I don't see this happening while they are still going through the phases. Also $15/m is not a lot of money for entertainment, IMO if I get 6 good hours of playtime in a month, I think it has earned the sub.
I personally think it is an interesting idea to consider post Nax release though. If they choose to not do a classic+ type of thing, I can see them opening classic up to be f2p up to 20 or something, similar to how they have the retail starter edition. 6 months after Nax release, if no classic+.
I personally do not like the experiance of starter edition due to the over bearing restrictions, but it would be tough to make sure it doesnt get abused by gold spammers and the such.
idk, am I and OP the only one who thinks this isn't a 100% terrible idea?
I've seen too many F2P models go down to a dark place.
It's not too far from cosmetic crap and player houses to XP boosts to speed boosts to extra bank slots and bag slots and crafting bags and whatever!
See SWTOR for reference.
I've seen too many F2P models go down to a dark place.
It's not too far from cosmetic crap and player houses to XP boosts to speed boosts to extra bank slots and bag slots and crafting bags and whatever!
See SWTOR for reference.
That is how a free to play business model generates revenue. This is what a free to play business model would bring to Classic. I do not play free to play games and I would not play classic if it went free to play because it would necessarily start to absorb this kind of crap. I am happy to pay my $15 a month to keep microtransactions away from this game.
So you're one of those kinds who would rather support intellectual property theft and pay to have advantages in a game simply because you don't have time to grind but we should somehow give a shit about your stupid opinion on how retail should monetize their content?
Man, kids these days.
hahahahahahhaha, i loled irl..
Going F2P always changes the playerbase (not even speaking of the pay-to-win aspect it almost always introduces) I would gladly pay $15 (which hasn't changed in 15 years mind you) just for the convenience of not playing with the general F2P public. It's also goddamn cheap if you do the $ spent per hour math.
I was fully onboard the Microtransaction Hate Train back in the day but these days happily whale on gacha games. It's not really appropriate for WoW though; F2P means dailies, and not the innocent Isle of Quel'Something kind but the relentlessly boring kind . I don't have time for any more dailies in my life as a matter of fact so I'd probably drop F2P WoW like a rock.
Because Activision loves that monthly sub money
Paying $15 a month for about an hour a day feels like an utter waste.
A Movie ticket for a 1.5hr movie is prob $15. WoW Sub is the best value for money entertainment available, even if you only play 1 hour a day, thats 30 hours of entertainment for $15.
While I agree they probably could change to F2P and somewhat separate the retail and classic payment models, they wont. $15 to cover all WoW games is simple and easy and inclusive.
I'm so glad you said this. This is how I have ALWAYS felt. If I go to the movies with my significant other, its a 60$ date. If we go out for dinner thats an extra cost. If I go out shooting with some friends for the day, im in for at least 100$. This is the cheapest form of entertainment you could possibly pay for.
I think people tend to overanalyze what they spend online. I literally bought a $12 lunch today that I could have cooked at home, in the span of 10 minutes I bought and consumed what could have been a month of WoW.
I don't even really have any disposable income, but just taking a step back and realizing what we physically spend on a daily basis makes the $15 a month seem totally reasonable.
Going F2P always changes the playerbase (not even speaking of the pay-to-win aspect it almost always introduces) I would gladly pay $15 (which hasn't changed in 15 years mind you) just for the convenience of not playing with the general F2P public. It's also goddamn cheap if you do the $ spent per hour math.
I fully agree with this. I played a bit on pservers before Classic came out and holy hell the community was terrible. You think some people are toxic in classic right now, imagine how terrible they act when there is no financial incentive to not get your account banned. 1-30 was just constant spamming the n-word in world chat, and those who made it to 60 were the hardcore-minmaxers who spat people not playing the "optimal" spec in the face.
Having a subscription improved the community in an incredible way, and I am saying that as someone playing on the most toxic EU PvP server (Gehennas).
from my experience private servers have way less toxic communities.