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TextCraft RPG

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(@teebling)
Posts: 1611
Noble Member
 

textcraft.com

 
Posted : 01/05/2019 12:24 am
(@defuzed)
Posts: 52
Trusted Member
Topic starter
 

So i don't know how to make a poll on here, so I'll just link to at strawpoll for people to vote on if they want.

 
Posted : 01/05/2019 1:02 am
(@teebling)
Posts: 1611
Noble Member
 

So i don't know how to make a poll on here, so I'll just link to at strawpoll for people to vote on if they want.

Poll options are below the post editor. Added it for you :wink:

 
Posted : 01/05/2019 3:42 am
(@defuzed)
Posts: 52
Trusted Member
Topic starter
 

Thanks :) I couldn't find it, maybe it's because I'm on my phone or maybe I'm just blind haha.

 
Posted : 01/05/2019 4:11 am
(@defuzed)
Posts: 52
Trusted Member
Topic starter
 

I'm gonna try and stream my development if anyone wanna join in and come with some things they would like to see in the game, then ur very welcome to join in at www.twitch.tv/defuzedtv/

 
Posted : 01/05/2019 11:16 am
Selexin
(@selexin)
Posts: 969
Prominent Member
 

This is great, maybe script in some dodge/miss/crit for both player and mobs? There is so much potential to expand this, well done!!!

 
Posted : 01/05/2019 4:25 pm
(@raven)
Posts: 114
Estimable Member
 

First fight was against a level 3 Murloc as a Rogue. Died.

Been playing a bit and realised that the "kick" ability is actually a flee so oops.

Entered and killed a level 5 in Westfall while I was level 3, agility stack op? 93d 5cp evis with 10agi

 
Posted : 01/05/2019 5:56 pm
Selexin
(@selexin)
Posts: 969
Prominent Member
 

Entered and killed a level 5 in Westfall while I was level 3, agility stack op? 93d 5cp evis with 10agi

Haha, it definitely is 'easy' in its current form. There is so much scope here its a great framework. Talents, new skills, more variance in mobs per area.

Another idea: random chance to get rare elites - after killing 10 mobs in a dungeon, fight first boss, after 20 mobs, fight second boss etc. etc. Bosses and Rare elites to drop the items? I am enjoying it, even in its simplicity, great work Defuzed!!! Also, when does leaderboard update?

 
Posted : 01/05/2019 6:55 pm
Selexin
(@selexin)
Posts: 969
Prominent Member
 

But English is not my fist Language so maybe i am wrong ;)

:)

 
Posted : 01/05/2019 8:25 pm
(@defuzed)
Posts: 52
Trusted Member
Topic starter
 

Another idea: random chance to get rare elites - after killing 10 mobs in a dungeon, fight first boss, after 20 mobs, fight second boss etc. etc. Bosses and Rare elites to drop the items? I am enjoying it, even in its simplicity, great work @Defuzed!!! Also, when does leaderboard update?

I was planning on doing it that way actually, since I feel that is the best way for now to add bosses and loot drops to the game, still figuring out how to implement it proper but sure I'll get it out later this week, and for the leaderboard, it doesn't update yet since I haven't gotten to create my database yet. Hoping to get that done today and also implement my chat system so you can write to people who are currently playing in the same zone as you.

 
Posted : 01/05/2019 9:10 pm
Selexin
(@selexin)
Posts: 969
Prominent Member
 

Another idea: random chance to get rare elites - after killing 10 mobs in a dungeon, fight first boss, after 20 mobs, fight second boss etc. etc. Bosses and Rare elites to drop the items? I am enjoying it, even in its simplicity, great work @Defuzed!!! Also, when does leaderboard update?

I was planning on doing it that way actually, since I feel that is the best way for now to add bosses and loot drops to the game, still figuring out how to implement it proper but sure I'll get it out later this week, and for the leaderboard, it doesn't update yet since I haven't gotten to create my database yet. Hoping to get that done today and also implement my chat system so you can write to people who are currently playing in the same zone as you.

This is a great fun game, even in it's current simplicity - happy to provide feedback/suggestions. Send me a PM if you want to chat.

 
Posted : 01/05/2019 9:14 pm
(@ironbrutzler)
Posts: 281
Reputable Member
 

Entered and killed a level 5 in Westfall while I was level 3, agility stack op? 93d 5cp evis with 10agi

Yeah same with Warrior with Str build but at around lvl 15 they mobs have enough hp so they do way more damage.

 
Posted : 01/05/2019 11:01 pm
(@defuzed)
Posts: 52
Trusted Member
Topic starter
 

Stacking one stat works the first levels but as you get higher they start hitting a lot harder, which means you either need to be stacked on potions or get yourself some more hp. I am going to nerf the damage tho since it is a basic multiplier of you attack power. I'm thinking of increasing the base damage of the abilities but reduce the curve of how it scales with your attack power so that mobs higher up will feel like they are way stronger than right now. So far by playing myself i feel the balance is decent considering there is only 2 abilities per class atm, and it gets way harder at around thousand needles/marudon.

 
Posted : 01/05/2019 11:12 pm
(@raven)
Posts: 114
Estimable Member
 

Is there a way of seeing how much damage something does without dealing damage // taking damage first? Perhaps like a tooltip system. It would also help identify what flee/potions/food/water does exactly.

 
Posted : 02/05/2019 6:36 am
(@defuzed)
Posts: 52
Trusted Member
Topic starter
 

Is there a way of seeing how much damage something does without dealing damage // taking damage first? Perhaps like a tooltip system. It would also help identify what flee/potions/food/water does exactly.

The attack power is supposed to be an indication of how much damage you will do, but I understand it's kinda missleading since I haven't released the ability damage multipliers

If you hold over the bottom number on the food/potions it tells you how much it gives, I haven't fixed it to be on when you hover over the button but only the number

 
Posted : 02/05/2019 7:51 am
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