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(@black-monarch)
Posts: 409
Reputable Member
 

disagree, the biggest change was towards "bring the player not the class"

That is player behavior, not game design.

 
Posted : 23/08/2019 4:58 pm
(@telvaine)
Posts: 367
Reputable Member
 

TBC shares more in common with Retail than Classic does with TBC. TBC created the formula that all expansions followed. It is why we have BFA today. Classic is basically an entirely different MMO. That is why so many want it.

That's utter bollocks. The biggest shift in game design philosophy came between MoP and WoD. BC didn't make the entire 1-60 world obsolete. It only made level 58-60 content obsolete. You still had to get your character from level 1 to level 58 in the old world if you wanted to get to Outland. You still had to farm old world mats to get your professions high enough to use Outland mats. Warlords was the expansion that said "yeah fuck all that shit, just buy a boost to 90 and start making Draenor gear with level 1 professions. Or no professions, if you have the right garrison buildings"

This, 100%. Cata was the start of the nonsense with getting rid of old talent trees, literal destruction of the old world, heirlooms (one of my all time biggest gripes), and streamlining and optimization of quest rewards. (

WOD and the beginning of pruning was the real shameful turn away from the old style of combat.

 
Posted : 23/08/2019 5:03 pm
(@black-monarch)
Posts: 409
Reputable Member
 

This, 100%. Cata was the start of the nonsense with getting rid of old talent trees, literal destruction of the old world, heirlooms (one of my all time biggest gripes),

Heirlooms started in wrath and real talent trees weren't removed until Pandaland.

 
Posted : 23/08/2019 5:06 pm
(@crogek)
Posts: 26
Eminent Member
 

In my personal opinion.

I am a classic player, not a tbc or any other expansion kind lover.
But do not mind new content as long it keeps my game separate.

A few servers that is TBC, so that those that longed for offical TBC servers gets it. And i of course can keep my Vanilla with no sprinkles.

 
Posted : 23/08/2019 5:09 pm
(@instinctz)
Posts: 117
Estimable Member
 

None of those have anything to do with modern WoW design philosophy expect the "these amplifiers go up to eleven" raid difficulty tradmill.

all those are standard modern wow design. sorry you don't like it.

That is player behavior, not game design.

umm. wow. someone not paying attention. blizzard was the one who said that.
https://www.engadget.com/2009/02/27/ghostcrawler-on-the-success-of-bring-the-player-not-the-class/ and it started with wrath. but good try.

 
Posted : 23/08/2019 5:12 pm
(@telvaine)
Posts: 367
Reputable Member
 

This, 100%. Cata was the start of the nonsense with getting rid of old talent trees, literal destruction of the old world, heirlooms (one of my all time biggest gripes),

Heirlooms started in wrath and real talent trees weren't removed until Pandaland.

My bad I guess, it all blurs together, but screw heirlooms and new talent trees.

 
Posted : 23/08/2019 5:53 pm
Chablo
(@chablo)
Posts: 103
Estimable Member
 

I think they should definitely do TBC on a separate realm where you can copy your character.
They have potential to kill all private servers very easily. Offer The classic/tbc/wrath option at a reduced price like 8.99 a month versus the 14.99 and they can combat people from leaving and joining private servers.
The main reason I played private servers in TBC back then was because it was free. That's the main reason most played them then. Most play them now for the nostalgia.

They need to capitalize! Keep us wanting to spend the money and not lose it to private server donations and other bs.

 
Posted : 23/08/2019 6:19 pm
(@redridgegnoll)
Posts: 285
Reputable Member
 

This, 100%. Cata was the start of the nonsense with getting rid of old talent trees, literal destruction of the old world, heirlooms (one of my all time biggest gripes),

Heirlooms started in wrath and real talent trees weren't removed until Pandaland.

More Anti-Cataclysm propaganda. What else is new.

 
Posted : 23/08/2019 9:05 pm
(@black-monarch)
Posts: 409
Reputable Member
 

None of those have anything to do with modern WoW design philosophy expect the "these amplifiers go up to eleven" raid difficulty tradmill.

all those are standard modern wow design.

No, they're not. Have you even PLAYED modern WoW recently? Half of the things you listed don't exist.
screw heirlooms and new talent trees.

Heirlooms were fine back when they didn't exist for every f**king slot... I'm ashamed to admit that I was one of those stupid n00bs begging for heirloom pants and shields during late Cat and early MoP. Now I realize that every new heirloom made hundreds of quest rewards and dungeon boss drops irrelevant, which in turn sucked a lot of the fun out of questing and spamming dungeons.

I have a slight preference for the old talent trees but I didn't lose my shit over the new system. I was much more bothered by the removal of the relic slot.

 
Posted : 23/08/2019 9:20 pm
(@mookey)
Posts: 22
Eminent Member
 

TBC came too fast, not enough people cleared Naxx and it was hasted decision. Greens and blues in 65-70 range were better than Naxx non-set gear. But Blizzard was at its peak and decided to capitalize on popularity, Who wouldn't?

Fact is once 10+ guilds per server get KT down and have Naxx on the farm for a month or two if there is no, people will start dropping out unless there is an idea for continuation. Subjectively no matter how much I like original classic, I like the idea of 1.14 or how you call it Classic+

First, people love PVP, and it should be the way to actually use hard-earned gear, one of the most loveable things of TBC is the arena and there will be a whole new experience of original WoW to add arena on top of the Classic experience.

