The Grind of the Ho...
 
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The Grind of the Honor System

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(@lendryn)
Posts: 241
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Do you understand that once many players reach rank 10 or 11 their progression ends unless they are in some premade clique. It is bad design.

Precisely which is the problem here: that their progression caps out, or that they have to socialize?

If you hand out rank 14 to everyone then you'll still have the former problem. If you don't want to socialize you can download BFA.

 
Posted : 29/07/2019 10:06 am
(@redridgegnoll)
Posts: 285
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Topic starter
 

Do you understand that once many players reach rank 10 or 11 their progression ends unless they are in some premade clique. It is bad design.

Precisely which is the problem here: that their progression caps out, or that they have to socialize?

If you hand out rank 14 to everyone then you'll still have the former problem. If you don't want to socialize you can download BFA.

I am suggesting creating a second honor system for World PvP, so that players can rank up in World PvP. Rank 14 isn't be handed out to anyone, it would be competed over through battlegrounds or World PvP. Right now you are forced to do premade bgs to rank up.

 
Posted : 29/07/2019 10:09 am
(@lendryn)
Posts: 241
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I am suggesting creating a second honor system for World PvP, so that players can rank up in World PvP. Rank 14 isn't be handed out to anyone, it would be competed over through battlegrounds or World PvP. Right now you are forced to do premade bgs to rank up.

Yes I understand that. You didn't answer the question — why is it bad that you have to do premade bgs? As it's been said ad nauseam there are still a lot of reasons to do wPvP besides rank 14.

Also if getting rank 14 by wPvP exclusively is all you really want you'll have plenty of time to do that before phase 3.

 
Posted : 29/07/2019 10:14 am
(@redridgegnoll)
Posts: 285
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Topic starter
 

I am suggesting creating a second honor system for World PvP, so that players can rank up in World PvP. Rank 14 isn't be handed out to anyone, it would be competed over through battlegrounds or World PvP. Right now you are forced to do premade bgs to rank up.

Yes I understand that. You didn't answer the question — why is it bad that you have to do premade bgs? As it's been said ad nauseam there are still a lot of reasons to do wPvP besides rank 14.

Also if getting rank 14 by wPvP exclusively is all you really want you'll have plenty of time to do that before phase 3.

I am saying that why not have more than one option for ranking up? My criticism of premade battlegroround groups is that they can be exclusive and known to exploit. That is part of Classic WoW. I understand that. However, so was ranking up in World PvP. The release of BGs makes ranking up in World PvP unviable, which is why I am suggesting having two honor systems. Players would have more options for ranking up. Both systems would be competitive and time consuming. You have to remember that most players are not realistically striving for Rank 14, however they do want some rewards. The issue is that battlegrounds become the only means to achieve rewards in an MMO that is regarded for being open world. The addition of Battlegrounds were necessary, because of the nature of World PvP. However, both systems could exist together, giving players the choice to rank up doing either one.

Killing a player in the open world and earning a meaningless honor reward is literally what Retail is.

 
Posted : 29/07/2019 10:23 am
(@pippina)
Posts: 1045
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I do not see how having a separate honor system for World PvP would be bad. Both systems would be competitive and popular, because of the potential rewards. The gear from both systems could have the same stats, but colored differently.

u wot m8

> there should be two separate honor point systems for battlegrounds vs world pvp
> the rewards are the same but colored different
> players won't determine which one is more efficient and ignore the lesser option for some reason

The only people who care about how many points they score are people trying to push for high ranks. Those people are going to camp whatever is the most efficient. Either battlegrounds die off or outdoors dies off. If they don't care what is the most efficient, then this solves nothing because you can already just go outside and PvP.

Because Classic has only one honor system, players choose the easiest path which is battlegrounds. Having a second honor system fixes that.

No it doesn't.

Which is funny because you even acknowledge that players will just select the easiest path, whatever that is. If this retarded fortnite zone outside becomes more efficient than battlegrounds, then battlegrounds die off. If it fails to be more efficient than battlegrounds, these fortnite zones remain irrelevant.

Failure #1: Separate honor point systems makes the situation even worse. At least right now you can go into a battleground or you can go outside. All PvP activity throws points into the same pool. If each zone yields special snowflake points that are specific to the battleground or outside area, then a player is locked to farming one or the other. A player can't mix and match because the participation trophy points are collected into different pots. Spending some time in battlegrounds and the other time in these retarded outdoor fortnite zones is inefficient because the points scored go into different places, cutting the efficiency in half.

Failure #2: Unless two systems are identical, one will be more efficient than the other. With identical rewards but separate points systems between the two, there is no spending time on both systems. All players who care about the system in the first place will use the more efficient system and ignore the less efficient system. It's a binary decision, and this solves nothing.

> but you can totally do the less efficient route, you damn try-hard

Yes. Yes you can. You already can, without making any changes. Just go outside and do your PvP.

This idea remains retarded and is getting worse with time.

 
Posted : 29/07/2019 10:46 am
 Nyxt
(@nyxt)
Posts: 476
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Every Post you ever made in Barrens

I don't know where you came from but please never leave!

 
Posted : 29/07/2019 10:55 am
(@redridgegnoll)
Posts: 285
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Topic starter
 

How many times do I have to explain this concept?

