As others have pointed out, AoE looting. As someone who has AoE farmed dungeons on private for many years with single target looting, while simultaneously playing retail with AoE looting... It makes no difference to the difficulty or time invested to have AoE looting.
It's not the time loss that's the issue to me, it's the gameplay aspect. The need to click on a body one by one.
Makes sense. The gamelplay issue for me is being unable to loot a corpse or a corpse disappearing under a texture. Overall a bugged body serves as more of a distraction to gameplay than AoE looting in my opinion.
On retail enough people use it and even people who do not use it benefit from the TSM users because they tend to normalize prices.
So if someone puts Ore for to low in the AH the tsm user instantly buy them so if some casual player wants to put theirs into the ah they see the normalized price and not the way to cheap one.
The crying. So many people are gonna be straight cryin that this or that feature isn't there to hold their hand.
As everyone is saying the respec cost gold as up so quickly too!
I honestly kinda.... can't think of anything major. Most old day difficulties I am thinking of are things I am looking forward to being in the game again.
As others have pointed out, AoE looting. As someone who has AoE farmed dungeons on private for many years with single target looting, while simultaneously playing retail with AoE looting... It makes no difference to the difficulty or time invested to have AoE looting.
My only objection to AoE looting is based on the fact that I remember the exact mob that dropped my first world epic. If it had just been AoE looted I would not have that specific memory.
I'm not looking forward to having very few mailboxes, with people standing on top of them.
The long flight paths. They are cool the first 10 times but then it just is a waste of time flying 4 or more minutes from IF to Wetlands to wait and go onto the ship to menethil and then take another flight path to AQ or DM
That does suck, but it's there for a reason; if you think about it, getting somewhere that's farther away has a weight. It's far away. You're far away from what you might call home ingame (like your capital, mostly). It contributes alot to the adventure aspect of the game.
Worst thing for me will probably be the really long corpse runs.
Fewer flight paths kinda sucks too.
Also leveling a warrior sucks.
- No AOE looting will hurt, but I am sure I will get used to it over a few days.
- Class wise, I am curious to see how Ret Paladin will feel going back to an auto attack bot.
- NOT having Transmog.
The inconvenience of not being able to easily change specialization. It is a nice, dynamic feature overall.
I haven’t given much thought to how it would negatively impact the classic experience yet, but in game guild banks that every member can at least physically look at is something I find very enjoyable in retail. Not looking forward to the stables of bank alts and all the mailing and spreadsheets that might involve.
One thing against the idea that pops into my mind is that the postage fees serve as a goldsink, but then again you could just charge the same fee for storing/withdrawing things from the vault.
The one thing I'm not looking forward to is the mistakes. Nothing kills a gaming mood harder than frequent mistakes.
Then you have that internal moment where you want to quit so badly, but 'xyz' is required and you're almost there.
I'm not looking forward to the waves of people crying about how it's not #nochanges etc.
I'm not looking forward to the waves of people crying about how it's not #nochanges etc.
#nochanges, but here's this list of things I wish would change.
Seems to be a lot of this happening on the internet. Not so much here, but reddit, twitter, etc...
Honestly, I'm looking forward to things taking longer.