On the other hand, not everyone is ready to get Naxx gear, there should be few content additions that will help people catch up but not trivialize previous content. Since Atiesh is made in Naxx and with extended server life more people will have it Kara is probably the best thing. Since raids are limited in vanilla to 20 and 40, Kara would be awesome 20 man. Another very enjoyable raid tuned for fast clearing and mount rewards was Zul Aman, it would be nice to "discover" new portal behind Troll zone in North EPL to it

Best way to add more 5 man content is trough Caverns of Time in Tanaris. I remember that everyone loved those instances.

TL:DR: 1.14
PVP - Arena (no resilience gear)
PVE
- 2x 20 mans Karazhan & Zul Aman (gear equal to non-set pieces of Naxx)
- 5 mans Caverns of Time (gear equal to BWL/AQ40)

For other stuff, not sure, but I would love to limit it to Azeroth only without changing anything for players not in endgame, this gives options for:
- Azshara BG
- Uldum Raid
- Grim Batol
- Archimonde Raid (old Hyjal Caverns of time)

 
Posted : 24/08/2019 3:10 am
(@instinctz)
Posts: 117
Estimable Member
 

No, they're not. Have you even PLAYED modern WoW recently? Half of the things you listed don't exist.

yeah 6 months ago.
let's go through the list.

aoe tank and spank dungeons? check

this is definitely true. no one uses cc in dungeons except high end M+.

equalization of dps? check

very true to modern design goals. it doesn't always work perfectly (Shamans here is looking at you), but the goal is everyone roughly equal.

everyone has aoe? cc? check

even bloody rogues have aoe. very true to modern design. heck i can't think of a class without some form of aoe or cleave. as for cc, again, everyone has some form of cc.

release of one patch includes plenty of catchup mechanics so you can skip previous content? check

this is definitely true. each new raid tier they up the rewards from dungeons, world quests, etc.

multiple difficulty settings for raids? check

if you need me to elaborate on this, heaven help you.

easy baseline raid difficulty? check

LFR and normal mode are gigantic jokes.

Automated Grouping with teleports to dungeons? check

heck even raids have an automated grouping and teleportation nowadays (LFR).

Extreme Ease of leveling? check

i can literally group pull 7-8 mobs at once and aoe them down. i'm rarely, if ever in threat of dieing while leveling, the game shows me on the map where i even need to go.

not having to attune to raids or dungeons? check

this is pretty simple. no real quest chains tied with access to dungeons and raids anymore. just go jump in.

but yeah "half doesn't exist".
except you know. we just check marked all of them.

 
Posted : 24/08/2019 8:25 am
(@black-monarch)
Posts: 409
Reputable Member
 

a bunch of bullshit that's not true

Talk to your doctor about being put on an antipsychotic.

 
Posted : 24/08/2019 10:37 am
Selexin
(@selexin)
Posts: 969
Prominent Member
 

This thread is a dumpster fire with RedridgeGnoll and Black Monarch pouring fuel from every direction. Some insane and deluded posts throughout with strange assumptions made. Classic Vanilla is the only safe bet. From there on out it gets sketchy. Appease people, release TBC onwards servers, while also rolling out a classic+ patch by patch progression servers. The only problem becomes the insane fracturing of the playerbase. They will milk vanilla classic in its current form for as long as possible. One big solid playerbase. From there on its going to get messy.

 
Posted : 24/08/2019 11:42 am
(@andrew)
Posts: 5
Active Member
 

let the players design their own quests and bosses items etc.It's the only way. Warcraft 3 had a map editor and the custom maps are still played to this day
Don't increase level cap
have each server vote for what gets implemented on each realm(each realm will have different new quests/new items ) so each realm will be more unique
create versions of raids/dungeons at level 10-60(grim batol 40 man,uldum,Gnomeregan Depths,Ironforge Depths,Ragefire Depths,Un'Goro Volcano,Emerald Nightmare,Caverns of Time,Hyjal(present time) opened,a Felwood dungeon,a thousand needless dungeon,timbermaw hold as an instance;the furbolgs are under attack by demons and the players must save/assist them,more quests in azshara,stormwind prison,Stonetalon depths;more dryads and kotgs,redridge mountains dungeon,pirate dungeon,murloc dungeon.
quests in the area between dun morogh and wetlands
more altar of storms quests
more quests in dustwallow marsh
longer quest chains with better item rewards during leveling
more talent points through epic quest chains (scepter of shifting sands level)

new zones eventually (zones like timeless isle)

human hunter
18 slot bags
trinkets that increase proffesions by +5 +10

 
Posted : 24/08/2019 12:52 pm
(@black-monarch)
Posts: 409
Reputable Member
 

a bunch of bullshit that's not true

Talk to your doctor about being put on an antipsychotic.

So which of his points do you think aren't accurate?

You said half of them aren't in a previous post and I'm genuinely curious as to which ones they are.

Here are the ones that are:
multiple difficulty settings for raids? check

Automated Grouping with teleports to dungeons? check

not having to attune to raids or dungeons? check

The rest are either demonstrably false or not empirically meaningful.

 
Posted : 24/08/2019 1:13 pm
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