Rat Catcher's Flute
Use: Use to lull the vermin infesting the Deeprun Tram into a state of raptured bliss.
Over and over and over again before raids and on boats
Rat Catcher's Flute
Use: Use to lull the vermin infesting the Deeprun Tram into a state of raptured bliss.
Over and over and over again before raids and on boats
Please tell me that still wasn't patched with an area restriction in vanilla, was it? I can't remember, but I really hope that comes back. I love the spammy chaos. :twisted:
Rat Catcher's Flute
Use: Use to lull the vermin infesting the Deeprun Tram into a state of raptured bliss.
Over and over and over again before raids and on boats
Please tell me that still wasn't patched with an area restriction in vanilla, was it? I can't remember, but I really hope that comes back. I love the spammy chaos. :twisted:
I honestly cant remember if it was in Vanilla. I know it wasn't patched on Northdale but I dont know its thats them keeping it authentic or its just not a big enough problem for them to care to fix. But yeah I would spam that flute every boat ride and waiting for dungeons/raids :P So much fun and people rarely expect it
Me: https://classic.wowhead.com/spell=12042/arcane-power !
Raid Leader: What's that!?
Me:.... https://classic.wowhead.com/spell=10140/conjure-water
I wasn't there when it happened, but when I read about the ZG https://classic.wowhead.com/spell=24328/corrupted-blood incident, I think that became a strong contender for my favorite ability just because of the impact it had on real-world research as well.
There was a time when you could drop an exploding totem, log out, and it would go neutral.
As a max level Shaman I cleansed org of Goldspammers till I got a talking to from a GM. :lol:
It's always Blink.
Mages learn from level 20 how to perceive time in 15-second increments, and it doesn't take long at all before you don't even need to see the cooldown wearing off to be able to time the next Blink to within a second.
Yes! Blink is the best. Man, I suddenly remember my first time leveling as a Mage and learning the trick to go into the Deadmines and then teleport past the instance portal. There I could walk into a area not intended for the normal user and was able to see a idea of how they wanted TBC to look like.
Can't find the movie anymore that showed me how to do it, but this is close enough: https://www.youtube.com/watch?v=HfdQgoWS57c
A thousand times https://classic.wowhead.com/spell=18540/ritual-of-doom
The fact that you have to sacrifice a party member is soooo amazing!
Mind Control for priest, for obvious reasons!
Death Coil for warlock. It just feels so good using it.
Peak or poke at us will make you https://www.wowhead.com/spell=921/pick-pocke ed twice!
*Blish away*
https://classic.wowhead.com/spell=1064/chain-heal of course! It's has a nice animation, sick green beams and is mildly overpowered.
https://classic.wowhead.com/spell=118/polymorph is always enjoyable to cast.
Well I like plenty of abilitys, but instead of doing a very long list, I will keep it to one abiliy per class.
Druid One clear winner https://classic.wowhead.com/spell=24858/moonkin-form . Yes its a bit niche and all, but the dance is awesome and its nice to hear that "Battlecruiser operational" even in WoW. Aura is decent too :razz:
Hunter I never played one past lvl10, so I just go with what I notice: https://classic.wowhead.com/spell=5384/feign-death is pretty awesome and can save you tons of gold later. Also, if you were going full huntard again it can save 40 persons some time...
Mage https://classic.wowhead.com/spell=11366/pyroblast A fireball? But bigger? With dot component? Sign me up! Pyroblast is sooo satisfying to watch and the sound is nice too :twisted:
Paladin first I wanted to be mean to the bananadins with picking flash heal, but https://classic.wowhead.com/spell=25898/greater-blessing-of-kings is my favorite blessing and its quite good!
Priest many people forget about it, but for me its one of the main reason to play a priest: https://classic.wowhead.com/spell=605/mind-control
Shaman nothing beats the https://classic.wowhead.com/spell=8177/grounding-totem but because totems count half, and talents too I have to pick https://classic.wowhead.com/spell=16188/natures-swiftness , had it in every shaman build ever!
Rogue As a sworn dagger rogue player, this one is easy: https://classic.wowhead.com/spell=53/backstab
Warlock really hard to pick one, but I go with https://classic.wowhead.com/spell=1949/hellfire
Warrior https://classic.wowhead.com/spell=100/charge love that one, best initiation in the game!
Sap. Sap mobs in dungeons, make yourself feel useful. Sap awkwardly placed mobs when you're levelling, letting you skip through areas with ease. Sap flag carriers as they try cross the BG, watching them and their teammates rage AoE spam as your team closes in. Sap passing mounted players, giving them a few seconds of dread before you open on them. Sap people and steal their node. Sap people before they're about to get on a boat and giggle as it leaves without them. Chain sap people as they're levelling, driving them insane.
If I roll hunter, I'll miss sap. Freezing trap might work the same in some situations, but it's more fun if they can't see you.
Always envied priests and hunters for https://classic.wowhead.com/spell=10909/mind-vision and https://classic.wowhead.com/spell=1002/eyes-of-the-beast .