Class Changes for June 16 in the Mists of Pandaria Classic Beta
Luxrah • Published June 17, 2025
Blizzard has posted their third set of class changes for Mists of Pandaria Classic, modifying several builds from their original 5.4.8 versions in hopes of achieving better balance in the early phases of the expansion.
Today’s changes include buffs for Blood and Frost Death Knights, Balance and Guardian Druids, Holy Paladins, Discipline Priests, Shadow Priests, Affliction and Demonology Warlocks, and Protection Warriors. There are some nerfs for Survival Hunters and Mistweaver Monks. Holy Priests received a nerf to Divine Hymn, but buffs to their Chakra abilities, including a massive 20-second reduction to the cooldown on Chakra itself.
These changes only apply in PvE and only to the specified builds, even if the abilities are available to other specs. No further changes are planned until after the next round of raid testing, which is scheduled for June 27-30th.
References
- Linxy
We have made additional adjustments that are now live on the beta based on the data gathered during the raid testing weekend. Thank you so much for your participation, your feedback, and your assistance in gathering data during the testing period.
A reminder that these changes:
- Are subject to change.
- The changes only affect PvE and have zero impact on Arenas and Battlegrounds.
- The changes under each Spec’s name are only active for that spec even if the ability is available to multiple specs.
We want to set expectations here: In order to let these changes rest – outside of extreme cases – we’re not going to do additional adjustments until after our next Raid test.
Death Knight
- Blood
- Outbreak’s base cooldown for Blood Death Knights has been decreased to 30 seconds (was 60 seconds).
[New]
- Developer’s note: Blood Death Knights are strong at the start of the expansion so a buff to them may seem a bit odd, but this has much less to do with raiding performance and more to do with smoothing over the feeling in dungeons where they go between pulls and a player may not be able to drag mobs from the previous pull with them.
- Outbreak’s base cooldown for Blood Death Knights has been decreased to 30 seconds (was 60 seconds).
- Frost
- Howling Blast’s damage to targets around the primary target has been increased to 65% of the damage dealt (was 50%).
[5.2 Revert]
- Howling Blast’s damage to targets around the primary target has been increased to 65% of the damage dealt (was 50%).
Druid
- Balance
- Force of Nature for Balance Druids has had its damage increased by 9.1% to match the Moonkin Form adjustment last week.
[New]
- Force of Nature for Balance Druids has had its damage increased by 9.1% to match the Moonkin Form adjustment last week.
- Guardian:
- Bear Form for Guardian Druids now increases all damage you deal by 5%.
[New]
- Bear Form for Guardian Druids now increases all damage you deal by 5%.
Hunter
- Survival
- Explosive Shot damage decreased by 7%.
[5.4 Revert]
- Developer’s Note: Survival Hunters saw multiple buffs to Explosive Shot in the final 5.4 patch and hotfixes afterward. We’re going to test a revert to the final increase to Explosive Shot and see the impact. We expect this to bring damage from Survival Hunters down slightly, but they’ll get a bit of it back when Stampede correctly spawns on the target instead of next to the Hunter.
- Explosive Shot damage decreased by 7%.
Monk:
- Mistweaver:
- Revival healing decreased by 15% (with our previous buff this takes it to being a 22% increase to its original state).
[Partial 5.5.0 Revert]
- Revival healing decreased by 15% (with our previous buff this takes it to being a 22% increase to its original state).
Paladin:
- Holy:
- Seal of Insight now correctly restores base mana (was total mana).
[Bugfix]
- Seal of Insight now correctly only restores base mana for Holy Paladins.
[Bugfix]
- Seal of Insight’s Base Mana restoration increased to 6% of base mana (was 4%).
[New]
- Crusader Strike’s cost for Holy Paladins has been decreased by 20%, bringing it to 12% of base mana (was 15% of base mana).
[New]
- Developer’s Note: The Seal of Insight change was restoring an incorrect amount of mana but we overall did like the effect it had on Holy Paladins. So we’re correcting it but also raising it to 6% of base mana, and on top of that we’re also reducing the cost of Crusader Strike for Holy Paladins.
- Seal of Insight now correctly restores base mana (was total mana).
Priest
- Discipline
- Divine Aegis’s healing conversion increased by 12.5% effectiveness, taking it to 90% (was 80%).
[Partial 5.5.0 Revert]
- Divine Aegis’s healing conversion increased by 12.5% effectiveness, taking it to 90% (was 80%).
- Holy
- Divine Hymn healing decreased by 35%.
[New]
- Chakra: Sanctuary’s increase to area of effect healing increased to 35% (was 25%).
[New]
- Chakra: Serenity’s increase to single-target healing increased to 35% (was 25%).
[New]
- Chakra’s cooldown decreased to 10 seconds (was 30 seconds).
[New]
- Divine Hymn healing decreased by 35%.
- Shadow
- Shadow Word: Pain’s damage over time increased by 18%.
[5.4 Revert]
- Shadow Word: Pain’s damage over time increased by 18%.
Warlock
- Affliction
- Corruption’s damage over time increased by 33%.
[5.2 Revert]
- Agony’s damage over time increased by 18%.
[5.4 Revert]
- Haunt’s damage increase to your damage over time effects increased to 40% (was 35%).
[5.4 Revert]
- Corruption’s damage over time increased by 33%.
- Demonology
- Doom’s damage over time increased by 33%.
[5.2 Revert]
- Developer’s note: Demonology is very close to Destruction now near the start of the game, and this should give it an extra push in the situations where it needs a little more help.
- Doom’s damage over time increased by 33%.
Warrior
- Protection
- Shield Barrier’s attack power modifier increased to 2.0 (was 1.8).
[5.2 Revert]
- Shield Barrier’s attack power modifier increased to 2.0 (was 1.8).