I know it is what the #nochanges was voting for and a lot of people didn't want any changes in classic (in the fear that Blizzard would screw up a game we knew was already good).
Spell batching just makes the game feel a little bit laggy and annoying sometimes for me personally.
What do you guys think about it?
I think I don't fully understand what it means. Care to explain?
I think I don't fully understand what it means. Care to explain?
The server processes spells in larger batches compared to retail, which means that it's more easy for things to happen at the same time, such as two mages polymorphing each other
I am sympathetic to the argument that spell batching was useful during Vanilla but not optimal in Classic due to differences in computing and network technology then and now. At the very least, they should increase the frequency of spell batch processing.
I think I don't fully understand what it means. Care to explain?
The server processes spells in larger batches compared to retail, which means that it's more easy for things to happen at the same time, such as two mages polymorphing each other
Ty for the concise explanation. I can see how this would be annoying in certain situations, but it also allows for better shatter combos if I decide to play a mage again. I can't really think of any other way this would be good or useful though. No changers at it again I suppose.
Spell batching is awful. It feels awful and it takes away from the game. I dont think it suits Classic well.
Spell batching is awful. It feels awful and it takes away from the game. I dont think it suits Classic well.
I kind of feel the same and have heard that from a lot of people which is why I made this topic. Maybe they should tune it down a little and it could please both crowds? Not sure if they dare to change too much though.
Maybe they should tune it down a little and it could please both crowds? Not sure if they dare to change too much though.
I feel the same way. I'd like to see them slowly dial back batching and leeway until its at a reasonable level that adds value to the game. In its current state, spell batching rewards sloppy gameplay and is far too apparent. If a system like batching or leeway or layering can be recognized by the players, so much so that they are intentionally and constantly manipulating it to remain competitive, it defeats the purpose of the system which was intended to smooth or improve gameplay in the background. When these systems become the focus of the player it detracts from the game as a whole.
I remember a rogue vs rogue video where they almost copied each others spells having both in gouge, and all kinds of stuns at the same time. The duel didn't go anywhere lol, quite amusing.
But yeah, I think it can be used in unfair advantages at times too. I think if you pop Elemental Mastery and do a chain lightning and immediately a Earth Shock, both will have the 100% crit chance. Hence why Ele shamans have sick burst with that talent. (Correct me if I'm wrong)
Maybe they should tune it down a little and it could please both crowds? Not sure if they dare to change too much though.
I feel the same way. I'd like to see them slowly dial back batching and leeway until its at a reasonable level that adds value to the game. In its current state, spell batching rewards sloppy gameplay and is far too apparent. If a system like batching or leeway or layering can be recognized by the players, so much so that they are intentionally and constantly manipulating it to remain competitive, it defeats the purpose of the system which was intended to smooth or improve gameplay in the background. When these systems become the focus of the player it detracts from the game as a whole.
BUT NO CHANGES BRO YOU DON'T EVEN
Is spell batching the reason I can land a heal on a tank while they have health and they die while I’m casting my second heal but they gained no health from the first?
Playing a mage and occasionally doing a few AoE pulls while farming, I've too many times had mobs sprint through my Blizzard without being slowed. So yeah, it's annoying.
Is spell batching the reason I can land a heal on a tank while they have health and they die while I’m casting my second heal but they gained no health from the first?
Yes. It's also the reason why "the heal did land" is a meme. You can land a heal, see the animation and the tank still died. Damage & heal happened in the same "tick", killing the tank in the process.
Playing a mage and occasionally doing a few AoE pulls while farming, I've too many times had mobs sprint through my Blizzard without being slowed. So yeah, it's annoying.
Hunter traps not proccing on mounted people/charging warriors/sprinting rogues..
Playing a mage and occasionally doing a few AoE pulls while farming, I've too many times had mobs sprint through my Blizzard without being slowed. So yeah, it's annoying.
Hunter traps not proccing on mounted people/charging warriors/sprinting rogues..
Not sure that has to do with spell batching. Spell batching is more that if a mage were standing on top of you and casted poly, and just as she finish casting you put down a trap and trap her and you get polied at the same time.