As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.
The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:
Tauren’s hitboxes and their melee reach is slightly larger than other races.
Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
Warrior health Regeneration is working at the expected rate.
Quests objectives and points of interests are not tracked on the map or minimap.
Completed quests are marked on the minimap with a dot. (and not a “?”)
Feared players and NPCs run fast.
Standing on top of other players while facing away allows spells and attacks to be used.
Creature respawn rates are much slower than in Battle for Azeroth.
NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.
Quests that are too low level for do not show up as a “!” in the game world.
Available quests do not display a “!” on the minimap.
On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that.
Blizzard is telling it how it is! Awesome stuff!
Creature respawn rates are much slower than in Battle for Azeroth
This made me laugh :lol:
"On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that."
Does anyone here remember that? I feel like I've never seen this in my life and I played vanilla all the way to TBC...I guess I don't remember it because it was only added in the very end?
Was it added in that patch then removed for TBC? Can’t seem to recall it either, but if it was in that small frame it would make sense to have no memory.
But then I am not sure why it was there at all if they immediately removed it.
Tauren’s hitboxes and their melee reach is slightly larger than other races.
This was always true, wasn't it? Thats the reason to choose gnome, to be less likely as a target.
Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
If i'm not mistaken blizz removed this feature in further vanilla patches
Warrior health Regeneration is working at the expected rate.
So whats the problem?
yeah it is really hard for the most streamers to tell what a bug is because they played so much private servers.
When I saw the video about the Tauren hitbox I had to laugh. Blizzard gave the wrong people access to the beta...
So whats the problem?
I think people are just surprised at how high warrior health regen is, that's all.
Warrior health Regeneration is working at the expected rate.
It's higher than expected?
So I guess the reason for that is that Warriors have a higher scaling with Spirit. (And other Classes might scale less). If that's the case stacking spirit would be even better than it was on private servers.
I think this explain much: Private servers vs reality :grin:.
So whats the problem?
I think people are just surprised at how high warrior health regen is, that's all.
That kinda reminded me a holy war meme
I get a *mic drop* vibe from that blue post :lol:
Available quests do not display a “!” on the minimap.
WHAAT O_O
It's so funny to witness this kind of "Mandela Effect" where people were sure that something was working in a different way in Vanilla, and then the dev are saying : "Hmmmm no, it's working just as it did back then", and players are all like "whooooooooaaaat" :lol:
Very pleased, good too see them not changed. :biggrin: