The Grind of the Ho...
 
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The Grind of the Honor System

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 Nyxt
(@nyxt)
Posts: 476
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How many times do I have to explain this concept?

If there are two honor systems, then there is no fixed path of least resistance. When one system has more competition, the other system becomes the path of least resistance. It goes back and forth. If Premade Battlegrounds are giving the best honor, but eventually become too saturated or competitive, then grinding honor through World PvP becomes the fastest method. Vice versa.

The point you fail to realize is that most players are not grinding Rank 14. Not everyone can even achieve the top ranks, because of how the system works. The system is not based on cumulative honor, ir is based on how much honor a player esrns relative to others. If most everyone is doing battlegrounds, then there are fewer players and competition for rankinf up in World PvP. As long as both battlegrounds and world pvp allow for players to unlock gear, then both systems would be popular.

Let me explain how it works in Classic. Crossrealm Battlegrounds make ranking up in World PvP unviable. There is no second option and a defining aspect of the game becomes trivialized.

I do not think your ideas are bad or wrong, not saying they are good either but as a returning player, I wouldn't want this!
Just upset will all the same threads trying to fix something that isnt broken.
I even think people who hasnt played would want to experience it the way it was to compare it to the time when they played!
And to experience what the people in vanilla had to go through to be at the top!

I am looking forward to Classic because it was at the state of WoW where I loved it the most!
Even if the pvp system is flawed, maybe it isnt, either way I want it how it was!
I want to relive how the game was, how world pvp was, how battlegrounds were and how you achieve rank 14!
It was an honor to be rank 14 and you needed to put the time and join like minded people to achieve it!

 
Posted : 29/07/2019 11:27 am
 Nyxt
(@nyxt)
Posts: 476
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Ranking up doing World PvP once Crossrealm battlegrounds are released is not viable.

I dont think World PvP was ever viable to rank up even before crossrealms at least ranking to high levels

 
Posted : 29/07/2019 11:28 am
(@redridgegnoll)
Posts: 285
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Ranking up doing World PvP once Crossrealm battlegrounds are released is not viable.

I dont think World PvP was ever viable to rank up even before crossrealms at least ranking to high levels

It stopped being viable once battlegrounds were released. If there had been no battlegrounds, then there would be Rank 14 players in world pvp.

 
Posted : 29/07/2019 11:31 am
(@rijndael)
Posts: 371
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Out of curiosity, for those of you who participated in the honor system back in Vanilla, what rank can someone reasonably be expected to achieve while PvPing casually? Say, by PvPing 8-10 hours per week?

 
Posted : 29/07/2019 11:39 am
(@redridgegnoll)
Posts: 285
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Out of curiosity, for those of you who participated in the honor system back in Vanilla, what rank can someone reasonably be expected to achieve while PvPing casually? Say, by PvPing 8-10 hours per week?

Probably Rank 7 or 8 depending on your server.

 
Posted : 29/07/2019 11:41 am
 Nyxt
(@nyxt)
Posts: 476
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It stopped being viable once battlegrounds were released. If there had been no battlegrounds, then there would be Rank 14 players in world pvp.

Techniquely yes, it was the only way to rank before battlegrounds but...
In my opinion, I dont think World PvP was meant to rank up to rank 14...

When I started playing battlegrounds were the way to rank and it was a funner and better way to rank.
World PvP is in my mind and how it paned out in Vanilla was a past time event...
It was to have fun, it was cause chaos to the other faction, it was being a dick sometimes and helping your allys getting jumped.
It was spontaneous! To me thats what made it World PvP.

I wouldnt want World PvP be a way of ranking because then World PvP would lose its soul and lose the fun of it.
It would be a chore and a job which it shouldnt.

Like i said #nochanges

 
Posted : 29/07/2019 11:42 am
 Nyxt
(@nyxt)
Posts: 476
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I am going to pull an @Apol and bounce!

Still looking for Apol to pick me up so I can bounce!

 
Posted : 29/07/2019 11:45 am
 Nyxt
(@nyxt)
Posts: 476
Reputable Member
 

Out of curiosity, for those of you who participated in the honor system back in Vanilla, what rank can someone reasonably be expected to achieve while PvPing casually? Say, by PvPing 8-10 hours per week?

Probably Rank 7 or 8 depending on your server.

I was as casual as you can be in Vanilla maybe i did a little more than 8-10 hours a week.
I got Knight-Captain which was Rank 8

 
Posted : 29/07/2019 11:47 am
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

does it realy matter how many different parallell systems you got to get to rank 14?

you still have to compete against no-lifers spending all their days grinding honor

as a casual you cant realy compete against that nomatter how you do

 
Posted : 29/07/2019 11:59 am
(@redridgegnoll)
Posts: 285
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If there are two system then players would be able to hit Rank 14 in both World PvP and Battlegrounds. It isn't like now where you take the path of least resistance and do bgs for rank 14. With two systems, one player hitting rank 14 in world pvp would not prevent a different player from hitting rank 14 in bgs.

