I'm not looking forward to the waves of people crying about how it's not #nochanges etc.
#nochanges, but here's this list of things I wish would change.
Seems to be a lot of this happening on the internet. Not so much here, but reddit, twitter, etc...
Honestly, I'm looking forward to things taking longer.
I'm the same. Not much that I'm NOT looking forward to with this.
It's funny how much of the stuff in this thread is actually the stuff that puts the RP into RPG.
I'm really not looking forward to the gold sellers. I'm an immersion-whore and if anything breaks my immersion it's that.
1. Corpseruns. Especially the ones where you know you're most likely going to die again even if you ress. Can't even really tab out during those.
2. No Mass-Ress. Ressing a raid member or two, then drink until full mana, then ress again and so on while they're all just afk watching netflix and have you do the work.
3. Getting destroyed without being able to really retaliate. There just are those situations where two melees jump on you and just shred you. This was REALLY annoying for me as a warlock where I had to resummon the pet every time, drink, buff demon armor, make healthstone, drink again which takes some sweet time. Oh yeah and I have to do it all over again if those two decide to gank me again. Oh and god forbid if you don't have any water as a warlock, decide to go for the risky lifetap only to get ambushed right after.
4. Being helpless in certain situations. Getting your mana drained by Wyvern Sting as a Priest and just watching the bar go down, sitting in a full root as a warrior, or running around with faerie fire on you as a rogue.
That being said. Point three and four are annoying when it happens, but you also get to shred and annoy people + make them feel helpless yourself. STV and getting destroyed/destroying people is a love-hate relationship.
They might drain my mana with wyvern sting or roll over me with a melee train, but I get to purge enemies, dispel mage CCs and buffs, and mindcontrol people off bridges myself, and that's I love about the game, even if you do have to suck it up sometimes. (Except if you're a druid and can run away from everything. That's what I did on private servers. Druids feel op in the open world.
1. Corpseruns. Especially the ones where you know you're most likely going to die again even if you ress. Can't even really tab out during those.
2. No Mass-Ress. Ressing a raid member or two, then drink until full mana, then ress again and so on while they're all just afk watching netflix and have you do the work.
3. Getting destroyed without being able to really retaliate. There just are those situations where two melees jump on you and just shred you. This was REALLY annoying for me as a warlock where I had to resummon the pet every time, drink, buff demon armor, make healthstone, drink again which takes some sweet time. Oh yeah and I have to do it all over again if those two decide to gank me again. Oh and god forbid if you don't have any water as a warlock, decide to go for the risky lifetap only to get ambushed right after.
4. Being helpless in certain situations. Getting your mana drained by Wyvern Sting as a Priest and just watching the bar go down, sitting in a full root as a warrior, or running around with faerie fire on you as a rogue.
That being said. Point three and four are annoying when it happens, but you also get to shred and annoy people + make them feel helpless yourself. STV and getting destroyed/destroying people is a love-hate relationship.
They might drain my mana with wyvern sting or roll over me with a melee train, but I get to purge enemies, dispel mage CCs and buffs, and mindcontrol people off bridges myself, and that's I love about the game, even if you do have to suck it up sometimes. (Except if you're a druid and can run away from everything. That's what I did on private servers. Druids feel op in the open world.
That’s the game
Man I cannot think of one at the moment but I'll get a reminder when I play it.
Fishing :cry:
Warlock shards.
You'll be happy to have your minion summon voices back ( Blizzard I have no idea why the F*** you removed them...) They really give more character to the class, however warlock shards are a pain in the ass because you need about 20-30 bag slots full of shards before every raid.
50% of those shards then get spent on the lazy people waiting in cities rather than running to the raid like everybody else.
Guild Banks.
Probably doing all the raid attunements, and the endless grind for mount drops.
Not really gameplay but melee animations fucking up. It tool them until Legion to fix that part of the engine, special attacks' animations have priority over auto-attacks' in retail (seeing as Classic's engine all based on 7.3 code it might come fixed).
Other than that just mild annoyances like the lack of guild banks and rogues' energy coming back in chunks.
Agreed with everything except rogue energy in chunks. I think this added A LOT to the timing of playing a rogue. Getting an energy tracker and timing your opening on energy regen, DR's and your stun duration simultaneously required some really good timing. This was one of the very few ways rogues could separate themselves from the pack. I will say that the energy timer should be built into the game... This should not require an addon as it is imperative for playing the class at a high level.
