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What Classic gameplay reality are you NOT looking forward to?

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(@shellzor)
Posts: 30
Eminent Member
 

Very tricky to know what changes did the most damage. There are some big ones like flying mount and sharding. But I would guess many of the “smaller” changes has had a combined negative effect.

 
Posted : 10/05/2019 6:17 am
(@shamelesseu)
Posts: 203
Estimable Member
 

Very tricky to know what changes did the most damage. There are some big ones like flying mount and sharding. But I would guess many of the “smaller” changes has had a combined negative effect.

For me one of the worst things for WoW as an MMORPG have been LFD and LFR, as a standard game they are nice to have when playing solo, but WoW is meant to be played with others and communicating and socializing. That and finally the titanforging madness has killed it, new catch ups coming constantly leaving your hard earned gear useless..

 
Posted : 10/05/2019 6:20 am
(@jimmble)
Posts: 16
Active Member
 

I'm not looking for the lack of guild banks and not able to auto-loot by default. Just to clarify, I don't want AoE looting in Classic, only auto-loot without having to push Shift (?).

 
Posted : 10/05/2019 7:02 am
(@raven)
Posts: 114
Estimable Member
 

The game being generally worse at everything other than having an in-depth world/experience

mhhh soulstone? ;)

I thought locks weren't that common
:eek:

On most of the recent polls I've seen to do with Classes Warlock has been the most % so

 
Posted : 10/05/2019 7:34 am
(@samaraner)
Posts: 191
Estimable Member
 

Very tricky to know what changes did the most damage. There are some big ones like flying mount and sharding. But I would guess many of the “smaller” changes has had a combined negative effect.

this right here.

Just to name a few examples of the things that have been listed here:

AoE Loot
Sounds like its only a quality of life change that doesnt alter actually alter gameplay, right? Well, not so much. As someone allready pointed out, aoe loot in classic wouldnt really be useful at general gameplay because you dont kill that many mobs simultaneously to begin with. However there are situations when you will be doing exactly that: Namely low level content. So, why is it good that you cant loot stuff at a much faster pace? Because it would make you too efficient compared to low level players. If you ever ran stockades to farm cloth, you know that at the very least half the time spent there is you looting stuff. Imagine if that wasnt the case anymore; you could farm clothes (and other stuff for that matter) at double the rate, making the material worth way less. That in return makes finding/farming those materials as a genuine low level feel way less important. Having scarcity on stuff that is naturally found by low level players is important to have a more rewarding low level experience.

Dual Spec
Respeccing in Classic is tedious. It costs quite some money on top of requiring a class trainer being present. And thats good for balancing. The biggest problem retail has with balancing is not the balancing itself (which is extremely good to be fair) but with the fact that there is no reason to not just copy the current default build for the specific class/encounter. In Classic players will need to weigh up their options depending on how often they are willing to respecc, what content they want to do, how efficient they need to be etc. Not only is it far more engaging to not have someone tell you what to do but rather get an array of viable choices, it also heavily raises the threshold of when one single spec is too good. Choosing 3% more dps for 7% more damage taken would be a nobrainer in almost all instances of retail pve content. In Classic this may be a tough choice: Its a bad tradeoff when you want to do pvp, it could be a decent payoff when doing solo content, depending on what kind of solo content you are doing. You cant have both - unless you are willing to pay.

I wanted to talk about travel times too, but I guess I will just settle with these two for the time being.

Personally I dont really know what I may miss. I dont doubt there will be something, but I couldnt name a single thing off the top of my head that I couldnt also see as a benefit.

 
Posted : 10/05/2019 8:20 am
(@escalotes)
Posts: 165
Estimable Member
 

The long flight paths. They are cool the first 10 times but then it just is a waste of time flying 4 or more minutes from IF to Wetlands to wait and go onto the ship to menethil and then take another flight path to AQ or DM

With this you will think twice before going with someone somewhere or not, the longest path the more commitment u need before going with particular group. It's all about social gameplay all of us desire. Another side of this coin is that there are really some stupid flight paths.

I'm so grateful that we get game-mandated bathroom breaks.

 
Posted : 10/05/2019 8:28 am
(@shellzor)
Posts: 30
Eminent Member
 

Very tricky to know what changes did the most damage. There are some big ones like flying mount and sharding. But I would guess many of the “smaller” changes has had a combined negative effect.

this right here.

Just to name a few examples of the things that have been listed here:

AoE Loot
Sounds like its only a quality of life change that doesnt alter actually alter gameplay, right? Well, not so much. As someone allready pointed out, aoe loot in classic wouldnt really be useful at general gameplay because you dont kill that many mobs simultaneously to begin with. However there are situations when you will be doing exactly that: Namely low level content. So, why is it good that you cant loot stuff at a much faster pace? Because it would make you too efficient compared to low level players. If you ever ran stockades to farm cloth, you know that at the very least half the time spent there is you looting stuff. Imagine if that wasnt the case anymore; you could farm clothes (and other stuff for that matter) at double the rate, making the material worth way less. That in return makes finding/farming those materials as a genuine low level feel way less important. Having scarcity on stuff that is naturally found by low level players is important to have a more rewarding low level experience.

