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This is why we needed layering

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(@instinctz)
Posts: 117
Estimable Member
 

Also, layering will result in even more resources in the AH, since each layer double the number of resources in the wild, resulting in an incredible drop in prices.

You're only accounting for one half of the supply and demand equation there. Yes, as layers increase the amount of resources available and farmed increases. This increases supply. But the layers only increase as the amount of players increases, which also increases demand. Which kind of results in a bit of a wash in the supply and demand equation.

Not necessarily.
Lets say we have 3k online on a server.
Thats 2 layers. Thus 2 times as many resources.
But you don't have a full 2 server populations.

Furthermore. Thats not how vanilla worked.
In vanilla a server with 600 people online generated just as many resources as a server with 1800 people online.

 
Posted : 27/08/2019 2:38 am
(@steerclear)
Posts: 85
Trusted Member
 

We cannot compare Classic to Vanilla anymore. It's not the same game. It fundamentally cannot ever be the same game. Knowledge, skill, playerbase, and countless other variables have changed too much over time. You cannot go back to 2004, so embrace the meme that says, "Modern problems require modern solutions." The numbers do not lie. If we did not have layering, no one would be able to play the game at all. You'd have to speed your way to another place with a friend and just grind mobs above your level. Skipping entire blocks of quests. You can do that now if you wish, but that's not what the game is.

 
Posted : 27/08/2019 1:27 pm
 Nyxt
(@nyxt)
Posts: 476
Reputable Member
 

If we did not have layering, no one would be able to play the game at all.

Why? How did Vanilla do it then because they didnt have layering?
If they were against or didnt want to use layering they would just create more servers with like 5k max or less on the server like vanilla...

 
Posted : 27/08/2019 1:52 pm
(@stfuppercut)
Posts: 1228
Noble Member
 

Layering does nothing special. Other similar tools could have accomplished the same thing with less cons. Layering presents a whole host of issues that could have been avoided.

 
Posted : 27/08/2019 2:02 pm
(@pippina)
Posts: 1045
Member Moderator
 

If we did not have layering, no one would be able to play the game at all.

Why? How did Vanilla do it then because they didnt have layering?
If they were against or didnt want to use layering they would just create more servers with like 5k max or less on the server like vanilla...

Blizzard didn't expect most of the population on their servers to quit after a month in Vanilla. Layering, mega servers, and their expectation to remove layering before the end of phase 1 all points to them expecting the Classic server populations to collapse very quickly. It looks like they're expecting a majority of players to be tourists who will bounce in a few weeks. Their solution to their expected player collapse issue is to extremely overpopulate the servers at the beginning, and let the servers collapse down to a healthy size organically. Their actions and statements all point to them preferring up front pain for long term gain. They hope that this will result in the healthiest servers later on down the road.

They also don't want to have to merge servers. If they gave us flat vanilla-sized servers, Blizzard expects all the servers to be unplayably small within a short period of time.

I'm not even saying all of this is the correct way to go, and it really does appear like Blizz is being flooded with far more players than they expected. But this is why the servers are set up the way they are right now.

 
Posted : 27/08/2019 2:11 pm
(@telvaine)
Posts: 367
Reputable Member
 

They made the right decision, you're deluding yourself if you think otherwise.

Also Pippina is correct on the supply and demand math above.

 
Posted : 27/08/2019 2:14 pm
(@morbidmike)
Posts: 114
Estimable Member
 

I think layering is one of the biggest reasons we are having fucked up queues at the moment.

Blizzard logic: "People are going to leave the servers after a couple of weeks, so we don't need to create a lot of servers. We will just put everybody on a couple of servers with layers and remove the layers when the people have left." Result: FAR too few servers to accommodate all players. If they had just ditched layering out with the garbage (where it belongs) we might actually have had a decent amount of servers to launch with, because they would've needed to actually have those servers.

 
Posted : 27/08/2019 2:47 pm
(@telvaine)
Posts: 367
Reputable Member
 

I think layering is one of the biggest reasons we are having fucked up queues at the moment.

Blizzard logic: "People are going to leave the servers after a couple of weeks, so we don't need to create a lot of servers. We will just put everybody on a couple of servers with layers and remove the layers when the people have left." Result: FAR too few servers to accommodate all players. If they had just ditched layering out with the garbage (where it belongs) we might actually have had a decent amount of servers to launch with, because they would've needed to actually have those servers.

Many of which would be low population within weeks as the initial tourist rush wears off, resulting in a bunch of dead realms. We're playing the long game here.

 
Posted : 27/08/2019 2:56 pm
(@stfuppercut)
Posts: 1228
Noble Member
 

Many of which would be low population within weeks as the initial tourist rush wears off, resulting in a bunch of dead realms. We're playing the long game here.

Which results in server merges to save dying realms. A solution that will inevitably need to be used anyways. Servers will always decline in population over time and will eventually need to be merged, as they always have. Conversely, now servers have 16k player queues and realm pops are 2-4X what they should be by phase 2, forcing many players to lose incentive to play and will simply walk away from the game. This in turn bleeds potential players and loses people that may have stuck it out. Really unfortunate. We could have accomplished the same thing without layering and without massive queues AND could have had an easier time transitioning into phase 2 using less technology and more common sense.

 
Posted : 27/08/2019 3:13 pm
(@instinctz)
Posts: 117
Estimable Member
 

I think layering is one of the biggest reasons we are having fucked up queues at the moment.

Blizzard logic: "People are going to leave the servers after a couple of weeks, so we don't need to create a lot of servers. We will just put everybody on a couple of servers with layers and remove the layers when the people have left." Result: FAR too few servers to accommodate all players. If they had just ditched layering out with the garbage (where it belongs) we might actually have had a decent amount of servers to launch with, because they would've needed to actually have those servers.

Many of which would be low population within weeks as the initial tourist rush wears off, resulting in a bunch of dead realms. We're playing the long game here.

Could have just sharded 1 to 20.
Minimal world PvP impact.
No impact on high end rare resources.

 
Posted : 27/08/2019 3:15 pm
(@telvaine)
Posts: 367
Reputable Member
 

Layering is not negatively impacting wpvp or rare resources.

 
Posted : 27/08/2019 3:37 pm
Selexin
(@selexin)
Posts: 969
Prominent Member
 

Layering is not negatively impacting wpvp or rare resources.

I haven't had any negative experiences relating to layering thus far. I got to lvl 13 on Arugal before I had to move to Yojamba with RL Friends, got to lvl 14 over there, no issues.

I guess we will see how it goes as Phase 1 progresses, so far so good.

 
Posted : 27/08/2019 4:06 pm
(@instinctz)
Posts: 117
Estimable Member
 

Layering is not negatively impacting wpvp or rare resources.

It will. Player a will jump player b.
Player b will run away while getting his friend to invite him to a group, layer hopping.

As for rare resources. More resources on a server then intended.

 
Posted : 27/08/2019 5:02 pm
(@pippina)
Posts: 1045
Member Moderator
 

More resources on a server then intended.

Lemme ask you something. Kind of curious here.

Which of these is the biggest number?

1/1?
5/5?
20/20?

 
Posted : 27/08/2019 5:22 pm
(@instinctz)
Posts: 117
Estimable Member
 

More resources on a server then intended.

Lemme ask you something. Kind of curious here.

Which of these is the biggest number?

1/1?
5/5?
20/20?

Let me first point out that in vanilla a server with 500 people online generated the same resources as one with 2500.
Next let me point out that layers are based on population.
Therefore a server with a pop of 3k online has 2 layers.
But is generating the resources for 5k.

See the issue?

 
Posted : 27/08/2019 5:28 pm
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