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World Coherency and it's impact

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(@pippina)
Posts: 1045
Member Moderator
Topic starter
 

Spamming LFG in chat gets boring.

I'm kidding with the troll thing btw.

What do you think about the LFG tool porting people directly to the instance? Do you think that is a good idea too?

 
Posted : 31/07/2019 12:00 pm
(@redridgegnoll)
Posts: 285
Reputable Member
 

Spamming LFG in chat gets boring.

I'm kidding with the troll thing btw.

What do you think about the LFG tool porting people directly to the instance? Do you think that is a good idea too?

No. Porting to the instance is bad. I think porting into battlegrounds from Capital Cities was also bad. However, the lack of LFG tool in Classic WoW was a flaw. It was one of the first things added with TBC, but it also let you teleport to a summoning stone, which I don't agree with.

 
Posted : 31/07/2019 12:50 pm
(@pippina)
Posts: 1045
Member Moderator
Topic starter
 

No. Porting to the instance is bad. I think porting into battlegrounds from Capital Cities was also bad. However, the lack of LFG tool in Classic WoW was a flaw. It was one of the first things added with TBC, but it also let you teleport to a summoning stone, which I don't agree with.

I had to think about this for a while, because I wasn't sure what I thought about a no-port LFG tool.

I agree with you that porting to the instances is bad. I also think that porting directly into battlegrounds sucked too. Feels like the more you have to go out on foot and go places, the better. But let's not talk PvP here. I wanna focus on instance groups for now.
Spamming LFG in chat gets boring.

Going everywhere on foot is pretty boring, too. And that's one of the paradoxes of the old game. The original game had a lot of boring stuff that added to the feeling of meaningfullness. Lots of features designed to 'remove the boring parts' and 'streamline the game' were added over time, but just ended up making the game worse.

I think the difficulty to find players for dungeon groups was a good thing. Once you spent the time and effort to create a group, the group became important and had value. The easier it became to replace people, the less patience people had. I remember seeing people getting kicked in retail instance groups in later expansions over the stupidest shit. They weren't going fast enough, or didn't already know the boss fights, etc. It kind of encouraged the gogogo mentality. If you weren't performing at maximum then you could be kicked and replaced very easy. When there was no guarantee you'd be able to replace somebody, people worked more closely with each other. Communication improved so the group could be successful.

I'm not talking about the speed-running crowd. Those guys all organize separately anyway to reach maximum gogogo. I'm talking about the slower pace RPG focused guys looking for the more casual paced game.

Some of my best memories from the original game came from when we lost a player late at night and had to proceed with only 4 people through dungeons we had no business completing. It was a pain in the ass to assemble the group in the first place, and was also a pain in the ass to get to the instance on top of that. And every time that happened, we put our heads together and decided to slog our way through slow and carefully instead of abandoning ship. We were all invested in that run, and that was only due to the fact that we all invested a lot of time to even get there in the first place. I think the LFG mechanism slowly started to chip away at this and started making people more easily replaceable. And the game seems more fun to me when the individual players in your group are more important.

 
Posted : 31/07/2019 1:59 pm
(@redridgegnoll)
Posts: 285
Reputable Member
 

No. Porting to the instance is bad. I think porting into battlegrounds from Capital Cities was also bad. However, the lack of LFG tool in Classic WoW was a flaw. It was one of the first things added with TBC, but it also let you teleport to a summoning stone, which I don't agree with.

I had to think about this for a while, because I wasn't sure what I thought about a no-port LFG tool.

I agree with you that porting to the instances is bad. I also think that porting directly into battlegrounds sucked too. Feels like the more you have to go out on foot and go places, the better. But let's not talk PvP here. I wanna focus on instance groups for now.
Spamming LFG in chat gets boring.

Going everywhere on foot is pretty boring, too. And that's one of the paradoxes of the old game. The original game had a lot of boring stuff that added to the feeling of meaningfullness. Lots of features designed to 'remove the boring parts' and 'streamline the game' were added over time, but just ended up making the game worse.

I think the difficulty to find players for dungeon groups was a good thing. Once you spent the time and effort to create a group, the group became important and had value. The easier it became to replace people, the less patience people had. I remember seeing people getting kicked in retail instance groups in later expansions over the stupidest shit. They weren't going fast enough, or didn't already know the boss fights, etc. It kind of encouraged the gogogo mentality. If you weren't performing at maximum then you could be kicked and replaced very easy. When there was no guarantee you'd be able to replace somebody, people worked more closely with each other. Communication improved so the group could be successful.

I'm not talking about the speed-running crowd. Those guys all organize separately anyway to reach maximum gogogo. I'm talking about the slower pace RPG focused guys looking for the more casual paced game.

Some of my best memories from the original game came from when we lost a player late at night and had to proceed with only 4 people through dungeons we had no business completing. It was a pain in the ass to assemble the group in the first place, and was also a pain in the ass to get to the instance on top of that. And every time that happened, we put our heads together and decided to slog our way through slow and carefully instead of abandoning ship. We were all invested in that run, and that was only due to the fact that we all invested a lot of time to even get there in the first place. I think the LFG mechanism slowly started to chip away at this and started making people more easily replaceable. And the game seems more fun to me when the individual players in your group are more important.

I think you make some strong points here. Players in Classic were forced to return to Capital Cities to refill their groups. This might have made group or raid leaders less willing to boot players. The group finder in Classic WoW would not summon players like in retail. You would still have to run to the instance in order to catchup with everyone else. In Retail it will summom the invited player directly to the location of the group. Obviously, that is not good.

A concern I have with Classic is the difficulty in forming groups for dungeons during the leveling phase, and the level 60 dungeon phase. Players often find themselves spending upwards of an hour to find a tank or fill their groups. This is could have consequences considering the current MMO crop. There are upsides and downsides to having LFG, but it allows players to more reasonably complete the content. After all, we are getting cross realm capital city bg queues. Which i do not agree with.

 
Posted : 31/07/2019 2:43 pm
(@pluuf)
Posts: 84
Trusted Member
 

Creating a group while leveling is pretty easy; whenever you take over an hour to fill that last spot you are either not using /who or there are simply no tanks/healers online.

 
Posted : 31/07/2019 5:25 pm
(@redridgegnoll)
Posts: 285
Reputable Member
 

Creating a group while leveling is pretty easy; whenever you take over an hour to fill that last spot you are either not using /who or there are simply no tanks/healers online.

Tank shortages is what Classic WoW is all about.

 
Posted : 31/07/2019 5:28 pm
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