Nein nein nein!Its old school vanilla..period!
There is so much nein here, its almost ten!
I had this vision about the Treasure Hunt System.
Drug abuse explains a lot about things here.
There would be a few Treasure Chests Zones each day. To provide an example using Hillsbrad Foothills.
The designated zone is Hillsbrad Foothills.
There would be a few Treasure Chests zones each day. To provide an example using Hillsbrad Foothills.
The designated zone is Hillsbrad Foothills.
There is a huge problem with Classic WoW that some posters are ignoring. Battlegrounds render World PvP pretty much pointless.So why not create a new system for World PvP? Increasing the honor gains from World PvP would be an improvement, but why not add a new reward system altogether? Instead of just making it easier to earn honor to buy PvP gear, why not have new rewards?
The Treasure Chests system accomplishes several goals.
Imagine it is Patch 1.6. You are roaming Silithus ganking other players. You do the occasional Alterac Valley and are rank 10. Ganking players in Silithus isn't going to get you to Rank 11. Rank 14 is basically impossible since it is gated by premade exploiters. Why even gank players for no reward after a while?
Patch 1.7 releases and Blizzard announces the Treasure Chest System. There are now NPC's that sell unique items in the Capital Cities. Players can buy these items using tokens looted from treasure chests. Several times a day a contested territory becomes a treasure chest zone. Players scour these zones engaging in small scale PvP and looting these chests that drop tokens.
Why would this not be popular?