If there are two honor systems, then there is no fixed path of least resistance. When one system has more competition, the other system becomes the path of least resistance. It goes back and forth. If Premade Battlegrounds are giving the best honor, but eventually become too saturated or competitive, then grinding honor through World PvP becomes the fastest method. Vice versa.

The point you fail to realize is that most players are not grinding Rank 14. Not everyone can even achieve the top ranks, because of how the system works. The system is not based on cumulative honor, ir is based on how much honor a player esrns relative to others. If most everyone is doing battlegrounds, then there are fewer players and competition for rankinf up in World PvP. As long as both battlegrounds and world pvp allow for players to unlock gear, then both systems would be popular.

Let me explain how it works in Classic. Crossrealm Battlegrounds make ranking up in World PvP unviable. There is no second option and a defining aspect of the game becomes trivialized.

 
Posted : 29/07/2019 10:57 am
(@pippina)
Posts: 1045
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I don't know where you came from but please never leave!

I just come to shitpost. This thread is stupid but at least gives us all something to argue about while we wait for August 26th. :lol:

 
Posted : 29/07/2019 10:59 am
(@pippina)
Posts: 1045
Member Moderator
 

How many times do I have to explain this concept?

Keep going until it sinks in that you're not solving anything.

If there are two honor systems, then there is no fixed path of least resistance. When one system has more competition, the other system becomes the path of least resistance. It goes back and forth. If Premade Battlegrounds are giving the best honor, but eventually become too saturated or competitive, then grinding honor through World PvP becomes the fastest method. Vice versa.

You just said you wanted separate honor point systems with differently colored identical gear. It won't matter which one is busier because a player is only contributing to one system or the other. A player making a bunch of progress in one points system isn't going to jump ship and start trying the other one just because there's less people in that pool. You're just spawning a second parallel system that does the same thing as the first with the same rewards. Players will play the efficient one and ignore the less efficient one, changing nothing.

 
Posted : 29/07/2019 11:04 am
(@pippina)
Posts: 1045
Member Moderator
 

There is no second option and a defining aspect of the game becomes trivialized.

There is a second option. Do the less efficient route and play outside.

It's no different than creating an entirely separate parallel PvP system with identical different colored gear. If the less efficient outdoor PvP is considered not a second option in your eyes, then neither is the lesser of the two parallel PvP systems with different honor points and identical gear.

 
Posted : 29/07/2019 11:07 am
(@redridgegnoll)
Posts: 285
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Topic starter
 

Do you even understand the issue? Ranking up doing World PvP once Crossrealm battlegrounds are released is not viable. Killing an enemy in World PvP gives an insignificant reward. Players PvP primarily for rewards. Part of the reason world pvp died was because it was unrewarding.

It does matter which one is busier or competitive. If most everyone is farming honor doing battlegrounds, then that means there are less players to compete with in World PvP. If everyone on your server was earning honor from battlegrounds except for 20 players who earned honor through World PvP, then you would have far fewer players to compete with for honor ranks in World PvP. When one system is more competitive, then the other system becomes the path of least resistance.

If there are two honor systems, why would players only choose to do one? One system would always be less competitive which would incentivize players to do it. As long as both systems allowed for progression, then players would always have an option between the two. In Classic there is no option. You do crossrealm battlegrounds or you basically don't rank up.

 
Posted : 29/07/2019 11:14 am
(@pippina)
Posts: 1045
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Do you understand how long it is supposed to take to achieve high PvP ranks? If there are separate parallel systems with points going into different pools, and a player splits time between the two depending on how many kids are in the pool that day then they will never achieve a high rank in either of the parallel and separate systems. Only one system will be viable.

 
Posted : 29/07/2019 11:19 am
(@pippina)
Posts: 1045
Member Moderator
 

And where is the concern for all the content that is no longer viable once a player reaches 60? Where is the concern that level 60 players no longer grind the Deadmines? Would you also advocate for level scaling so you can go wherever you want and not be confined to the appropriate level content?

 
Posted : 29/07/2019 11:21 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

Do you understand how long it is supposed to take to achieve high PvP ranks? If there are separate parallel systems with points going into different pools, and a player splits time between the two depending on how many kids are in the pool that day then they will never achieve a high rank in either of the parallel and separate systems. Only one system will be viable.

Both systems are viable, because they are unrelated to eachother. Players earning honor in battlegrounds are not competing with players earning honor in world pvp. Players could choose which system to focus on, and high rankings would be attainable in both. If one system is more saturated or competitive, then that means that the other system would be easier to achieve high ranks in. As long as both systems allow for players to rank up, then they will both be popular.

 
Posted : 29/07/2019 11:23 am
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

And where is the concern for all the content that is no longer viable once a player reaches 60? Where is the concern that level 60 players no longer grind the Deadmines? Would you also advocate for level scaling so you can go wherever you want and not be confined to the appropriate level content?

World PvP is an aspect of level 60. Deadmines is not. It is a low level dungeon. The issue is that World PvP in Classic no longer gives enough if a reward once battlegrounds are released. Why do you think I post all these topics? Most players do activites in WoW for the rewards. You wouldn't see players in 40 man raids or premade battlegrounds if not for the potential rewards.

 
Posted : 29/07/2019 11:26 am
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