For me, it's running VC. God damn I love me some VC. I'm actually leaning towards Alliance solely because I'll get to run VC a bunch. I barely raided when I played vanilla, as I was 13 or so at the time. Didn't have the discipline. But I ran the lower level dungeons so much, and it was always so much fun. I really disliked WC, looking back, and having run it recently on private servers, I still don't like it.
Spending 10 minutes deciding on what talent to take next.
Quiet moments exploring aimlessly for the fun of it.
Getting a quest reward that really benefits my toon.
Meeting awesome people from organic encounters.
Reading quest text.
:)
Honestly, what I'm looking forward to the most is being back in a true MMORPG environment. Having things like skill trees, leveling slowly while exploring new areas, not being able to simply queue up for stuff I want to do but manually form the group and physically go to the location. Having to earn skills again and learn them from trainers (such as finding your "totems" in the world for shamans).
I didn't play too much of vanilla (didn't reach the level cap before TBC hit), but it just seems to me like so many RPGs these days are trying to be something they're not. Most don't even have skill trees or specializations anymore, and you just sit in town and queue up for anything you want to do. That and leveling to the max can either be bought, or it is so easy to level to the cap. Nothing prestigious about seeing a high level character walking by anymore.
Totally agree. Playing in the actual world was everything. My son and I played two Beta accounts in 2004 just prior to release (he was 10!), and had a blast. Then we watched as WoW devolved into a non-game that we grew to despise. Did not play after WotLK except to dabble and complain about how much we hated it.
I know, I sound like a complainer, but the fact is they promised a RvR game at the outset, I completely remember that, and they actually delivered pretty well for a couple of years. Then, it all changed...
Nothing prestigious about seeing a high level character walking by anymore.
This ^ So much this.
The slow rate of progress made achieving max level a lot more satisfying. Seeing grand marshal was even more jawdropping
I'm looking forward to reading the quest texts without using any quest helper, exploring every single corner of the maps, every little flavour the world has to offer. I wanna do every single dungeon and even every single quest in it, even those that are not worth the trouble. I just wanna appreciate all the love that has been put into this old and imperfect, yet amazing game.
I'm looking forward to reading the quest texts without using any quest helper...
This thing, actually, turns into something special - asking for directions and help in the general chat, getting an answer, chatting with random people along the way and eventually completing a few quests together. This is a true classic experience which is long lost today.
Waiting outside WSG entrance and shitting up local chat :)
For me exploration, immering myself in quest texts /chains, chatting with random people in /1, and forming spontaneous groups are among the little things that I look forward to the most.
Getting that new mace, seeing those big numbers and not knowing that it has the same DPS as the last one
That your not a overpowered, all-doing, all-killing, all-having.
I mean that that you cant just fly to the mob and kill him, that you have to get supplies (i accidentally did this in BfA), that you have to visit the capitals that stuff
i really dont like this trend in video games that you dont have to put your thoughts in it, dont get me wrong, i dont want to crush numbers but nowadys you simply fly throu the games or the games are like dark souls, unnecessarily hard.
another series that was messed up like WoW nowadays is Anno (also known as A.D.) and see what they did, they basically reserved every single change since 1701, of course not all but its really a total different game compared to the 2205 and 2070.
I'm looking forward to questing, dungeons, and spontaneous world PvP. I don't want to hold any expectations about what end game is going to be like since it's ways off (though I do intend to raid eventually), but the leveling experience and the process of making friends and enemies along the way is a guarantee provided they keep Classic as Vanilla as possible.
Most have covered it already, but the non QoL changes we have in the current game make it feel more like an RPG to me. Exploring the world again. Doing the epic/long quest lines I remember from pre-Cata.
Honestly, what I'm looking forward to the most is being back in a true MMORPG environment. Having things like skill trees, leveling slowly while exploring new areas, not being able to simply queue up for stuff I want to do but manually form the group and physically go to the location. Having to earn skills again and learn them from trainers (such as finding your "totems" in the world for shamans).
I didn't play too much of vanilla (didn't reach the level cap before TBC hit), but it just seems to me like so many RPGs these days are trying to be something they're not. Most don't even have skill trees or specializations anymore, and you just sit in town and queue up for anything you want to do. That and leveling to the max can either be bought, or it is so easy to level to the cap. Nothing prestigious about seeing a high level character walking by anymore.
Took the words right out of my mouth. I'm looking forward to the friends and enemies I'll make along the way.
Running down a random road and seeing someone being ganked at <10% health and you save their ass.
No, no need to thank me, gentle citizen. Justice is it's own reward. */fly*