Dual Spec
Respeccing in Classic is tedious. It costs quite some money on top of requiring a class trainer being present. And thats good for balancing. The biggest problem retail has with balancing is not the balancing itself (which is extremely good to be fair) but with the fact that there is no reason to not just copy the current default build for the specific class/encounter. In Classic players will need to weigh up their options depending on how often they are willing to respecc, what content they want to do, how efficient they need to be etc. Not only is it far more engaging to not have someone tell you what to do but rather get an array of viable choices, it also heavily raises the threshold of when one single spec is too good. Choosing 3% more dps for 7% more damage taken would be a nobrainer in almost all instances of retail pve content. In Classic this may be a tough choice: Its a bad tradeoff when you want to do pvp, it could be a decent payoff when doing solo content, depending on what kind of solo content you are doing. You cant have both - unless you are willing to pay.

I wanted to talk about travel times too, but I guess I will just settle with these two for the time being.

Personally I dont really know what I may miss. I dont doubt there will be something, but I couldnt name a single thing off the top of my head that I couldnt also see as a benefit.

I don't remember where, but one of the youtubers mentioned that GOLD is a very important part of Classic. Why? It gets everyone to interacting; people with professions selling to people grinding.. High level dudes selling to low levels and vice versa.
If you remove things that cost gold, then you remove reasons to interact with other players. Right?

 
Posted : 10/05/2019 9:01 am
(@tinyhoof)
Posts: 38
Eminent Member
 

If you remove things that cost gold, then you remove reasons to interact with other players. Right?

This. Gold is what connects all the aspects of WoW together.

 
Posted : 10/05/2019 9:04 am
(@ironbrutzler)
Posts: 281
Reputable Member
 

I think gold will only a problem the first 3 months, after that people will use TSM and what not to buy low sell high. Farming spots are also very well know and even what mats the guilds need. It will not that Gold spam like in Retail but it will not be that the most people are under 100 gold like back then.

 
Posted : 10/05/2019 9:28 am
(@samaraner)
Posts: 191
Estimable Member
 

Using TSM (or rather flipping in general) isnt something many people do. It wouldnt even work if that were the case.

 
Posted : 10/05/2019 11:00 am
Cielos
(@cielos)
Posts: 38
Eminent Member
 

No dual spec
Dismounting when hitting deeper water

 
Posted : 10/05/2019 11:59 am
(@teamremix)
Posts: 84
Trusted Member
Topic starter
 

I don't remember where, but one of the youtubers mentioned that GOLD is a very important part of Classic. Why? It gets everyone to interacting; people with professions selling to people grinding.. High level dudes selling to low levels and vice versa.
If you remove things that cost gold, then you remove reasons to interact with other players. Right?

Platinum WoW:
https://www.youtube.com/watch?v=yg4wsPdPSAs

 
Posted : 10/05/2019 12:58 pm
(@jimmble)
Posts: 16
Active Member
 

No dual spec
Dismounting when hitting deeper water

Oh, right. Dismounting in water is really annoying. Brrrr... the Quagmire in Dustwallow Marsh.

 
Posted : 10/05/2019 2:07 pm
(@anonymous_1607109007)
Posts: 634
Honorable Member
 

As others have pointed out, AoE looting. As someone who has AoE farmed dungeons on private for many years with single target looting, while simultaneously playing retail with AoE looting... It makes no difference to the difficulty or time invested to have AoE looting. Honestly, I can only do 5 dungeons per hour in vanilla do to lockout timers, and im smashing that timer while AoE farming. AoE looting wouldnt matter because im always waiting on my lockout timers anyhow. Doesn't change efficiency one bit. You could make a case that AoE looting would increase world farming efficiency, but a lot of people who want AoE looting don't want it because it speeds up looting (by a very small margin), rather that it prevents your mobs from body blocking each other and becoming unlootable. Body blocking and glitched mobs do not add to immersion, they detract from immersion. "But you can just spread your mobs out in a line so that they are lootable!". Yea, but again, that breaks immersion and is silly to try and coordinate with a 5 man dungeon group. AoE looting isnt so much a quality of life improvement for me as it is intended to be a soft fix for loot glitches due to body blocking or mobs clipping through textures.

Mobs having loot issues has been an issue since retail vanilla, persists in retail and has been an issue on private. I foresee that this persistent problem will likely continue in Classic. AoE looting solves a lot of issues surrounding loot bugs.

 
Posted : 10/05/2019 4:07 pm
(@teamremix)
Posts: 84
Trusted Member
Topic starter
 

As others have pointed out, AoE looting. As someone who has AoE farmed dungeons on private for many years with single target looting, while simultaneously playing retail with AoE looting... It makes no difference to the difficulty or time invested to have AoE looting.

It's not the time loss that's the issue to me, it's the gameplay aspect. The need to click on a body one by one.

 
Posted : 10/05/2019 4:16 pm
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