 
Posted : 29/07/2019 12:28 pm
(@stfuppercut)
Posts: 1228
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With two systems, one player hitting rank 14 in world pvp would not prevent a different player from hitting rank 14 in bgs.

But it would invalidate the achievement of rank 14. It would create more rank 14s. It would devalue BG grinding and thus, because players will choose the path of least resistance, whichever system ended up hosting the quickest leveling experience would be used by the majority, and for those who participated in the opposing system, it would still be easier.

Anything that reduces the inherent challenge in Classic is an awful idea. If anything they need to flat out increase the difficulty of most aspects of the game.

 
Posted : 29/07/2019 12:41 pm
 Nyxt
(@nyxt)
Posts: 476
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If anything they need to flat out increase the difficulty of most aspects of the game.

I agree with this, I mean people spent alot of time back them grinding everything whether its pvp, pve, professions, secret quests and quests such like the Black Scarab quest, mostly because they didnt know everything. Now going back to Classic with 15 years of data and experience people know where to go, what to do, how to do it, and when to do it! So things will happen faster than before which two things should change, I think, the difficulty and what and how to get it. Like some people said about the AQ war event, to change the 'what mats to farm' to complete it so it doesnt end before it starts...

 
Posted : 29/07/2019 12:49 pm
(@redridgegnoll)
Posts: 285
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How can so many defend a system that trivialized World PvP, and awarded the top rankings to players who exploited random battlegrounds in premade groups 24/7. I am not suggesting removing that playstyle, but rather to keep World PvP more relevant.

Blizzard could just increase the honor earned from World PvP. In a later patch they did that, but it is obvious it was not enough. If they increased honor in World PvP, it could make reaching rank 14 in battlegrounds not possible. Instead why not have two systems, and give players more than one option for ranking. The current system makes premade battlegrounds the only way to achieve high ranks. World PvP dies in WoW for many reasons. A major reason was because the honor was so low compared to battlegrounds.

 
Posted : 29/07/2019 12:58 pm
(@stfuppercut)
Posts: 1228
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I mean people spent alot of time back them grinding

This. As much as we hold Classic dear, there will be an incredible lack of content to keep players interested. What used to take guilds months will be walked through in a few short days and for some guilds, in a few hours. There wont be content gatekeeping guilds for months on end. There wont be unkillable bosses like cthun. Removing the grinding aspect of PvP is advocating for the removal of content in a game that is desperately short on content.

I know most people will have a knee-jerk reaction to me saying that Classic lacks content, so I'll try to be clear. While Classic boasts a ton of content in contrast to other expansions, anytime we repeat content that we have already done and optimize our routes, the difficulty of completing said content becomes more and more manageable. This would be no different to any other expansion. By revisiting Classic and going through a world that is already explored, we can expedite our routes and minimize our time investment. So while Classic technically has a lot of content, that content will not take players anywhere near the time to complete it. Removing content, in this case a massive grind, is not a good idea.

Also running to parallel systems that offer the same reward at different levels of difficulty undermines the integrity of the game and is shit.

 
Posted : 29/07/2019 12:59 pm
(@redridgegnoll)
Posts: 285
Reputable Member
Topic starter
 

I mean people spent alot of time back them grinding

This. As much as we hold Classic dear, there will be an incredible lack of content to keep players interested. What used to take guilds months will be walked through in a few short days and for some guilds, in a few hours. There wont be content gatekeeping guilds for months on end. There wont be unkillable bosses like cthun. Removing the grinding aspect of PvP is advocating for the removal of content in a game that is desperately short on content.

I know most people will have a knee-jerk reaction to me saying that Classic lacks content, so I'll try to be clear. While Classic boasts a ton of content in contrast to other expansions, anytime we repeat content that we have already done and optimize our routes, the difficulty of completing said content becomes more and more manageable. This would be no different to any other expansion. By revisiting Classic and going through a world that is already explored, we can expedite our routes and minimize our time investment. So while Classic technically has a lot of content, that content will not take players anywhere near the time to complete it. Removing content, in this case a massive grind, is not a good idea.

Also running to parallel systems that offer the same reward at different levels of difficulty undermines the integrity of the game and is shit.

That is why I am advocating for a World PvP system, because PvP content can be replayable. There are like 20 contested zones and endless World PvP possibilities. However, a lot of that potential is wasted once Battlegrounds are released. Besides, WSG, AB, and AV are 15 years old. When you devalue World PvP, you take away a lot of content in the game.

 
Posted : 29/07/2019 1:07 pm
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