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(@snoober)
Posts: 12
Active Member
 

IMO that changes that took a wrong turn from classic were:

  • Insta-porting to dungeons - I actually don't think the LFG tool was bad for the party-finding part of it. It's the fact that it teleported players to dungeons that took away from the game. Because when players have to run to dungeons, then that creates content in the world (via world pvp).
  • Major cities in the expansion zones - this isolated new players from the high lvl players, which made the world feel more empty. No longer would you walk into a crowded ironforge. If they add zones (via re-releasing expansions, or going a new route), then they shouldn't add more major cities. Everything should still be centralized in the original vanilla major cities.


  • If it were up to me, they would take classic wow in a different direction than TBC-->etc. They would make contested zones "own-able" by each faction, so that world pvp mattered more. They tried to make world pvp matter by doing some weird shit with towers up in one of the plaguelands (basically bum-fuck nowhere) and no one gave a shit cuz it's just some tower game thing. There are lots of creative ways that they could make world pvp matter as far as horde/alliance competing for zones. And ownership of those zones could affect fight paths/vendors/questing/bragging rights/etc.

     
    Posted : 04/09/2019 11:51 pm
    (@isomena)
    Posts: 38
    Eminent Member
     

    If it were up to me, they would take classic wow in a different direction than TBC-->etc. They would make contested zones "own-able" by each faction, so that world pvp mattered more. They tried to make world pvp matter by doing some weird shit with towers up in one of the plaguelands (basically bum-fuck nowhere) and no one gave a shit cuz it's just some tower game thing. There are lots of creative ways that they could make world pvp matter as far as horde/alliance competing for zones. And ownership of those zones could affect fight paths/vendors/questing/bragging rights/etc.

    What a beautiful idea, you know how fun it would be when the current faction balance is mostly 2 horde to 1 ally or something similar (atleast eu pvp, some servers have it better than others but amassed its not looking nice)? And its not gonna change.

    Also that map editor from wc3 to wow for public use?

    People talking about runescape os development style, can you even imagine how long it would take for a community idea to reach the servers? Is it even possible to implement with wow engine, how many bugs new things possibly implement, community OUTRAGE REE when 6 months after the community vote passed blizz has to inform they havent found a way to implement it without breaking the game? List goes on and on.

    Sometimes I can do nothing but stare at forum posts.

     
    Posted : 05/09/2019 1:03 am
    (@zacheous)
    Posts: 151
    Estimable Member
     

    Okay Blizz are you really going to do it again? If people want TBC then make them the two or three servers that might be needed for them to play on. Please don't destroy the game again.

     
    Posted : 05/09/2019 8:00 am
    (@pan0phobik)
    Posts: 228
    Estimable Member
     

    I think we'd be forking the communities too much. There's going to be the Vanilla Crowd, TBC Crowd, and then the WoTLK crowd.

    I'm more of the opinion of going a total different direction. Implement Kara into the level 60 meta, add new content tuned and itemized for level 60 etc.

    And what about those that don't want classic plus and just want classic? Do they get shoved to the side again?

    And whose idea of additions get added? Yours? Joes? Tims? Natalies? Amandas?

    See the issue?

    You want new content tuned for 60 and thats it.
    Joe doesnt care about raiding but wants arenas.
    Tim wants a bunch of quality of life changes.
    Natalie wants classes balanced like TBC and flying.
    Amanda wants wrath and beyond balance and transmog.

    Who do they make happy? You could end up with a bunch of crap you didn't even want

    I wasn't preaching some fix-all suggestion. Just expressing my preference.

     
    Posted : 05/09/2019 8:33 am
    (@redridgegnoll)
    Posts: 285
    Reputable Member
     

    IMO that changes that took a wrong turn from classic were:

  • Insta-porting to dungeons - I actually don't think the LFG tool was bad for the party-finding part of it. It's the fact that it teleported players to dungeons that took away from the game. Because when players have to run to dungeons, then that creates content in the world (via world pvp).
  • Major cities in the expansion zones - this isolated new players from the high lvl players, which made the world feel more empty. No longer would you walk into a crowded ironforge. If they add zones (via re-releasing expansions, or going a new route), then they shouldn't add more major cities. Everything should still be centralized in the original vanilla major cities.


  • If it were up to me, they would take classic wow in a different direction than TBC-->etc. They would make contested zones "own-able" by each faction, so that world pvp mattered more. They tried to make world pvp matter by doing some weird shit with towers up in one of the plaguelands (basically bum-fuck nowhere) and no one gave a shit cuz it's just some tower game thing. There are lots of creative ways that they could make world pvp matter as far as horde/alliance competing for zones. And ownership of those zones could affect fight paths/vendors/questing/bragging rights/etc.

    Snoober is right. Classic lacked better World PvP.

     
    Posted : 05/09/2019 9:31 am
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