Super agree with guild banks though. The game should have guild banks or the ToS should be changed to allow account sharing.
Not looking forward to being way more hyped on this than a lot of my old friends. Or rather, they're just as excited, but now almost all of them have kids. The game took me a long time to hit 60 back when I could do nothing but play on my off days! Now it's going to take me forever.
I can only imagine it's going to be worse for them, and that's if they play for longer than a month.
I've been casually playing vanilla on a private server and there are a couple of things that I've realised that, in reality, I don't particularly enjoy!
- Lack of bag space. Not a HUGE complaint because I know you can buy or make bigger bags, but you are quite limited until you get enough gold to do so. I frequently find myself with bags full of quest items and a few greens that I'm trying to sell to other players. With that said, I do quite like doing a random /inspect and then gifting players with the items if they'd get good use out of it, just to clear my bags. Or having a surplus of a quest item and giving them away. It's a nice way to make friends and some people return the favour with some food, a buff or even silver. So, not that bad really but can get annoying being spammed with 'I can't CARRY anymore' when trying to kill all those Defias in Westfall. Having to run back and forth to a vendor while questing can be a royal pain in the arse and you want to loot everything you can because a little copper goes a long way.
- Etiquette on gathering professions. I'm personally of the view that if you see a node to mine and a friendly player is already there mining it - let them have it. If you have skinning and you see someone kill a wolf - wait to see if they will skin it themselves before running in and taking it. Even copper ore in vanilla is heavily sought after and as you can mine a node a few times before it disappears you will constantly get people jumping in while you are mining it and taking some of the ore for themselves. I can completely understand why people do this - they want to level their profession and make some gold, and if you're too polite about getting it then it will take you twice as long. I'm just very stereotypically British and manners are EVERYTHING.
- Spending a good portion of your time running back to your body as a ghost, because you can be quickly overpowered by a couple of mobs and there aren't as many graveyards. It's fun at first, but starts to become frustrating!
Not being able to shift-click an item to auto-fill it's name in the AH search bar. Pretty sure a later version of Auctioneer added this function and then Blizzard did it themselves.
Still...
- Etiquette on gathering professions. I'm personally of the view that if you see a node to mine and a friendly player is already there mining it - let them have it. If you have skinning and you see someone kill a wolf - wait to see if they will skin it themselves before running in and taking it. Even copper ore in vanilla is heavily sought after and as you can mine a node a few times before it disappears you will constantly get people jumping in while you are mining it and taking some of the ore for themselves. I can completely understand why people do this - they want to level their profession and make some gold, and if you're too polite about getting it then it will take you twice as long. I'm just very stereotypically British and manners are EVERYTHING.
The result of playing on a high pop server. The more players there are, the less valuable individual players are. Private servers function this way because they operate with very high pops. No social ramifications for your actions. Dont like that I stole your mine? What are you going to do about it? Ignore me? Not invite me to your group? There are upwards of 12,000 other players for me to interact with... Also, your ignore list will be full relatively quickly if this is what you decide to do. The reality is, you wont even have the luxury of remembering my name because there are FAR too many people to keep track of. Classic will also operate this way with high pops AND layering meaning that not only are you less valuable, but you are also temporary. This player may not even see you again until the layers are merged at a later date. This will certainly be my perspective. Is it antisocial? Yes. Is it realistic? Yes.
The result of playing on a high pop server. The more players there are, the less valuable individual players are. Private servers function this way because they operate with very high pops. No social ramifications for your actions. Dont like that I stole your mine? What are you going to do about it? Ignore me? Not invite me to your group? There are upwards of 12,000 other players for me to interact with... Also, your ignore list will be full relatively quickly if this is what you decide to do. The reality is, you wont even have the luxury of remembering my name because there are FAR too many people to keep track of. Classic will also operate this way with high pops AND layering meaning that not only are you less valuable, but you are also temporary. This player may not even see you again until the layers are merged at a later date. This will certainly be my perspective. Is it antisocial? Yes. Is it realistic? Yes.
All very true, and realistic. I think I might be in a minority! I don't even bother to /whisper such people on the private servers because I totally get why they would do it.