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Which class do you play, and why?

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(@faendor)
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If I rolled horde (depends on what my friends are gonna play) I would probably go with either Shaman or Priest Troll. Might even consider Undead Priest for its amazing looks with priest gear.

If Alliance, then I would decide between Dwarf Priest and Druid

 
Posted : 14/12/2018 6:07 am
(@authiel)
Posts: 24
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Mage because of the fantasy of nuking things with magic, and the utility of teleports, slow falls, conjuration and such. For me it is one of those classes that once you get into it, classes that can't teleport and conjure feel severely lacking. Get used to that utility a bit too much haha.

 
Posted : 14/12/2018 9:52 am
 Jpy
(@jpy)
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Mage because gold. I plan to main either Rogue or Warrior but start with Mage as a means to fund whichever of the other.

 
Posted : 14/12/2018 12:08 pm
(@teebling)
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classes that can't teleport and conjure feel severely lacking. Get used to that utility a bit too much haha.

Oh I can sympathise with this totally. First mage I see I will try and befriend them immediately. The amount of Gold I put into mage portals over the years is appalling.

Hunter main, army of twinks here.

Also Slud's avatar just gave me flashbacks :lol:

 
Posted : 14/12/2018 1:10 pm
(@teebling)
Posts: 1611
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Also Slud's avatar just gave me flashbacks :lol:

Slud Chat omg I remember that LOL he will be back I’m sure of it.

Back on topic: Hunter level 60 for solo stuff and either a Pally tank or healer for group content. I’m pretty set on this decision!

 
Posted : 14/12/2018 7:50 pm
(@nymis)
Posts: 322
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Warlock.

Thematically, I like playing into the necessary evil. Doing dangerously stupid things that can backfire? Yup.
Mechanically, I enjoy playing the support-DPS archetype. The simple rotation means I don't have to focus too much on playing my character right which lets me focus on others as a raid leader. I like having a high skill-cap for PvP and a multitude of viable builds I can swap between.

Top perk for me: Having a standard build that's good for PvE and decent for farming and PvP.

It's a mix between:

  • Being very desirable in groups and raids
  • Having an unpredictable potential in PvP
  • Class identity and aesthetics
  • Can be optimally played without too much time wasted on farming
  •  
    Posted : 15/12/2018 3:42 am
    (@faendor)
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    I have decided on rolling priest but now I'm stuck on whether dwarf or human -_-

     
    Posted : 15/12/2018 3:44 am
    (@teebling)
    Posts: 1611
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    I have decided on rolling priest but now I'm stuck on whether dwarf or human -_-

    Stoneform is so good man, I’d choose Dwarf any day of the week!
    Having an unpredictable potential in PvP

    That’s interesting - locks haven’t really been discussed much for PvP use on here yet, and I don’t hear them mentioned very often elsewhere. What can you tell us about them? Do you think they are underrated?

     
    Posted : 15/12/2018 3:48 am
    (@nymis)
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    That’s interesting - locks haven’t really been discussed much for PvP use on here yet, and I don’t hear them mentioned very often elsewhere. What can you tell us about them? Do you think they are underrated?

    I really don't think they're underrated at all. There's some classes you do better against, and other classes you have to play a lot better than them to do well against. I'm honestly not a terribly good PvP player, so take my opinion with a grain of salt.

    There's a handful of good PvP builds out there for Warlocks. They're definitely countered by some classes (Rogues) more than others, but it's a hard (and rewarding!) thing to do when you're micro-managing your Felhunter to dispel/purge all while knowing exactly what procs to use against which of their abilities and so forth. A good and geared Warlock who knows what he's doing needs some specialized knowledge to get countered.

    Here's a video from TipsOut showcasing a Rogue vs Warlock duel. Any average rogue attempting this sort of 1vs1 without this sort of opener would have likely failed in that duel. So yeah, with the right toolkit they can be amazing PvP-ers and overcome many of their inherent disadvantages (primarily their low mobility).

    In the sort of stuff I'm into (structured, open-world PvP) they are insanely good. To name a few advantages:

  • Being able to summon a raid anywhere with just 2 rogues with me enables a lot of capital city shenanigans.

  • The ability to use Healthstone+Death Coil+Health Potion+Sacrifice Voidwalker+Soul Stone+Sacrifice Voidwalker (with Fel Domination) all while DoT-ing enemies with Siphon Life mean you're extremely hard to kill in a large group and it allows you to stay in the front line better than almost any other class.

  • The CC you have with Single Fear+AoE Fear+AoE stun (Infernal) is amazing against groups of any sizes

  • Eye of Killrog is an amazing and versatile scouting tool, it's only second to Far Sight/Eagle Eye in very open spaces
  •  
    Posted : 15/12/2018 4:30 am
    (@faendor)
    Posts: 455
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    Regarding racials Dwarves are much better but regarding the aesthetics, not so much.

     
    Posted : 15/12/2018 4:43 am
     audy
    (@audy)
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    I'll be playing an Undead Warlock. I love the casting animations of Undead and Warlocks are very good all-arounders. Plus, they just get stronger in the later Raids.

     
    Posted : 15/12/2018 4:58 pm
    (@teebling)
    Posts: 1611
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    In the sort of stuff I'm into (structured, open-world PvP) they are insanely good. To name a few advantages:

  • Being able to summon a raid anywhere with just 2 rogues with me enables a lot of capital city shenanigans.

  • The ability to use Healthstone+Death Coil+Health Potion+Sacrifice Voidwalker+Soul Stone+Sacrifice Voidwalker (with Fel Domination) all while DoT-ing enemies with Siphon Life mean you're extremely hard to kill in a large group and it allows you to stay in the front line better than almost any other class.

  • The CC you have with Single Fear+AoE Fear+AoE stun (Infernal) is amazing against groups of any sizes

  • Eye of Killrog is an amazing and versatile scouting tool, it's only second to Far Sight/Eagle Eye in very open spaces
  • Holy moly that healthstone+death coil ad infinitum chain is awesome - I would never have expected that kind of HP from a lock. Every day’s a schoolday!

    Likewise with Eye of Killrog I can see that working very nicely for a city raid leader.

     
    Posted : 15/12/2018 10:23 pm
    (@nymis)
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    Holy moly that healthstone+death coil ad infinitum chain is awesome - I would never have expected that kind of HP from a lock.

    I'll also let you in on another little known tidbit - there's a talent in the first row of the Demonology tree that increases the potency of your Healthstone with every point (2 points maximum). In vanilla, a Healthstone with 0/2 talent points counted as a separate item from a Healthstone with 1/2 points, and likewise for one with 2/2 points in that specific talent.

    So yes, you could legitimately have / use 3 different Healthstones if you had 3 Warlocks who agreed to allocate that point in that certain way.

     
    Posted : 16/12/2018 4:42 am
    (@faendor)
    Posts: 455
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    Interesting, but I doubt it will work that way on Classic.

     
    Posted : 16/12/2018 5:47 am
     erko
    (@erko)
    Posts: 60
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    Back in the days I played Orc/warrior, I remember I had some struggle to level as fast as my friends back then.
    Now I'm looking forward to priest or mage, since my friend will play Paladin.

     
    Posted : 16/12/2018 6:00 pm
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