFTER BG's have been released! So now the solution you are advocating for is an increase in the value of world kills! We can now scrap this treasure chest idea, and address the actual issue. The value of player kills in the world AFTER BG's have been released. Look at how simple the solution to your issue was. We just needed to identify the actual issue and then make a case for addressing that issue in a way that would have the least overall impact to the game. So the best way for you to make a case for that issue is to outline the issue (which I dont disagree with) and then offer potential solutions to that issue. While the treasure chest idea is poor, the idea that honor outside of BG's is completely invalidated by the BG's themselves, holds weight. This is an easier pill for people to swallow than boat battles, housing and treasure chests.

The Treasure Hunt System adds many layers of gameplay. Firstly, it introduces a PvP Loot mechanic, which is something that is very popular in gaming nowadays. Having the chests scattered across the zones also means that players will roam the zones, they won't just camp certain locations. Farming is a major component of Classic, and this raises the risk/reward of doing it. In Classic WoW there is little risk/reward in World PvP currently. Even if Honor is raised, you still have to offer incentives for players to populate the contested zones. You also want to distribute players across the zones so they aren't just zerging. Honor should be raised from kills and the treasure hunting system would incentivize players to roam contested territory. I totally understand if you don't like the idea much. It would interest me if you could help find holes in the more specific details of the system. I have heard some decent criticism with regard to it.

 
Posted : 27/06/2019 10:35 pm
(@stfuppercut)
Posts: 1228
Noble Member
 

The Treasure Hunt System adds many layers of gameplay. Firstly, it introduces a PvP Loot mechanic, which is something that is very popular in gaming nowadays. Having the chests scattered across the zones also means that players will roam the zones, they won't just camp certain locations. Farming is a major component of Classic, and this raises the risk/reward of doing it. Even if Honor is raised, you still have to offer incentives for players to populate the contested zones. You also want to distribute players across the zones so they aren't just zerging. Honor should be raised from kills and the treasure hunting system would incentivize players to roam contested territory. I totally understand if you don't like the idea much. It would interest me if you could help find holes in the more specific details of the system. I have heard some decent criticism with regard to it.

Well... I tried. I felt like I almost cracked him there guys.

 
Posted : 27/06/2019 10:37 pm
Selexin
(@selexin)
Posts: 969
Prominent Member
 

I felt like I almost cracked him there guys.

He didn't even flinch....

 
Posted : 28/06/2019 2:47 am
(@redridgegnoll)
Posts: 285
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I just awoke from my dirt nap. I had this vision about the Treasure Hunt System. The issue with World PvP after battlegrounds are introduced is pretty obvious. Battlegrounds become the only efficient way to farm honor. World PvP simply can't compete with premade battleground honor farming. World PvP should remain a rewarding aspect of Classic, and treasure chests could provide that. The refined idea would be to have 100 Treasure Chests spawn in a selected zone. The chests would contain tokens. The number of tokens in a chest would be random, this would add an RNG element to it. The chests could only be unlocked at an NPC in a capital city. You would need to spend gold to unlock the treasure chests. There would be new NPCs that would sell rare items for tokens. The items would be unique to the vendors. You could buy mounts, new tradeskill recipes, trinkets, pets, and many other items. Players could earn titles for turning in a certain amount of tokens. There would be a leaderboard displaying the players who had collected the highest amount of tokens from chests. I think that keeping battleground honor farming can work, because the Treasure Chest system would provide a new way for players enhance their characters. What do you think? It would kind of be like how Arcade uses tickets you buy prizes with.

 
Posted : 27/07/2019 10:37 am
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